- Jan 18, 2019
- 182
- 363
I don't think there are any setting called save direction in the game? You can write in russian and I'll try to translatewhat is save direction ?
I don't think there are any setting called save direction in the game? You can write in russian and I'll try to translatewhat is save direction ?
I have a suggestion: make condition to have more than one status, like, for example, stomach, could it have another pointer than just the numerical status? I would like to have stomach to be clamping after eating poisonous mushrooms and have a smaller sets of fullness condition, could that be possible?
I'm looking into giving the AI more power in-game. But I have a major limitation where smaller AI models just can't do it, giving it too many different game functions will make it confused and misbehave. My plan is to make these mechanics such as gaining, loosing traits in-game to be toggable modules, so players with larger beefier AI models can toggle them on. The default AI can barely run the game as is lol
The AI keeps forgetting things because by default it only has a memory of 2k characters. If you want more memory you'll have to use your own AI provider and a model with more memory. The regular mistral nemo model has 128k memory! A smarter model will be able to remember your equipment and such too.I've been playing with the customization options and this seems to have such exciting potential. Is there a way to get it to store states? Like, equipment worn, gear carried and such. It tends to quickly forget and disregard previous actions taken if you don't include them in your action text. Even when you get it to list an asset, it looses it quickly. So any story thats being made seems very short term where it can forget your inside a tribal village hut while your interacting with something or someone. Perhaps we need to assign a variable for it to change? Location-such and such Outfit... etc? I tried to use stats and even traits to see if that could extend continuity but it didn't work for me at all. I dunno, i'll keep playing with it and see if anything spectacular magically happensAlso, I tried to make a new "world" or scenario... that didn't even load so I may not have provided enough info? Not sure what the requirements are for it to generate. Modifying it worked wonderfully however, was able to change the local environment, the creatures and such... even the total nature of the world. Was really fucking cool, I ended up enslaved in the jungle by a local tribe and turned into a hucow breeding slave. lol.
Edit to add. -Also, are we able to get it to use locale memory... like have a notepad file it can read/write data onto so that it the weight isn't on the AI? the download didn't include any ini files or folders for data storage so im curious on that regards.
not yet, the default 3D model doesn't have nipples to begin withIs it possible to activate nipples?
You can still play, by default the game uses the AI hosted on my potato pcThis seems like a cool idea, too bad I know nothing about LLM-AI or how to set it up on my PC. If someone makes a step by step guide I'll give it a shot, For now I'll just follow.
Goodluck dev.
Aye, I noticed that, if you add too much stuff the AI keep going in circles, however if you don't add that stuff, it seems to forget it really quickly.I'm looking into giving the AI more power in-game. But I have a major limitation where smaller AI models just can't do it, giving it too many different game functions will make it confused and misbehave. My plan is to make these mechanics such as gaining, loosing traits in-game to be toggable modules, so players with larger beefier AI models can toggle them on. The default AI can barely run the game as is lol
Nah, just the slider set to the lowest valueYou got the breast size to go negative?
Well, it was intended for an RPG style gameplay but you can push it into the direction you want, pretty much.Roguelite looks a little too much RPG focused for my preference, but it is nice to see progress in implementing AI into gaming in general. I am looking forward to openworld story based content with intuitive render based images to CYOA smut stories with less emphasis on RPG. I'm sure it'll be around at some point in the near future.
I meant save locationI don't think there are any setting called save direction in the game? You can write in russian and I'll try to translate
You can write types in a comma-separated list like "Monster, Mimic" or such, but its also much better to write about the slime's behavior in the description.damm this game has a lot of potential XD
one question can you put various Types on the entity creation? im triing to make a slime that disguises itself as panties for the slime world XDand i wonder if i cant put Item, enemy on its type and what other types of entities we can create
I can't do that, different systems require different executables due to different GPU drivers and stuff. I recommend you install LMStudio and use it as the AI backendFor those of us that are not that tech savvy can you provide an executable of your model so we can run it on our own system
Uhh the save files are somewhere in %APPDATA% under the game's folder name. But the latest patch of the game on itch.io allow you to download and upload the save file. I just haven't had the time to update all the different download mirrors on f95 yetI meant save location
I plan to add new features, but I have to make them toggable because complex stuff like inventory and equipment management will confuse smaller AI models and won't work.Yo dev, this is pretty nice, I've dabbled with doing something similar just in silly tavern and always got bored manually updating an inventory system, any plans to do it in this game?
I've noticed some models insert line breaks like \n\n, any plans to parse these and add line breaks in properly?
Also, sometimes the game fails to parse the json response, any plans to add some kind of debugging view to help diagnose this kind of thing?
Fair enough, games good so far, I like it a lotI plan to add new features, but I have to make them toggable because complex stuff like inventory and equipment management will confuse smaller AI models and won't work.
The \n\n issue was fixed with latest patch on the game's itch.io page, but I don't have time to reupload to 4 different mirrors on f95 yet that takes time :c