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4.70 star(s) 10 Votes

muoto8900

Member
Jul 7, 2018
127
63
I'll just give you the result. Here's a new character I made after taking some feedback from the AI:

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And here's a generic elf blueprint

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Here's the new Synthia as well just so you can compare the old vs. the new format if you look into the world I posted

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The AI is able to have a descriptive interaction between the player, Synthia, and the made-up elf including those with sexual themes. It still forgets specific positioning, but it remembers enough to keep the story flowing well.

This could simply be a best case scenario, but:
I tested starting the game up then going to the throne room where Synthia directed me to become an apprentice guard under Auri. Auri introduced me to the rest of the guards and I singled out a generic healer. Asked the healer for help then invited her for drinks later as a thanks. Auri escorted me to the inn after training and we both took a seat with the healer. While in the inn, initiated a threesome. AI directed us to a darker corner of the inn. Was able to keep pretty good track of who was doing what and describe what I wanted to do. Afterwards, it still remembered we were in an inn and added the flavor that the inn was luckily not too busy tonight so we went unnoticed.

In the old world and formatting, the AI often had trouble creating generic versions of characters. I think this new formatting helps separate the two for it immensely. I'm not sure how something similar could be done for stats, but it's something to think about.

Edit: Hmm, looks like the forum messes up the bullet points. Just keep in mind stuff like this is double indented properly in the actual input:
  • Hair:
    • Style: Short, braided, double buns
    • Color: Blonde
Also, i'm obviously planning on releasing the rewrite of the world once I get it converted over. I'm even more satisfied with the new version so far. It's just way easier to write in general compared to essay style character sheets.
O my god I love you for making Sytnhia as she is fire.

But on a more serious note is that the descriptions you're giving it in the world or is that how the AI described it? I didn't fully investigate your character descripts and am knee deep playing your world so can't check atm :p
 
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Jake James

Newbie
Dec 12, 2021
16
7
O my god I love you for making Sytnhia as she is fire.

But on a more serious note is that the descriptions you're giving it in the world or is that how the AI described it? I didn't fully investigate your character descripts and am knee deep playing your world so can't check atm :p
That's the specific information I gave the AI in the new format I'm working on. The AI describes her like a narrator should, though I'm sure you could manipulate it to spit out that information for NPCs instead using some sort of override command. The world I uploaded is using essay-style descriptions. Feel free to take a look or even make changes. Keep in mind it may spoil some things since the AI doesn't include every detail in every interaction.
 
Sep 1, 2018
49
25
Another question I have for anyone else who cares to comment. Do you play with single paragraphs on or off? And what are you reasons for your choice?

I ask as I have seen + and - to both and sometimes need to switch but I get very different results from the AI and how much detail they provide or if they go to far with a scenario. When I have had it off, I have seen some amazing descriptions from the AI but I have also had it just assume where a scene should go and what my characters actions would be in response to the NPC's actions.

Edit: Though I do wonder how much of it is the AI I have chosen specifically.
Same here. Tried playing without the single paragraph and the AI actually gives a lot more details of the event happening and also carries the narrative by itself a little. Like, if i say that the player enters an abandoned workshop, it will describe the character looking around, that there are tools that could be used and that.
But on the other hand it can also make actions that you dindt intend to do.An example that happened to me is that i wrote that the character stood still to see how a creature reacts, and the AI decided that after doing that, the character picked up a bottle of the ground and smashed it into the creature.
So its good to have this and at the same time it can be anoying
 

Snide_Krul

Member
Mar 31, 2020
122
60
Same here. Tried playing without the single paragraph and the AI actually gives a lot more details of the event happening and also carries the narrative by itself a little. Like, if i say that the player enters an abandoned workshop, it will describe the character looking around, that there are tools that could be used and that.
But on the other hand it can also make actions that you dindt intend to do.An example that happened to me is that i wrote that the character stood still to see how a creature reacts, and the AI decided that after doing that, the character picked up a bottle of the ground and smashed it into the creature.
So its good to have this and at the same time it can be anoying
you can edit it, by deleting some paragraphs when it adds too much or goes the wrong way. sometimes a rollback is needed as it may go off to the wrong direction in the very beginning. but having it write out long stuff is a double edge sword, as the AI will forget more stuff faster.
 

Serpream

Newbie
Jun 7, 2018
69
22
I am so insanely close to having the AI stay consistant and build a world around my choices. Sadly I am awaiting a literal tooth extraction and cannot finish to share my progress >.<

Only outstanding issue I am having is when AI decides to suddenly teleport a character and replace the one I was talking to. Still feel a local database in game engine would assist with this greatly to remind ai of stuff that is relevant.
 

muoto8900

Member
Jul 7, 2018
127
63
I am so insanely close to having the AI stay consistant and build a world around my choices. Sadly I am awaiting a literal tooth extraction and cannot finish to share my progress >.<

Only outstanding issue I am having is when AI decides to suddenly teleport a character and replace the one I was talking to. Still feel a local database in game engine would assist with this greatly to remind ai of stuff that is relevant.
I am curious what you mean by consistent. Do you mean it actually adds stats when needed and not when I feels like it or that its using your entities and locations consistently?

Also what AI are you using as I have noticed that plays a big part.
 

muoto8900

Member
Jul 7, 2018
127
63
you can edit it, by deleting some paragraphs when it adds too much or goes the wrong way. sometimes a rollback is needed as it may go off to the wrong direction in the very beginning. but having it write out long stuff is a double edge sword, as the AI will forget more stuff faster.
I have tried this after I realized that all of the previous prompts are sent back to the AI but mine still sometimes seems to remember what it was trying to do and continues that plot even after an edit. I need to play with it more to test though.
 

muoto8900

Member
Jul 7, 2018
127
63
Same here. Tried playing without the single paragraph and the AI actually gives a lot more details of the event happening and also carries the narrative by itself a little. Like, if i say that the player enters an abandoned workshop, it will describe the character looking around, that there are tools that could be used and that.
But on the other hand it can also make actions that you dindt intend to do.An example that happened to me is that i wrote that the character stood still to see how a creature reacts, and the AI decided that after doing that, the character picked up a bottle of the ground and smashed it into the creature.
So its good to have this and at the same time it can be anoying
I have certainly noticed the same and that the AI seems to get stuck on an idea or certain phrases get stuck as it continue to use them over and over again with each prompt and the only way to get away from it, without editing it each time. Is to set it to single paragraph and then force the story to progress a bit before going back to any amount of paragraphs.
 

Serpream

Newbie
Jun 7, 2018
69
22
I am curious what you mean by consistent. Do you mean it actually adds stats when needed and not when I feels like it or that its using your entities and locations consistently?

Also what AI are you using as I have noticed that plays a big part.
Narrative, stats, player body mutations, locations, dialouge.

It will still randomly skip now and then which I think is due to memory being reached.

I am tempted next to create a local DB to see if keeping stuff in tables would fix the weird AI hiccups where it sometimes just decides to replace data entirely.
 

muoto8900

Member
Jul 7, 2018
127
63
Narrative, stats, player body mutations, locations, dialouge.

It will still randomly skip now and then which I think is due to memory being reached.

I am tempted next to create a local DB to see if keeping stuff in tables would fix the weird AI hiccups where it sometimes just decides to replace data entirely.
How did you get it to play nice with Stats? No matter what I do it adds numbers randomly when it feels like it and in situations that make no sense even if I tell it only during these three scenarios does this stat change. It still sometimes just does it anyway.

I got it to control itself and not immediately change the stat until a certain event happens but once it does, it goes hog wild with it. I would love to see your world rules and your system prompts to see how you did it.
 
Sep 1, 2018
49
25
I have certainly noticed the same and that the AI seems to get stuck on an idea or certain phrases get stuck as it continue to use them over and over again with each prompt and the only way to get away from it, without editing it each time. Is to set it to single paragraph and then force the story to progress a bit before going back to any amount of paragraphs.
Yep. That happened to me as well. In an event i was thrown against a wall. In the next event, the story continued with the new input i gave, but at the start of the paragraph i got thrown again, before continuing the narration.
Sometimes it just gets stuck with something and repeats it for 1-2 more events
 
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Snide_Krul

Member
Mar 31, 2020
122
60
Yep. That happened to me as well. In an event i was thrown against a wall. In the next event, the story continued with the new input i gave, but at the start of the paragraph i got thrown again, before continuing the narration.
Sometimes it just gets stuck with something and repeats it for 1-2 more events
had a glitch where it kept repeating the same 2 paragraphs for 7 mins before i closed the program, since you can't tell it to stop or do anything but close the program.
 

muoto8900

Member
Jul 7, 2018
127
63
Snide_Krul & randomguyspain so I have been trying to find the max size AI my computer can handle which seems to be the Mistral-7B-Instruct-v0.3-abliterated.Q5_K_M. I only have a 8GB VRAM and anything offloaded outside of it makes the time spent generating responses unbearable. However, moving from a Q4_K_S to the Q5_K_M made a massive difference in regards of the AI's creativity and it doesn't seem to get stuck in those weird loops as much. Though my context is smaller by a bit so I can't go as deep into stories before its starts slowing down. But id recommend looking at the other ones you can run and see if there is Quant level higher you can run.
 

Jake James

Newbie
Dec 12, 2021
16
7
Okay, I've rewritten a fair bit of my world in documentation style formatting as well as added/updated some stuff! I think this new version is a huge improvement in consistency of characters, though AI will of course still be AI sometimes.

Here's everything you'll need to copy my exact setup:

World:

Tags: Futanari (Main Focus), Impregnation (Heavily Focused), Furry (Cat Girls/Bunny Girls/Dragons/etc.), Non-Consensual (When the AI Cooperates)
There's probably more, but those are the ones I can remember I've specifically asked the AI to use in some way

Model: mistral-nemo-instruct-2407-abliterated
^ I run this LOCALLY and use a context length of 8196

Note: A context length of 8196 is required for the provided version, but you can uncheck unique characters in locations you don't like if you have limited memory.

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I haven't added the Orcs or Snaproc (Crocodile girls) back yet, but those are next. I also updated the Growli (Jaguar girls) to be more interesting. Check out the new images for both them and Sethi!

Some other notes:
  • There's lots of extra lore and flavor text added
    • The AI should be better at playing through non-sexual scenarios for a bit if you want
  • I turned off the 3D character preview since I haven't messed with stats enough for it to be engaging
    • You can re-enable it if you really want it by just editing and saving the world with the setting turned on
  • There are new traits to determine your race and gender, but I don't feel like they work enough to worry about for now so I suggest skipping character creation
    • Just tell the AI what you look like, your name, etc. in a prompt when it is relevant
      • Same goes for sexual equipment, if you mention you have something the AI will play along
  • Some areas have special events that have a chance to trigger
    • Since the AI is inconsistent, you may want to say, "Trigger [Put Event Name Here] event" instead to check them out
    • The names for the event is inside of the location under the 'Random Events:' section
  • The world has a fair bit of unique characters now which is great, but...
    • That forces it to require a higher context length if you want to use it as is
      • Remove characters you don't like until you can set the context length to something smaller
    • More characters can mean more bleed through of overlapping traits
      • You can always remind the AI what someone looks like by simply typing something you see in your next prompt
Once again, I really think this new format works great. It's very easy to copy and paste them to make new characters which is huge when compared to the essay-style I was using before. I highly recommend giving it a shot in your own worlds.

I'm currently wondering if there's a good way to separate entities beginning and ending sections. Something like
!@# is the start of a character
#@! is the end of a character
so that even though the AI is fed 4 or 5 entities at a time, it knows exactly where one starts and ends so that it is less likely to blend them. I'd need to know how the info is fed in from the dev though to be more accurate.

Either way, hope you enjoy. Let me know if you have feedback or ideas of your own!
 
Last edited:

Nouvi

Member
Jul 24, 2018
137
263
Okay, I've rewritten a fair bit of my world in documentation style formatting as well as added/updated some stuff! I think this new version is a huge improvement in consistency of characters, though AI will of course still be AI sometimes.
Nice. Been having a loooot of fun in the first version, and really looking forward to meeting the new npc's. Sethi in particular has been my favorite so far.

Though noticed by chance that there's no world rules in the file this time? Hopefully that won't affect nsfw too much, as it definitely made AI do less "cannot do that"'s when used to force allow nsfw...
 

Jake James

Newbie
Dec 12, 2021
16
7
Nice. Been having a loooot of fun in the first version, and really looking forward to meeting the new npc's. Sethi in particular has been my favorite so far.

Though noticed by chance that there's no world rules in the file this time? Hopefully that won't affect nsfw too much, as it definitely made AI do less "cannot do that"'s when used to force allow nsfw...
Ah shit, I accidentally copy pasted over it at some point recently and didn't notice... I have an older version of the system prompt but that really sucks. I already updated it so you just need to redownload from the same link. Welp, now I gotta try and remember the little changes I made since then :cry:
 

Nouvi

Member
Jul 24, 2018
137
263
Ah shit, I accidentally copy pasted over it at some point recently and didn't notice... I have an older version of the system prompt but that really sucks. I already updated it so you just need to redownload from the same link. Welp, now I gotta try and remember the little changes I made since then :cry:
There's a compare plugin for notepad++ you could try? Not sure how well it'll handle comparing the huge file size though, but seems to at least read the files well enough as it is.
 

Jake James

Newbie
Dec 12, 2021
16
7
There's a compare plugin for notepad++ you could try? Not sure how well it'll handle comparing the huge file size though, but seems to at least read the files well enough as it is.
Nah, like I completely wrote over the whole thing, not just a small section. I think i've mostly restored it now so it'll be fine for the next update.
 

Nouvi

Member
Jul 24, 2018
137
263
Nah, like I completely wrote over the whole thing, not just a small section. I think i've mostly restored it now so it'll be fine for the next update.
Also, hate to bug you so much, but you might want to double check the reupload is actually using the same link and not a new one. Just tried redownloading, and it's the exact same file as I downloaded earlier today.
 
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