Prickinthesunset

New Member
Feb 10, 2023
12
7
Naruto would be cool, I wanna see milf Hinata netori done well, every other Naruto game either doesn't hit for me cuz of artstyle or is just super barebones rn (or even just have MC be Naruto and have Hinata be super horny like Pema)
What it is, is the only one with comparable number of female protagonists to FET
 
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EthanB86

Active Member
Jun 7, 2020
592
1,072
Naruto would be cool, I wanna see milf Hinata netori done well, every other Naruto game either doesn't hit for me cuz of artstyle or is just super barebones rn (or even just have MC be Naruto and have Hinata be super horny like Pema)
yea naruto would be cool but after the 900 different slop games people have made using naruto im kinda over it at this point. though if anyone would get me to come back it would be Mity.
honestly a good One Piece game could be nice. isnt really many of those, or maybe AOT?
also maybe disney princess harem game by Mity could be cool too
 
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anubis1970

Engaged Member
Mar 1, 2018
2,173
2,460
I'm still hoping for a Sailor Moon based trainer. Not only do you have eight senshi, (ten if you age up Chibiusa and Hotaru), but there's also the three Sailor Stars, and countless female antagonists, the dark moon sisters for example.

And as an added bonus, there's not a hundred other SM games already out there like Harry Potter or Naruto.
 

t4ewk

Active Member
Dec 15, 2017
500
490
I'm still hoping for a Sailor Moon based trainer. Not only do you have eight senshi, (ten if you age up Chibiusa and Hotaru), but there's also the three Sailor Stars, and countless female antagonists, the dark moon sisters for example.

And as an added bonus, there's not a hundred other SM games already out there like Harry Potter or Naruto.
That could be cool, and honestly something I'd prefer to the other suggestions listed so far. I'm not a patron though, so we'll see what MITY actually ends up doing. I'll likely check it out regardless, since I think MITY just makes good games, but the subject of the games really pushes it that last bit extra to make them great.
 

Phase_01

Well-Known Member
Nov 27, 2021
1,513
2,517
yea naruto would be cool but after the 900 different slop games people have made using naruto im kinda over it at this point. though if anyone would get me to come back it would be Mity.
honestly a good One Piece game could be nice. isnt really many of those, or maybe AOT?
also maybe disney princess harem game by Mity could be cool too
What it is, is the only one with comparable number of female protagonists to FET
Yea I was thinking One Piece would be cool, especially since it has a lot of worldbuilding like Avatar, and a bunch of female characters as well on top of that, would be easy to make a self insert/Shady MC in it as well, give them a special fruit power to drive the plot for whatever MITY wanted.

AOT has some of my favorite female characters, some dead ones too which would be nice to see MITY take a different twist on the story (even has something kinda like the "spirit realm" from Avatar and even Avatar/Mity's reincarnation/body swap concept with Eren's titan)

Though someone said Mity apparently doesn't like anime styles or something so any anime IP might be off the table sadly.

A disney game could be done but idk how they'd make the story work.

I'm still a prominent fan of the idea of a fully fledged Ben 10 game, it was my other favorite cartoon right beside Avatar, though Young Justice would definitely be beside them.
 
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Roshiosa

Newbie
Jan 26, 2021
23
8
I'm still a prominent fan of the idea of a fully fledged Ben 10 game, it was my other favorite cartoon right beside Avatar, though Young Justice would definitely be beside them.
I guess the ben 10 game might intresting after Fet since the dev tried on a ben10 project (imagine the shadymc/dev insert is an alien species of sorts?)
 
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Roshiosa

Newbie
Jan 26, 2021
23
8
I got a doubt, is the shady ending in love route canon? Or is it an Easter egg ending? Because it makes some sense to me that's why?
 

shmurfer

Well-Known Member
Dec 29, 2019
1,997
2,369
I got a doubt, is the shady ending in love route canon? Or is it an Easter egg ending? Because it makes some sense to me that's why?
You don't need to worry about that until a sequel happens, and who knows? Maybe they'll mass effect the shit out of your save files.
 

EthanB86

Active Member
Jun 7, 2020
592
1,072
I'm still a prominent fan of the idea of a fully fledged Ben 10 game, it was my other favorite cartoon right beside Avatar, though Young Justice would definitely be beside them.
yea, not too many female characters though aside from like 5 different versions of Gwen.
but it is also one of my other favourite cartoons :^)
 
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Meepmeepmeep104

New Member
Jun 11, 2024
11
1
I think I'm stuck I did all the events at the Glacial Spirits Festival and can't progress at all. Any help would be appreciated. <3 Load number 69. (69 was not intentional) Not sure if the file helps but it's from the %appdata% AppData/Roaming/RenPy/
 

t4ewk

Active Member
Dec 15, 2017
500
490
I think I'm stuck I did all the events at the Glacial Spirits Festival and can't progress at all. Any help would be appreciated. <3 Load number 69. (69 was not intentional) Not sure if the file helps but it's from the %appdata% AppData/Roaming/RenPy/
The festival is only partially complete right now. It will be finished in the next update (probably).
 
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Meepmeepmeep104

New Member
Jun 11, 2024
11
1
The festival is only partially complete right now. It will be finished in the next update (probably).
Ahh... but is there anything else to do in that path. Cause I know you can leave the festival if you want to continue but everything else seems to be on repeat.

Edit: My bad I opened the game and read the "patch notes" I did not realize it was brand new.... I somewhere got it in my head that this game was basicly finished, so I assumed I had messed up something. No idea why I thought I read that somewhere.
 
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shmurfer

Well-Known Member
Dec 29, 2019
1,997
2,369
Ahh... but is there anything else to do in that path. Cause I know you can leave the festival if you want to continue but everything else seems to be on repeat.

Edit: My bad I opened the game and read the "patch notes" I did not realize it was brand new.... I somewhere got it in my head that this game was basicly finished, so I assumed I had messed up something. No idea why I thought I read that somewhere.
The main story is finished, the love route epilogue is finished. Slave epilogue is in development.
 
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t4ewk

Active Member
Dec 15, 2017
500
490
Ahh... but is there anything else to do in that path. Cause I know you can leave the festival if you want to continue but everything else seems to be on repeat.

Edit: My bad I opened the game and read the "patch notes" I did not realize it was brand new.... I somewhere got it in my head that this game was basicly finished, so I assumed I had messed up something. No idea why I thought I read that somewhere.
No worries. You're in the last route that's not finished yet. New updates every other month.
 

macdjord

New Member
Jan 16, 2021
6
1
So, I ended up stuck for quite some time on the Katara (Love) questline, due to, IMO, an issue with game design.

Specifically, I was at a point where, in order to progress, I clearly needed to advance my relationship with Katara, specifically to the point of having sex with her, but I couldn't find anything that would let me get father:
  • Her Affection score was above 30. I could keep increasing the numerical value, apparently without limit, by hunting mooselions, but given the Affection progress bar on the stat screen had maxed out at 30, I was pretty sure there was nothing more to unlock that way.
  • Her Respect was 15, but I could find no further way to advance it. The village elders were out of town, so I couldn't talk her up to them, and ordering her to walk around in skimpy clothing was no longer doing anything.
  • My Waterbending was maxxed out, and possibly-imaginary-naked-Katara would kick me out if I tried to train.
  • I'd finished every quest I could find and nobody was offering me any more.
Now, the correct next step, as I eventually discovered by checking a walkthrough, was to petition her for sex and be rejected a couple times. It never occurred to me to try this, because every previous sex act with her, from first kiss to blowjobs, had worked the same way:
  • Once I met the requirements, the next time I visited Katara's house in the appropriate timeslot, a scene would spontaneously trigger which would culminate in the first instance of that sex act
  • After that first time, I could use the menu in Katara's House (Night) to repeat the act. The repeat performance would be very similar, but not identical, to the first; for every act except kissing, there was also a 3rd version, more adventurous than the 2nd, which would trigger after I met additional requirements.
  • Trying to use that menu to suggest any act that hadn't yet triggered automatically would do nothing but waste my night action and get Katara mad at me
Thus, the game successfully trained me away from doing the one thing that would, at a later point, be required to progress. I visited Katara's house many times, day and night, to see if I'd passed some magic Affection threshold or otherwise met the requirements to proceed, but I never bothered clicking an option that I 'knew' would only have negative effects.

I can see a couple ways to fix this:
  • Add a hint to clue player in that, in this one case, they need to ask outright. Maybe someone muses that Katara seems to like him plenty, but is too shy to take the next step for herself.
    • The source of the hint could either be the MC thinking to himself or a conversation with another villager
    • There are a number of options on when to deliver the hint:
      • Easiest would be as soon as the player has otherwise met all the requirements for it to work, but this might feel rather hand-holdy to some players
      • Alternately, the hint could be triggered a certain number of in-game days after meeting the requirements, and only if the player hasn't tried it yet, to give them time to try to figure it on their own
      • Finally, if you just want it as a final fallback option, you could trigger it only when the player is in the same situation I was: they've maxxed out Affection and Waterbending, and finished every available option for progression that isn't gated behind the sex scene
  • Alternately, make suggesting sex acts less punishing, so players aren't trained to avoid them. Something like this, maybe:
    • Before the MC and Katara start dating (with 'start dating' being either the first kiss or the first handjob), suggesting any sex act makes Katara mad and gets the MC kicked out, just like the current behaviour
    • After that, suggesting the first sex act in the list that you haven't unlocked makes Katara blush and say something like "I'm not quite ready to go that far... yet...". The player is returned to the Katara's House (Night) menu and can try selecting something else.
    • Selecting something further down the list makes her go red-faced and triggers a more forceful rejection, followed by her saying she's no longer in the mood. The player is returned to the village screen and can't return to Katara's house that night, but they don't lose their action and they don't have to appease her before speaking to her again.
      • Alternately, those options just aren't allowed at all; clicking them makes the MC think 'Better not risk it' and returns the player to the Katara's House (Night) menu.

A semi-related issue: The thing where you can tell Katara to wear various different skimpy outfits while walking around town is interesting, but the implementation is flawed:
  • The more risqué options are gated behind your relationship progression, and selecting an option you haven't unlocked yet costs you your action and offends Katara. However, there's no way to tell which ones she'll accept other than trying them.
  • You can't even tell which options are more risqué than others. Some are obvious - 'nude' is clearly going to be pretty high on the list - but others are not, especially since you can't actually see any of the options before proposing them, or even after proposing them if she says no.
    • For example, 'swimsuit' seems like it ought to be much more palatable than 'see-through shirt', until you actually get her to wear it and discover it has holes in it that expose the nipples and crotch.
    • Meanwhile, 'fire-nation style hair', offered on the 'tops' list, sounds like it should be a Lady-Godiva-style 'topless but covering the boobs with long hair' option, which would naturally be pretty extreme, but it's actually just the default bra with a different hairdo.
  • There's also no obvious sign as to what exactly new options are gated on - Affection score? Sex acts unlocked? - and thus no way of knowing when it's worth retrying things she previously rejected to see if she'll accept them now
Thus the only way for a player to engage with this feature thoroughly is to try every option, at a cost of two actions per wrong guess (the lost 'walk in public' action itself, and a hunting action the next day to get back in Katara's good graces), and then do it all again at random intervals.

The solution to this one is simple:
  • Make sure each list of options goes from least to most risqué and that the player knows that
  • If the player picks the least-risqué of the unacceptable options in a given list, Katara refuses, but doesn't get mad and doesn't kick you out; you just have to pick something else.
This would allow the player to experiment without being punished as long as they're smart about it.


(BTW, does anybody know if the dev read this thread? Failing that, if there's anybody here who subs to the dev's Patreon, feel free to pass on my comments.)
 
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F1forhalp

SOTD: Philip Glass - Koyaanisqatsi
Donor
Oct 28, 2019
1,992
1,734
So, I ended up stuck for quite some time on the Katara (Love) questline, due to, IMO, an issue with game design.

Specifically, I was at a point where, in order to progress, I clearly needed to advance my relationship with Katara, specifically to the point of having sex with her, but I couldn't find anything that would let me get father:
  • Her Affection score was above 30. I could keep increasing the numerical value, apparently without limit, by hunting mooselions, but given the Affection progress bar on the stat screen had maxed out at 30, I was pretty sure there was nothing more to unlock that way.
  • Her Respect was 15, but I could find no further way to advance it. The village elders were out of town, so I couldn't talk her up to them, and ordering her to walk around in skimpy clothing was no longer doing anything.
  • My Waterbending was maxxed out, and possibly-imaginary-naked-Katara would kick me out if I tried to train.
  • I'd finished every quest I could find and nobody was offering me any more.
Now, the correct next step, as I eventually discovered by checking a walkthrough, was to petition her for sex and be rejected a couple times. It never occurred to me to try this, because every previous sex act with her, from first kiss to blowjobs, had worked the same way:
  • Once I met the requirements, the next time I visited Katara's house in the appropriate timeslot, a scene would spontaneously trigger which would culminate in the first instance of that sex act
  • After that first time, I could use the menu in Katara's House (Night) to repeat the act. The repeat performance would be very similar, but not identical, to the first; for every act except kissing, there was also a 3rd version, more adventurous than the 2nd, which would trigger after I met additional requirements.
  • Trying to use that menu to suggest any act that hadn't yet triggered automatically would do nothing but waste my night action and get Katara mad at me
Thus, the game successfully trained me away from doing the one thing that would, at a later point, be required to progress. I visited Katara's house many times, day and night, to see if I'd passed some magic Affection threshold or otherwise met the requirements to proceed, but I never bothered clicking an option that I 'knew' would only have negative effects.

I can see a couple ways to fix this:
  • Add a hint to clue player in that, in this one case, they need to ask outright. Maybe someone muses that Katara seems to like him plenty, but is too shy to take the next step for herself.
    • The source of the hint could either be the MC thinking to himself or a conversation with another villager
    • There are a number of options on whento deliver the hint:
      • Easiest would be as soon as the player has otherwise met all the requirements for it to work, but this might feel rather hand-holdy to some players
      • Alternately, the hint could be triggered a certain number of in-game days after meeting the requirements, and only if the player hasn't tried it yet, to give them time to try to figure it on their own
      • Finally, if you just want it as a final fallback option, you could trigger it only when the player is in the same situation I was: they've maxxed out Affection and Waterbending, and finished every available option for progression that isn't gated behind the sex scene
  • Alternately, make suggesting sex acts less punishing, so players aren't trained to avoid them. Something like this, maybe:
    • Before the MC and Katara start dating (with 'start dating' being either the first kiss or the first handjob), suggesting any sex act makes Katara mad and gets the MC kicked out, just like the current behaviour
    • After that, suggesting the first sex act in the list that you haven't unlocked makes Katara blush and say something like "I'm not quite ready to go that far... yet...". The player is returned to the Katara's House (Night) menu and can try selecting something else.
    • Selecting something further down the list makes her go red-faced and triggers a more forceful rejection, followed by her saying she's no longer in the mood. The player is returned to the village screen and can't return to Katara's house that night, but they don't lose their action and they don't have to appease her before speaking to her again.
      • Alternately, those options just aren't allowed at all; clicking them makes the MC think 'Better not risk it' and returns the player to the Katara's House (Night) menu.

A semi-related issue: The thing where you can tell Katara to wear various different skimpy outfits while walking around town is interesting, but the implementation is flawed:
  • The more risqué options are gated behind your relationship progression, and selecting an option you haven't unlocked yet costs you your action and offends Katara. However, there's no way to tell which ones she'll accept other than trying them.
  • You can't even tell which options are more risqué than others. Some are obvious - 'nude' is clearly going to be pretty high on the list - but others are not, especiallysince you can't actually see any of the options before proposing them, or even after proposing them if she says no.
    • For example, 'swimsuit' seems like it ought to be much more palatable than 'see-through shirt', until you actually get her to wear it and discover it has holes in it that expose the nipples and crotch.
    • Meanwhile, 'fire-nation style hair', offered on the 'tops' list, sounds like it should be a Lady-Godiva-style 'topless but covering the boobs with long hair' option, which would naturally be pretty extreme, but it's actually just the default bra with a different hairdo.
  • There's also no obvious sign as to what exactly new options are gated on - Affection score? Sex acts unlocked? - and thus no way of knowing when it's worth retrying things she previously rejected to see if she'll accept them now
Thus the only way for a player to engage with this feature thoroughly is to try every option, at a cost of two actions per wrong guess (the lost 'walk in public' action itself, and a hunting action the next day to get back in Katara's good graces), and then do it all again at random intervals.

The solution to this one is simple:
  • Make sure each list of options goes from least to most risqué and that the player knows that
  • If the player picks the least-risqué of the unacceptable options in a given list, Katara refuses, but doesn't get mad and doesn't kick you out; you just have to pick something else.
This would allow the player to experiment without being punished as long as they're smart about it.


(BTW, does anybody know if the dev read this thread? Failing that, if there's anybody here who subs to the dev's Patreon, feel free to pass on my comments.)
Or you just have her get mad at you. did you think of it? maybe there's a trigger in that, too.
also, possible you've missed a night action at home, if you keep going to Katara and nothing else.

far as i know, neither of the devs is reading this thread, whatever walkthrough you may have tried is definitely not up to par, and some actions are to be repeated (by design) even without visible progress.
book1 is something Marty might be giving a work-over some day, because retrospective he's no longer happy with the way thing are there; it's the first part of their first part of learning how to make a game while actually doing it. he mentioned something like that a few times, but i think it's not very high up the agenda.
 
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