- Sep 15, 2018
- 70
- 56
RPGMaker is the same yeah (a complete game also acts as the "project file" for that game which you can just open in the editor), Unity I'm less sure about. If it's Mono based you could theoretically decompile all the code, extract all the assets and have a 1:1 copy of everything necessary to rebuild the project for Mac/Linux/Android, but I don't know if there's an easy one click solution for it out there. And if it uses IL2CPP (the logic of the game gets written to a native Windows binary), you're out of luck.
On the bright side there's always Wine, and it's a matter of clicking a single button on the developer's end - so most Unity games end up having a Mac/Linux version anyways.
The issue for me is, why should I have to go through all of that, when the developer makes Mac versions of a game, but it gets ignored in updating. I started out in Unix, so when OS X came out, I went back to my roots, since most of the older VME systems used the Motorola CPU's and a lot use the PowerPC CPUs today. I developed a lot of embedded systems and tested them under OS X.
*shrugs* So, someone like myself, would be helpful to trouble shoot coding issues. Could I download the Ren'py developer kit and then down load windows game and then make a project? Sure, the question is, why should I have to. There are several games, besides this one that have basically lagged the Mac Users by several releases.
Please don't go to the flame war on operating systems.