It's obvious that the artist feels some sort of obligation to the coder. Forgive my wording but this behaviour from the artist seems extremely 'feminine'. There is a reason that every business has a single boss, there is extreme utility in firing people who simply are not doing their job. I feel like many people here are extremely naive, this project is bringing in big dollars and the coder TAKES A 3 MONTH vacation, even 3 weeks seems excessive. From their postings it seems like he is working himself to death, but he has literally nothing to show for it other than extremely sloppy and shitty code.
After reading through your posts It's obvious that this entire project has been mismanaged from the very beginning. The artist, MITY has all the leverage, after all that's why people buy the game, not for the code but for the art. If this is a joint-project MITY needs to buy FET's share in the name and if he doesn't want to sell then threaten to leave him.
I legitimately think that he refused to patch up the game himself, because if he did he would outshine the coder. MITY wouldn't want to hurt his feelings so he stalls the project for 5 months.
For his next project i hope he hires a team of competent people and actually reinvents some money into his business.
Normally I'd say that's mean, but I think the crucial point that warrants it in this case is that their Patreon account hasn't been suspended during this entire shitshow, which is a major faux pas for me. Even if by mistake, that is a LOT of money.
That said, if you wanted to steelman the fuck out of MITY's side and view the whole thing from their perspective (at least with the limited information we've been given), it would go something like this:
1) The coder starts a project based on his original idea and vision, hires the artist based on some criteria, acts as the director for the game (every scene is his idea, he writes all the jokes, he comes up with the game flow and the overarching storylines, he manages the finances, etc. - all the artist does is follow instructions and essentially work on commission).
2) He does everything he possibly can to be generous (the Patreon stretch goals list "the coder will be employed full time" as the last goal, i.e. implying that the artist already got paid way before that, and him making enough money to quit his job is the least important requirement).
3) The project goes on and gets traction, he does everything he can to make his vision a reality, learns programming/game design/writing on the job, etc. He's never really done this before and they can't hire anyone else, so he'll have to spend a lot of time and effort to accomplish even basic things, but he won't give up, he'll try his best and he'll keep getting better.
4) They hit the "both of us quit our jobs" milestone ($6,000 in June 2017, less than a year after launch) and then... sort of just stop there. It's the two of us making a game, that's always been the plan after all, we don't know if we'll make enough to hire anybody else, we both live in an expensive area and we're in debt, why bother if there's a risk, so on and so on.
5) Then, the coder takes on more than he can handle as a beginner (the CCG minigame), gets burnt out/depressed as a result, and the artist goes "Alright dude we've been working together for 3 years, I know you, everything's gonna keep going fine. Just take a few weeks off, I'll keep working in the meantime, we'll delay the game a bit if we have to or I'll finish the update, no big deal".
6) Then he also breaks his ankle (?) during new year's eve (??) last month (???), and his mom had cancer before (or she still does?), and he's at his parents' house, whatever, real life. Let's assume things pile up and he's out of commission for 3 months through no fault of his own, he deserves a break, he really has been trying his best, it's fine. He's back on the job now, and everything is back to normal.
7) They also didn't really keep track of the Patreon money or think to suspend/invest it, so now they have the bad PR of making 80k for essentially no work.
Giving them the benefit of the doubt on
all of that, we have the following possible criticisms:
- The coder refuses to change things up, hire additional help, take a programming course, or recognize the limits of his own skills -> he's stubborn
- The artist does most of the work, and actively harms the project by deferring to the coder instead of getting rid of or standing up to him, because of their friendship -> he's weak
- They don't want to use the Patreon budget to improve the project, because they think they deserve to keep it to themselves -> they're greedy
Furthermore, MITY could host a minigame competition right now. Just ask people to submit Ren'py minigames which showcase their skills and fit for a project, he could offer 30% of the cashflow for the winner that gets hired. And of course if a new coder is a stranger, he will actually feel some pressure to improve due to the fear of being fired for subpar work.
I think your earlier point might hit a bit closer to home than anyone would want to admit. For instance, if the artist hired some guy to do the CCG minigame he failed to do, and he just DOES IT in a fucking weekend for 200 bucks, it's entirely possible the old coder would feel inadequate and spiral further into depression. The project management/HR side of things has always been the weakest aspect of FET, and it will continue to be so.