jamesgunn

New Member
Sep 1, 2018
4
5
Does anyone have a guide on the card game in book 4? The beginning explanation doesn't help at all really and I'm still confused just trying to figure it out.
 

tomdapchai

New Member
Feb 26, 2020
3
0
hello guys, after i used unren.bat, i couldn't save the game anymore because of this:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00action_file.rpy", line 364, in __call__
renpy.save(fn, extra_info=save_name)
Exception: Could not pickle <module 'time' (built-in)>. (perhaps store.time = <module 'time' (built-in)>)

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\ast.py", line 862, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\python.py", line 1912, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
$ ui.interact()
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\ui.py", line 287, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\display\core.py", line 2649, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\display\core.py", line 3451, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\display\layout.py", line 992, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\display\layout.py", line 992, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\display\layout.py", line 992, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\display\screen.py", line 697, in event
rv = self.child.event(ev, x, y, st)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\display\layout.py", line 992, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\display\layout.py", line 239, in event
rv = d.event(ev, x - xo, y - yo, st)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\display\layout.py", line 992, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\display\layout.py", line 992, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\display\behavior.py", line 906, in event
return handle_click(self.clicked)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\display\behavior.py", line 841, in handle_click
rv = run(action)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\display\behavior.py", line 308, in run
new_rv = run(i, *args, **kwargs)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\display\behavior.py", line 315, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 364, in __call__
renpy.save(fn, extra_info=save_name)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\loadsave.py", line 402, in save
dump((roots, renpy.game.log), logf)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\loadsave.py", line 46, in dump
cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\python.py", line 2006, in module_pickle
raise Exception("Could not pickle {!r}.".format(module))
Exception: Could not pickle <module 'time' (built-in)>. (perhaps store.time = <module 'time' (built-in)>)

Windows-8-6.2.9200
Ren'Py 7.0.0.196
Four Elements Trainer 0.8.7d
Fri Jul 31 10:04:33 2020


Please help me!
 
May 30, 2020
360
638
Replaying book 3, it'll never not be jarring when the game is like: "Hey I know Toph is missing and you have no idea where she is or what happened to her but you now care about Joo Dee so go rescue her and Toph is probably fine"
My dude I couldn't give less of a fuck about Joo Dee if a tried. If Toph was missing I wouldn't stop skinning Dai Lee alive till I found her. Book 3 is the best book but I get way too attatched to the main interest lmao
 
Last edited:

clix

Newbie
Jul 25, 2020
35
11
hello guys, after i used unren.bat, i couldn't save the game anymore because of this:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00action_file.rpy", line 364, in __call__
renpy.save(fn, extra_info=save_name)
Exception: Could not pickle <module 'time' (built-in)>. (perhaps store.time = <module 'time' (built-in)>)

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\ast.py", line 862, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\python.py", line 1912, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
$ ui.interact()
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\ui.py", line 287, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\display\core.py", line 2649, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\display\core.py", line 3451, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\display\layout.py", line 992, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\display\layout.py", line 992, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\display\layout.py", line 992, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\display\screen.py", line 697, in event
rv = self.child.event(ev, x, y, st)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\display\layout.py", line 992, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\display\layout.py", line 239, in event
rv = d.event(ev, x - xo, y - yo, st)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\display\layout.py", line 992, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\display\layout.py", line 992, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\display\behavior.py", line 906, in event
return handle_click(self.clicked)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\display\behavior.py", line 841, in handle_click
rv = run(action)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\display\behavior.py", line 308, in run
new_rv = run(i, *args, **kwargs)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\display\behavior.py", line 315, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 364, in __call__
renpy.save(fn, extra_info=save_name)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\loadsave.py", line 402, in save
dump((roots, renpy.game.log), logf)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\loadsave.py", line 46, in dump
cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL)
File "E:\Compressed\Four_Elements_Trainer_v.0.8.7d-pc\Four_Elements_Trainer_v.0.8.7d-pc\renpy\python.py", line 2006, in module_pickle
raise Exception("Could not pickle {!r}.".format(module))
Exception: Could not pickle <module 'time' (built-in)>. (perhaps store.time = <module 'time' (built-in)>)

Windows-8-6.2.9200
Ren'Py 7.0.0.196
Four Elements Trainer 0.8.7d
Fri Jul 31 10:04:33 2020


Please help me!
if its when you trying to save you have in the shop ingame the option to do a savebug fix.
just look for it in the store ingame
 

F1forhalp

SOTD: Atrocity - Calling The Rain ft. Yasmin
Donor
Oct 28, 2019
1,993
1,736
that looks like by the usage of unren, you broke something. it does happen when you modify something crucial inside a bunch of Spaghetti. maybe try from a safe -before- whatever you changed with unren.
 

Nemo Barry

Newbie
Sep 18, 2017
24
10
I just wanted to throw this out there, since people were talking about a possible book 5 a while ago, that it isn't going to happen. They are clearly aiming for a fully finished game at 1.0, and the way they've given out updates and the amount of routes, simple math will indicate that this will be the last stretch. It is sad we wont see them all together, but oh well, getting hopes up and being disappointed would be worse.
 
Last edited:

Mistervd

Well-Known Member
Nov 25, 2017
1,552
1,915
I just wanted tot throw this out there, since people were talking about a possible book 5 a while ago, that it isn't going to happen. They are clearly aiming for a fully finished game at 1.0, and the way they've given out updates and the amount of routes, simple math will indicate that this will be the last stretch. It is said we wont see them all together, but oh well, getting hopes up and being disappointed would be worse.
Not a whole book 5, but we are expecting a little epilogue. Heck maybe without any sex scenes just to finish the story.
 

Metalhead42

Newbie
Apr 13, 2018
18
8
This will be my first time playing this. Can someone give me an estimate how long is this game? it seems like it has a lot of story and content.
 

F1forhalp

SOTD: Atrocity - Calling The Rain ft. Yasmin
Donor
Oct 28, 2019
1,993
1,736
I just wanted to throw this out there, since people were talking about a possible book 5 a while ago, that it isn't going to happen. They are clearly aiming for a fully finished game at 1.0, and the way they've given out updates and the amount of routes, simple math will indicate that this will be the last stretch. It is sad we wont see them all together, but oh well, getting hopes up and being disappointed would be worse.
don't sweat it, after 0.8x and before 1.0 there is still 0.9x if only to wrap up some of the open ends.
me, i'd like to have some closure on that darn painted lady at least. tossing random cryptic lines at me through a whole 4 books is annoying. also, we had a go at the other ghastly erm, helpers, now she should up next. right?
right?
 
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zenzaxaznez

Member
Jun 6, 2018
154
841
I just wanted to throw this out there, since people were talking about a possible book 5 a while ago, that it isn't going to happen. They are clearly aiming for a fully finished game at 1.0, and the way they've given out updates and the amount of routes, simple math will indicate that this will be the last stretch. It is sad we wont see them all together, but oh well, getting hopes up and being disappointed would be worse.
There will only be 4 books, but after the Book 4 Love Route is finished, they will make an epilogue chapter. Mity has stated this multiple times.

Just look at the end of the Book 4 Slave Route - the story has yet to conclude. The Love Route won't conclude it either.

And I'll eat my hat if we don't meet at least the main 4 girls in the epilogue. It wouldn't be much of an epilogue otherwise.
 

jahall

Well-Known Member
Feb 20, 2019
1,723
1,105
This will be my first time playing this. Can someone give me an estimate how long is this game? it seems like it has a lot of story and content.
It does. Each of the four chapters has both a "love" route and a "slave" route, so you have the option of playing through anywhere between four and eight chapters. Chapter one doesn't take long, but the other three all have a lot of content. I hink you could easily spend thirty or forty hours playing it.
 
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