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Deleted member 436513

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android version is for 0.8.42* strange way to spell it
It's because Ren'Py doesn't let you use letters for version numbers on Android, and they have to increment it somehow. There's also an internal counter, which is something like "8042". (fun fact)
 
Mar 21, 2019
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ok so now its stuck at korra's 2nd spank scene and theres no ignore option

I'm sorry, but an uncaught exception occurred.

While running game code:
ScriptError: could not find label 'korra_spank3'.
 

Evergrey

Member
Aug 7, 2016
473
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Supposedly there's something with a rock and giving it to Meelo but that sounds like what we were supposed to do when the book started.
i already found the rock and gave it to meelo it just makes him go back to doing his thing coz if you don't find the rock he would just stop doing it
 

KamiKazoo

Newbie
Jul 11, 2017
97
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This has most likely been asked before (and I'm sorry in advance), but I seem to be stuck on the second day of being in the water tribe. I can only play Siege and that's getting, well, boring.
 
Mar 21, 2019
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the new ver. fixes this problem


by the way whats the last thing on this ver. 8.4b coz i just got back from the south pole and is there more after this?
i have no idea cause the game wont let me get that far i keep getting script crashes so the game is basically dead for me
 

Nickzz235

Newbie
Sep 9, 2018
37
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played the update, and finally jinora scene tease! (obviously its her though)

after south pole, there are no more scenario?
 

WindIsHowling

Active Member
Aug 5, 2017
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This has most likely been asked before (and I'm sorry in advance), but I seem to be stuck on the second day of being in the water tribe. I can only play Siege and that's getting, well, boring.
Gotta set the art supplies variable, go back a few pages for the console cmd
 

Zantei

Member
Sep 22, 2018
262
334
248
The game took me back to republic city, is there no way to revisite the scenes from the water tribe island ?
I hate when games do this. When they make un-repeatable scenes with no gallery. That's why for most games every time an H-scene is initiated I make a save. As far as I can tell there is no way to go back to the south pole unless you go back to a previous save.
 
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Mistervd

Well-Known Member
Nov 25, 2017
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I hate when games do this. When they make un-repeatable scenes with no gallery. That's why for most games every time an H-scene is initiated I make a save. As far as I can tell there is no way to go back to the south pole unless you go back to a previous save.
How come this game doesnt have an official gallery or CG viewer? its fucking 2019
 

Ariyuki

Newbie
Nov 30, 2017
38
13
211
Is the game right now soft-lock in the second day on the water tribe island? I can't wait for evening anymore and I can't do anything.
 

ckkm3

Newbie
Aug 13, 2017
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How come this game doesnt have an official gallery or CG viewer? its fucking 2019
Because the game logic/scene structure and coding is a horrifying mess. Instead of structuring scenes as one-off repeatable events they rely on previous data and variables.

So, if you want to have a gallery, you basically need to rewrite the game for half the fucking scenes.

Edit: see Limezero's post earlier for an example of retarded shit in the coding: https://f95zone.to/threads/four-elements-trainer-v0-8-4b-mity.730/post-2819003
1577765451534.png
 
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Deleted member 436513

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Because the game logic/scene structure and coding is a horrifying mess. Instead of structuring scenes as one-off repeatable events they rely on previous data and variables.

So, if you want to have a gallery, you basically need to rewrite the game for half the fucking scenes.

Edit: see Limezero's post earlier for an example of retarded shit in the coding: https://f95zone.to/threads/four-elements-trainer-v0-8-4b-mity.730/post-2819003
What's weirder still is that the game actually HAS a gallery system for Book 4, and it's implemented exactly how you'd think - by literally rewriting every single scene line by line into a new label that doesn't try to check variables (yes, really). You don't need to be a 300 IQ galaxy brain coder to see why that's a bad idea, so you'd probably want to refactor the game instead by making each major scene a standalone component from start to finish like you should've done in the first place.

Which to be frank isn't as big a deal as it sounds. The horrifying screenshot I posted is from the card minigame, which once again has fuck all to do with the rest of the game. Most of what you'd be doing involves copying scene declarations and "show character at left" statements around so everything is set up at the start of a segment, adding or _in_replay == True to every if condition, then slapping $ renpy.end_replay() at the end. IIRC there was even a guy who made an unofficial mod with a gallery mode at some point by doing exactly that. Not to mention that FET, being a trainer game at its core, is already structured in an artificial and "game-y" fashion with a clear map laid out for things (a character has a training menu with 7 scenes in it, each scene has 2-3 variants that are progressively more "corrupted", etc.)

But even failing that, you could do some truly disgusting shit like declaring new labels in the middle of scenes to use as jumping points, setting up all the missing backgrounds/characters from "outside" the scene before starting the replay, and having a "pass every check" mode which sets all of your variables to 999 temporarily.

Python:
screen Gallery:
    add g.button(title="Toph Anal 2", icon="gal26-tanal2.png", label="toph_anal_replay_start" xalign=0.5, yalign=0.5)

label toph_anal_replay_start:
    $ set_up_the_usual_variables()
    $ replay = True
    $ bk3_variable = 3
    $ bk3_toph_stage = 12
    $ bk3_did_something = True
    scene bk3_house_night
    show toph at right
    play music "RoyaltyFree.ogg"
    jump toph_anal_replay

label bk3_village_night_menu:
    "A bunch of shit happens here"
    menu:
        "Pound Toph's ass":
            $ toph_ass_pounded = True
            "You go to your room and start the scene with Toph"
            label toph_anal_replay:
            "The scene happens here"
            "The scene happens here"
            "The scene happens here"
            "The scene happens here"
            "The scene happens here"
            "The scene happens here"
            "The scene happens here"
            if replay:
                return
            "The game keeps going here"
Which WOULD technically work and accomplish the same thing with minimal coding, at the cost of some of your sanity.
 
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