WindIsHowling
Active Member
- Aug 5, 2017
- 579
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Yeah I mean you can say "what if it went wrong" all you like, doesn't make it true. There is ALWAYS the option to hire more artists and this could have a negative impact in the short run - but not in the long run. There's ALWAYS the option of hiring another developer so that the main development guy can focus on writing the script. The answer isn't always to get bigger, there's always going to be a minimum efficient scale - but they're very far from it which is very evident from seeing how many people they've got split working on completely different categories of work.You have a warped sense of how creative work works if you think throwing more bodies and tools at it will translate to larger updates. It could very well lead to smaller updates and/or delays, because coordination would be harder, especially for the first month or two while they basically have to get the new people up to speed. And it's not like you're going to be hiring another character artist. Maybe a background artist or an animator, but again, you'll be adding overhead besides money that you haven't considered.
You need to get you head out of the AAA mindset. The answer isn't always get bigger. MITY has been a small team this whole time. They built their Patreon as a small team, and from my perspective, they haven't fallen behind like a lot of devs do once they get their nut. I see no reason for them to throw their profits after a solution that might not even solve the so-called problem, very well could make the so-called problem worse, and might even negatively impact the quality of the end result.
No thanks. I'll be happy with the several quality animated scenes a month coming out of a game I'm not even personally paying for. My standards are plenty high enough for free
The point is the updates shouldn't be getting shorter as they've got bigger income - which I have supported in the past (not currently though) - yet they seem to have got less content done this month than ever before - especially accounting for the fact there wasn't even any massive work on the exploration mini-game.
Just use your brain please.
Simply isn't true. If you account for the few days delay due to internet troubles then this has been a longer cycle than normal even. And even discounting that it's far shorter both in script and events than other updates we've seen.Yes, there have been larger updates to this game. Were those larger updates done in a single month? Hint: The answer is no. It's a shorter update than normal because the development time was shorter than normal.