xeratios

Newbie
Game Developer
May 13, 2020
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Okay, so doing a quick test, IMPO, I think the map would be better if it had names of the places instead of the name appearing when the cursor or finger passes over it.

Another suggestion would be that when the player opens the game, it would be better if there was a menu for preferences and loading, rather than being sent directly to the game and once there, they can just select the menu.

On the other hand, is it normal that as time passes or as some activities are done, relationship points with other characters are lost? (for example every time I choose to work when taking the break and talking to the character in the office I lose relationship points with the MC's mother or suddenly on the map it appears as if I lost points with Judith, losing stats simply increases the grind and it becomes somewhat annoying lol since the player practically ends up in a loop of increasing the points and if they don't talk to that character they lose points).
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The tips are good but they lack information, for example that mission to go to the Hall for permission should clarify or specify that it is at X time, because the place does not appear on the map all the time, or the one for the computer to see the images, I was looking for that computer like an idiot for a while in the MC's bedroom and it turns out it was on top of the table in the living room....

The fast travel option when entering the Mall or the house, it would be good if it was open upon entering and not that the player has to open it, I really noticed that option luckily when I entered the pharmacy after having entered all the other lol stores, and in the house I hadn't even noticed that option existed.
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First of all, thanks for the very clear feedback. It's very much appreciated!

As far as map names go, you're definately right. I've played around with static map names, the current version is the minimal version to avoid a cluttered worldmap. I'm exploring a middle ground there, i understand it's a bit annoying for new players to hover over every marker to see what is what. I'll try to address it more clearly in a next patch.

The relationship ticks are intentional, but you should only be losing 1 point per day if you haven't done certain activities (such as work or having breakfast, lunch or dinner at home.) I'll look into it since it keeps ticking.

As for general information (including the localnavigation system not being obvious enough), you're totally right. I'm aware i need to work on making them more informative and i intent to improve that as we go.
 

TsubameYui

Active Member
Nov 2, 2022
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Yes, all kinks/fetishes beyond the usual softcore content will be optional and avoidable.
Hey, I have a couple questions regarding the optional NTR.

Is it going to be only one or two LIs that have an NTR route, or will many/most/all LIs have them?

Will the NTR content require us to be a "helicopter boyfriend", as in making multiple choices throughout the game to prevent the NTR from happening, or will it be a single choice (or toggle) that opens/closes the NTR route entirely?

If the latter is the case, will the one choice completely remove any antagonist(s) from pursuing the LI(s), or remove them from the game entirely? I ask this one because most games that include optional NTR, when declining that route, tend to leave in just enough dialogue/scenes from the NTR route to make it feel uncomfortable/annoying, or make the LI(s) involved less desirable because they still seem like they'd be willing to cheat on MC if one wrong choice were made.

And finally, will it be possible to completely avoid any LI that has optional NTR content?

Thanks in advance, and sorry that ended up being quite a bit longer than I originally intended.
 

xeratios

Newbie
Game Developer
May 13, 2020
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Hey, I have a couple questions regarding the optional NTR.

Is it going to be only one or two LIs that have an NTR route, or will many/most/all LIs have them?

Will the NTR content require us to be a "helicopter boyfriend", as in making multiple choices throughout the game to prevent the NTR from happening, or will it be a single choice (or toggle) that opens/closes the NTR route entirely?

If the latter is the case, will the one choice completely remove any antagonist(s) from pursuing the LI(s), or remove them from the game entirely? I ask this one because most games that include optional NTR, when declining that route, tend to leave in just enough dialogue/scenes from the NTR route to make it feel uncomfortable/annoying, or make the LI(s) involved less desirable because they still seem like they'd be willing to cheat on MC if one wrong choice were made.

And finally, will it be possible to completely avoid any LI that has optional NTR content?

Thanks in advance, and sorry that ended up being quite a bit longer than I originally intended.
So, the way i intent to handle NTR and any kinks/fetishes going forward is to gate it behind optional side content. Multiple characters will end up with multiple paths for different kinks, The contents of the scene will always be communicated to you either in-world or by hard warnings / checks to make sure you don't stumble into uncomfortable scenarios. This will never exclude any LI in your playthrough, it simply allows you to skip certain scenes with tags that you don't enjoy.

I hope my response covers your concerns, and by all means if you have further questions i'm here to answer them.
 

yoyomistro

Engaged Member
Jan 15, 2017
3,136
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This game is so badly scripted, it starts a new game on open, resets stat points whenever a load is called, does a bad job with flagging daily events, not gonna bother debugging this shit myself. Don't know why you'd code the game like this if you can't do basic debugging and make sure your load functions and return values don't fuck things up.
 

xeratios

Newbie
Game Developer
May 13, 2020
94
239
110
This game is so badly scripted, it starts a new game on open, resets stat points whenever a load is called, does a bad job with flagging daily events, not gonna bother debugging this shit myself. Don't know why you'd code the game like this if you can't do basic debugging and make sure your load functions and return values don't fuck things up.
I'm sorry that it gave you a bad experience. I will look into it by tomorrow, in the meantime... Could you perhaps clarify which daily event flags didn't stick for you? A screenshot or an exact pointer would really help me narrow it down so i can address the issue.

If not, that is okay. As i stated before, i am a new dev and bugs are bound to happen. However, i'll do my best to solve it for you guys promptly.
 

yoyomistro

Engaged Member
Jan 15, 2017
3,136
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I'm sorry that it gave you a bad experience. I will look into it by tomorrow, in the meantime... Could you perhaps clarify which daily event flags didn't stick for you? A screenshot or an exact pointer would really help me narrow it down so i can address the issue.

If not, that is okay. As i stated before, i am a new dev and bugs are bound to happen. However, i'll do my best to solve it for you guys promptly.
The thing is, I have no idea what's causing what. The drink counter at the club resets instantly, there's no back option after talking to the madame (I added one myself cuz it was annoying me), the dinner flag and work flag reset on load, all love stats reset on load (IDK about corruption stats, those probably reset as well).

I'm not sure why your after_load function calls your event checking function, and then triggers the flags for those events even if the hour hasn't passed yet. There are so many issue and I'm not sure where everything is happening without looking at every single line and figuring out what's calling or triggering what, that you'd probably have to pay me to track everything down. You just need to take a hard look at your code and actually test before shipping the next version because this is leaving a bad taste in my mouth. It's clear that you put a lot of work into this, and it looks like a good game, and this is a lot of content for a first release. It would be a lot better if most things were working and there were just a couple issues here and there. I'm usually not this harsh but I've wasted a good bit of time trying to sort this out.

Not sure why you went with actual Python functions and classes if you don't know how to make sure objects and dictionaries work properly and aren't reset unnecessarily when you could just use basic Ren'py structures to accomplish the same thing. I'm not the best at Python, but I know enough to know something is fucked somewhere.
 

xeratios

Newbie
Game Developer
May 13, 2020
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The thing is, I have no idea what's causing what. The drink counter at the club resets instantly, there's no back option after talking to the madame (I added one myself cuz it was annoying me), the dinner flag and work flag reset on load, all love stats reset on load (IDK about corruption stats, those probably reset as well).

I'm not sure why your after_load function calls your event checking function, and then triggers the flags for those events even if the hour hasn't passed yet. There are so many issue and I'm not sure where everything is happening without looking at every single line and figuring out what's calling or triggering what, that you'd probably have to pay me to track everything down. You just need to take a hard look at your code and actually test before shipping the next version because this is leaving a bad taste in my mouth. It's clear that you put a lot of work into this, and it looks like a good game, and this is a lot of content for a first release. It would be a lot better if most things were working and there were just a couple issues here and there. I'm usually not this harsh but I've wasted a good bit of time trying to sort this out.

Not sure why you went with actual Python functions and classes if you don't know how to make sure objects and dictionaries work properly and aren't reset unnecessarily when you could just use basic Ren'py structures to accomplish the same thing. I'm not the best at Python, but I know enough to know something is fucked somewhere.
This actually helped a lot, thanks for taking the time to clarify. It seems most of what you're describing is a persistance issue after load which should knock out most of your frustration with the game. Later today i will be pushing a patch and address the bugs mentioned here tonight, hopefully knock most of them out so it becomes a smoother experience for everyone.
 
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AnubisMRM

Member
May 18, 2018
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Black screens, single choices and no tooltips on the map arrows is not great (although the tooltips do appear after you reload the map). Maybe add icons for the map locations instead.
Also who puts sound effects when hovering over buttons, especially when they are so loud?
The game gets stuck when you try to play poker if you don't have enough money.
 
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odbpm

Member
Apr 18, 2020
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well seems like the is alot of content in your first release (y) tho the is alot of bugs and its kinda sad that 95% of the sex scenes are not animated will that change in the future?
 
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