Qahlz

Member
Jul 25, 2023
436
380
Hey guys I need some help. Tried playing pregmod 4.0.0-alpha.33, build: 1257, commit: e4028720 ( Mega) using fc host downloaded from here Mega but when I play and try to save I get this error View attachment 4381439
Anyone knowwhat I can do to resolve it or is this a known issue others are experiencing too?
here is a sc of my build path. I notice that using normal broswers the save files have .save extension but whenI try changing the filename of the corrupted generated autosave to autosave.save it still creates a new autosave file. is theresomething wrong with the fc host code or do I need to manually compile fc host? not sure if 10-12-2024 is compatible
View attachment 4381441
I've just tried the releases from their repo (same links as you provided) and everything worked for me. Try redownloading and seeing if the error persists?
Also worth a shot to test it using a shorter path without spaces, like kurosx suggested.
 
  • Like
Reactions: JLP603

JLP603

Active Member
Apr 25, 2019
649
835
I've just tried the releases from their repo (same links as you provided) and everything worked for me. Try redownloading and seeing if the error persists?
Also worth a shot to test it using a shorter path without spaces, like kurosx suggested.
nope, didnt work after renaming the folder to just FChost or trying to move the game files to the same folder as the FreeCities_Pregmod generated folder when starting FChost the first time. is your directory the same as my sc by nay chance odd that you have no problems while I do
 

JLP603

Active Member
Apr 25, 2019
649
835
nope, didnt work after renaming the folder to just FChost or trying to move the game files to the same folder as the FreeCities_Pregmod generated folder when starting FChost the first time. is your directory the same as my sc by nay chance odd that you have no problems while I do
seems to work now after using the official release before the latest(FC_pregmod_4.0.0-alpha.32). maybe something in the latest release changed an existing working portion of the code related to saving? anyway I raised an issue on the git gud and mentioned my error not being experienced by others.
 
  • Like
Reactions: Qahlz

JLP603

Active Member
Apr 25, 2019
649
835
back again with another problem. I'm trying to setup and get stable diffusion to work but when I try to run web-ui-user.bat I get this error. I tried doing this: but it the issue persists and I doubt people are supposed to keep deleting and re running it multiple times.
also noticed the vinvo is missing from where itis expected to be from the github instructions for stable diffusion but I am not sure if its just the screenshot being outdatedor if I messed up installation since the script for vinbo is there. did python --version and it is 3.10.6 and changed the COMMANDLINE_ARGS to --cors-allow-origins null 255233588-7a175b75-0ddc-4f71-8a46-22dd7935aacf.png
 

Saitama520

Newbie
Jun 16, 2018
83
78
back again with another problem. I'm trying to setup and get stable diffusion to work but when I try to run web-ui-user.bat I get this error.
Are you using or ? Are you using an NVidia GPU?

As for the COMMANDLINE_ARGS, " --cors-allow-origins null " is not what you want. If you're using Auto1111, try "set COMMANDLINE_ARGS=--listen --port=7860 --api --cors-allow-origins=*" whereas for Forge use "set COMMANDLINE_ARGS=--listen --port=7860 --api --enable-insecure-extension-access --cors-allow-origins=*" in addition to any other flags you may desire (xformers, etc).
 

JLP603

Active Member
Apr 25, 2019
649
835
Are you using or ? Are you using an NVidia GPU?

As for the COMMANDLINE_ARGS, " --cors-allow-origins null " is not what you want. If you're using Auto1111, try "set COMMANDLINE_ARGS=--listen --port=7860 --api --cors-allow-origins=*" whereas for Forge use "set COMMANDLINE_ARGS=--listen --port=7860 --api --enable-insecure-extension-access --cors-allow-origins=*" in addition to any other flags you may desire (xformers, etc).
intel graphics card and automatic111. does forge support intel graphics cards?
 

Saitama520

Newbie
Jun 16, 2018
83
78
intel graphics card and automatic111. does forge support intel graphics cards?
I'd recommend using Forge over Auto1111 as Auto hasn't been updated in months whereas Forge is still being updated. Are you using the "--use-ipex" commandline argument? If you're using an Intel GPU, you need that argument and you didn't mention it in your post. I see the same command is avaliable on auto1111, so may as well try that first to see if anything different happens. There's a bit of discussion on Intel specific things to look out for , using Forge but it may apply to auto1111 too.
 
Jan 20, 2022
64
66
If Free Cities pregmod is a HOI4 Mod, what would you guys recommend to it's mechanics? To me, I just add economic mechanics from TNO and modify Political Powers to actually does something to the Character Portrait instead of static images, Like, spend much in a single day and It reflects as the portrait as haggard and tired-looking face.
 

6ft3btw

Newbie
Jul 27, 2021
82
68
If Free Cities pregmod is a HOI4 Mod, what would you guys recommend to it's mechanics? To me, I just add economic mechanics from TNO and modify Political Powers to actually does something to the Character Portrait instead of static images, Like, spend much in a single day and It reflects as the portrait as haggard and tired-looking face.
I don't think it would work as a HOI4 mod. The scale of HOI is too large and the scale of FC is too small. HOI4 doesn't have a character system to track slaves unless they're country leaders and even then they're just a picture, a text box, and a re-skinned national spirit.

Crusader Kings would be a better game to base it on. CK3 already has Carnalitas Slavery although it's quite shallow. There are in-depth mods for both CK2 and 3 but not in the same theme as FC: Tentacled Dreams for CK2 and Regula Magistri for CK3.
 

rhoghadessa

Newbie
Dec 1, 2021
30
23
I had recently gotten back into FC pregmod recently, except this time I decided to use the Stable Diffusion option over the other ones, and it feels like my experience was suddenly incredibly enhanced? While I can play these sort of games with just text alone, if pictures are involved and they're good (to me), it makes the experience just that much better. Or at least it actually made me more attached to my slaves than usual if they had a good generation.

On that note, were there plans from the pregmod devs to include the Illustrious model? I don't use the 'realistic' model checkpoints but rather make them more anime-looking, and half the time only the Hassaku SD1.x model works properly while other SD1.x, SDXL and even Pony models tend to vary immensely on quality (which I suppose makes sense, the info page did specify what models work best for it and Hassaku is the only 'anime-like' model mentioned). Main reason being that this made me dabble a bit into AI art generation via ComfyUI (A1111 seems to eat a ton of resources and sometimes crashes eventually on my Nvidia 1080Ti with 8gb ram, whereas I've never had issues doing the same generation on ComfyUI), and what started with just the three models recommended for FC purposes had expanded to 15 different models now. But most of them are Illustrious models because they are more consistent in proper anime-like generation while also not having weird fused people or generating two people when you're only prompting for one (which Hassaku SD1.x model still does with the FC default auto-prompts). I often end up either entering a heavily emphasised hyperrealism negative prompt (despite it always appearing in positive), or else just manually enter in my own prompts based on the generated prompts instead.

Also while it's out of scope for the FC and would probably be better off as its own standalone version, but I feel like there could be an 'extra difficult' version where the PC doesn't run the Arcology like a normal Free City, but rather a mixture or even closely to the Old World by attempting to implement 'Old World morals' and such. Like for example, not all slaves being sex slaves (a kind of special indentured servant, where sex is no go? Or as an 'Old World Future Society'). The idea being that the PC took over the Arcology not because they're just that rich and powerful to do it and wanted to live the sex slave harem life, but kind of see it as their personal duty to try to 'save' slaves from their fate? I guess similar to the primary goal of the Daughters, except you're the one in charge.
 
Jan 20, 2022
64
66
I don't think it would work as a HOI4 mod. The scale of HOI is too large and the scale of FC is too small. HOI4 doesn't have a character system to track slaves unless they're country leaders and even then they're just a picture, a text box, and a re-skinned national spirit.

Crusader Kings would be a better game to base it on. CK3 already has Carnalitas Slavery although it's quite shallow. There are in-depth mods for both CK2 and 3 but not in the same theme as FC: Tentacled Dreams for CK2 and Regula Magistri for CK3.
Makes sense, the reason I made the post is because I started reading the news headlines and my imagination ran wild with those scenarios, the universe in Free Cities sounded like a world rapidly going down with nukes, biological weapons and guns used and effectively got reminded in one of my gameplay with divisions of Old World trying to take down the Free Cities after
Yeah CK3 is for FC mod, but problem is that it doesn't use guns & modern tech like Rimworldjobworld, but It does have good relationship system tho
 

Noone202

Active Member
Jan 18, 2020
739
1,180
Yeah CK3 is for FC mod, but problem is that it doesn't use guns & modern tech like Rimworldjobworld, but It does have good relationship system tho
It's not like guns are all important in FC anyway.
Just replace all the modern tech with medieval counterpart so crossbow wielding guards and maybe hidden guild of assassins for espionage.
 
  • Like
Reactions: AnticrustedTANK

godisgonenow

Newbie
Jul 8, 2022
30
102
Hey new to this. As I understand, the original game itself was abandoned long ago but keep on going with pregmod.
Is there anywhere or resource index or something to get me start with the game+mod ?
 

throbzombie

Well-Known Member
Oct 15, 2020
1,183
2,509
Hey new to this. As I understand, the original game itself was abandoned long ago but keep on going with pregmod.
Is there anywhere or resource index or something to get me start with the game+mod ?
The "How to Play" button in the sidebar.
 

tanukk1

Newbie
Nov 1, 2024
29
32
I dabbled in the AI portrait generation too, and pleasantly got it to work even with AMD hardware.
Just prompting images for fun and experimenting with different models, the SDXL Illustrious ones seem to perform best, for making anime-style art.

Using them in FC is not working great, though. I wish I could see the actual prompts that the game is sending, because I'm pretty sure the ones listed in slaves' customize page are not it. The game is lying to me about what prompts are being used.

Because the results are just too weird. About every 1 in 3 slaves has green skin. I tried overriding the pose and expression prompts, but every worshipful slave still defaults to a prayer pose and generally look like saints in some orthodox icon. I get that I have a religious arcology going on, but this is a bit much. It's also not very good at doing breast size; everyone is either full loli OR KK-cup. Outfits are pretty random. It can't do piercings or tattoos, but I'm willing to look past that.

The art is definitely nice and detailed, more realistic than I expected from the model. It does hair and ethnicity really well, whenever it's not drawing she-hulk. it's funny and interesting, but not really enhancing my gameplay experience in the way I wanted, lol.
 
Last edited:

6ft3btw

Newbie
Jul 27, 2021
82
68
Using them in FC is not working great, though. I wish I could see the actual prompts that the game is sending, because I'm pretty sure the ones listed in slaves' customize page are not it. The game is lying to me about what prompts are being used.

Because the results are just too weird. About every 1 in 3 slaves has green skin. I tried overriding the pose and expression prompts, but every worshipful slave still defaults to a prayer pose and generally look like saints in some orthodox icon. I get that I have a religious arcology going on, but this is a bit much. It's also not very good at doing breast size; everyone is either full loli OR KK-cup. Outfits are pretty random. It can't do piercings or tattoos, but I'm willing to look past that.

The art is definitely nice and detailed. It does hair and ethnicity really well, whenever it's not drawing she-hulk. it's funny and interesting, but not really enhancing my gameplay experience in the way I wanted, lol.
Depending on what generator you're using, you might be able to. Automatic1111 has a 'PNG Info' tab that tells you the prompts and parameters (seed, step count, etc.) used to generate the image.

Because the results are just too weird. About every 1 in 3 slaves has green skin. I tried overriding the pose and expression prompts, but every worshipful slave still defaults to a prayer pose and generally look like saints in some orthodox icon. I get that I have a religious arcology going on, but this is a bit much. It's also not very good at doing breast size; everyone is either full loli OR KK-cup. Outfits are pretty random. It can't do piercings or tattoos, but I'm willing to look past that.
This might be to do with the model you're using? I've never had these issues with Epic Realism Natural Sin. I think outfits, tattoos, and piercings will be random and inconsistent due to the nature of AI image generation. If you want to control it, you could always experiment with inpainting. The first couple of posts here go into some detail on how to have better control of the images. Once you have on you like, you can manually set it on the customise tab. The downside of this is that regenerating the image won't consider the work you've done.
 
  • Like
Reactions: tanukk1

Zorlond

Member
Jun 15, 2021
360
498
Using them in FC is not working great, though. I wish I could see the actual prompts that the game is sending, because I'm pretty sure the ones listed in slaves' customize page are not it. The game is lying to me about what prompts are being used.
If you're using A1111, then you can go to FC, ask it to re-generate one of the problem images, wait for it to finish, then go over to A1111, hit Reload UI, then hit Load Last Input (the blue box icon below the big Generate button). It'll set up the last prompt, image settings, and seed that successfully created a picture and you can look it over carefully for any surprises. You could even manually tell A1111 to generate the image to verify the result, or tinker with the input prompt to figure out exactly what's causing She-Hulk.

It's unlikely that FC is lying to you about the prompts, but even if it is, it can't force A1111 to lie about what it was given.
 
  • Like
Reactions: tanukk1

tanukk1

Newbie
Nov 1, 2024
29
32
Thanks, that helps. I'm guessing that the changes I made in FC didn't properly get saved.
It's sneaking in "realistic" even though everything should be set to custom, and missing a bunch of other ones.
The dynamic prompts listed in the slaves' customize page are total bogus though, it's sending completely different ones.
Turns out that the green skin is simply this model's interpretation of "olive skin". Guess that makes sense.

Also, when I'm adding a bunch of LoRAs, the webui sometimes glitches out, possibly because of the patchwork solutions required to make AMD GPUs do this stuff. It's also giving me a bunch of errors on startup that I'm choosing to ignore, so a lot of this is me-problems.
 

GammaXai

Active Member
Oct 5, 2018
715
368
I was going to say you might be on the edge of minimum number of steps, I got a lot of decent-good images but with chromatic aberation when I was running the market slave generation at half the steps of my owned slaves.
 
4.40 star(s) 23 Votes