ZeeCee

New Member
Dec 27, 2019
4
1
147
how do I configure the Rules Assistant to put on braces for slaves with crooked teeth and remove them when it's straightened?
 
Apr 23, 2022
199
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167
how do I configure the Rules Assistant to put on braces for slaves with crooked teeth and remove them when it's straightened?
In the end of physical regimen section, "braces: straighten". That will apply braces only if necessary and remove them once they've done their job. The rule doesn't need a check for bad teeth; if you add it, the braces won't get automatically removed (because the rule won't apply after teeth are fixed).
I'd write it like this: "if devotion > 20 and not (face is cute and teeth are gapped), then straighten", this way you don't get devotion penalties and don't lose the beauty bonus for cute+gap.
 

Cake3Purple6Cheese948

Active Member
Mar 9, 2023
517
156
166
In the end of physical regimen section, "braces: straighten". That will apply braces only if necessary and remove them once they've done their job. The rule doesn't need a check for bad teeth; if you add it, the braces won't get automatically removed (because the rule won't apply after teeth are fixed).
I'd write it like this: "if devotion > 20 and not (face is cute and teeth are gapped), then straighten", this way you don't get devotion penalties and don't lose the beauty bonus for cute+gap.
I didn't know there was a beauty bonus for that.
...How do I input the "and not (face is cute and teeth are gapped)" part into the RA?
 

DERDER22

New Member
Sep 11, 2021
5
9
95
I got interested in finding out how hard it would be to set up AI image generation locally remembered that freecities now has an AI mode and for some reason decided that I would try to get the AI to consistently produce chicks withe dicks on the fly, some thing that is surprisingly hard, I don't know what it is withe AI and dicks but the AI is almost as bad at making dicks as it is a at making hands but so far i managed to get some mild success in wrangling the AI that said even at its most basics AI is a lot more work to set up then the webgl pack and the AI in just its basic form has image quality not much better and consistency that is significantly worse then the webgl pack or in other words its probably not really worth the trouble and yet I have wasted the last couple of days trying to get the AI to do my biding by merging different checkpoint packages. Currently I'm stuck on a TrueFuta(65)+EstheticTrap(35)+SharpSpectrumVAE combination and its getting there but on a bright side this has resulted in an image stock pile of big tiddy dark elf futas dancing under the moon light I attached some of the ones I think turned out decent or are just funny. I'm going to have to experiment a bit more and see if I can possibly get better results by starting out withe a male focused model instead.

Some quick tips
First make sure to follow the instructions properly and that all the dependencies are installed it is very easy to forget one part only for things either to not work at all or only withe terrible performance.
Once things work go and search the web for a Futa Focused checkpoint use that as the base model, now it comes down to good negative prompting and some luck, some suggestions would be: extra penises, extra testicles, extra limbs, penetration, sex, vagina. A word of caution avoid using the words boy/girl especially in combination of young or similar words depending on the model used and where you live the results may or may not be illegal.
Make sure to experiment withe VAEs they have a big impact on the final style of the image and if you find one you like you can use the merger to bake it in to the model.
The tool is incredibly useful to fix up melted faces.
Loras can be hit and miss if they are not tuned to the model well or there is just to many they can easily degrade the image

Checkpoints:








VEAs:





00017-1037988236.png 00024-1104668923.png 00083-1861164622.png 00092-450273366.png 00094-450273368.png 00101-1217705869.png 00109-471075343.png 00124-546613438.png 00131-402701115.png 00143-1160982913.png 00148-1581629469.png 00158-1765294847.png 00160-1765294845.png 00169-350130662.png 00174-3241152158.png 00187-3907600294.png 00193-3859161856.png 00197-4210754106.png 00227-610592011.png 00230-788447154.png 00231-788447155.png 00241-749565754.png 00243-749565756.png 00246-1186313433.png 00251-3683875890.png 00253-2964364226.png 00044-1225635031.png 00044-1107028504.png 00109-1285297312.png 00113-1867338033.png 00119-4125600702.png
 
Last edited:
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Qahlz

Well-Known Member
Jul 25, 2023
1,275
930
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I didn't know there was a beauty bonus for that.
...How do I input the "and not (face is cute and teeth are gapped)" part into the RA?
This should work:
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Note that the "Teeth" and "Face Shape" elements are selections from the "Label" element.
 

GammaXai

Active Member
Oct 5, 2018
948
512
267
Did the WebGL ever get any sort of update?
My understanding is Elohiem's WebGL is a showcase of Elohiem's work so it is not open to contributions or mixing in other models. Elohiem hasn't been seen in two and change years as far as I know.
 

mad_kiwi

Newbie
Jan 9, 2020
50
111
196
there was some sort of disagreement when elohiem put minimum age limits into his opengl work and the resulting disagreement ended with him leaving the project
 
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Qahlz

Well-Known Member
Jul 25, 2023
1,275
930
150
what happened to the catmod because I cant find it.
It's integrated into the game (at least on the pregmod version). You can activate it either at the start of a new arcology, or during the game in Game Options -> Mods -> Catmod
 

MaeveSin

New Member
Apr 8, 2025
7
7
22
The search options here are a mess.

Anyway, I need some help, please. I downloaded the zip file of the pregmod, then used the compile file twice (as I found in this thread) and then it says to open the html file in the bin folder.
I have neither the bin folder nor any html files.
How the heck to I start the game?

I downloaded FC as a seperate file and that is easily started per the html file, but the pregmod is supposed to have its own file from what I found?

Uh... help?
 

Cake3Purple6Cheese948

Active Member
Mar 9, 2023
517
156
166
The search options here are a mess.

Anyway, I need some help, please. I downloaded the zip file of the pregmod, then used the compile file twice (as I found in this thread) and then it says to open the html file in the bin folder.
I have neither the bin folder nor any html files.
How the heck to I start the game?

I downloaded FC as a seperate file and that is easily started per the html file, but the pregmod is supposed to have its own file from what I found?

Uh... help?
I apologize if this comes off as insulting, but I just want to be sure; you unzipped the file before compiling, right?
If you did, have you also tried the sanityCheck and simple-compiler batch files?
 

Qahlz

Well-Known Member
Jul 25, 2023
1,275
930
150
The search options here are a mess.

Anyway, I need some help, please. I downloaded the zip file of the pregmod, then used the compile file twice (as I found in this thread) and then it says to open the html file in the bin folder.
I have neither the bin folder nor any html files.
How the heck to I start the game?

I downloaded FC as a seperate file and that is easily started per the html file, but the pregmod is supposed to have its own file from what I found?

Uh... help?
If you downloaded the correct file from the "release" page, then there shouldn't be any need to compile - the zip file should only contain a directory called "bin" and the html file.
 
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GammaXai

Active Member
Oct 5, 2018
948
512
267
The search options here are a mess.

Anyway, I need some help, please. I downloaded the zip file of the pregmod, then used the compile file twice (as I found in this thread) and then it says to open the html file in the bin folder.
I have neither the bin folder nor any html files.
How the heck to I start the game?

I downloaded FC as a seperate file and that is easily started per the html file, but the pregmod is supposed to have its own file from what I found?

Uh... help?
Someone else said to be sure it is unzipped, I will throw in checking if it is in a system folder as they can be pissy about scripts creating folders and files inside them.
 

Kinrad

Member
May 19, 2019
191
290
239
For those struggling to play this game semi-seriously and having trouble making money. I figured out a way to make a lot of money through the weapons factory provided by the Security Overhaul mod ingame without using cheats. However this involves editing the save file - don't worry, it ain't complicated.

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Jan 18, 2021
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For those struggling to play this game semi-seriously and having trouble making money. I figured out a way to make a lot of money through the weapons factory provided by the Security Overhaul mod ingame without using cheats. However this involves editing the save file - don't worry, it ain't complicated.

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Why would you go for such a complex solution instead of just editing your current cash reserves?

If you have to go through the trouble of editing the save file, why don't you just search for "cash" and set the value to several billions? Note that you do not even have to edit the save file: you could also do it in your browser console by using something like SugarCube.State.variables.cash = 10000000000 and then forget about money issues until the end of the game.
 
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