Free stuff for Daz 3D

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recreation

pure evil!
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Speaking of built in features, is there seriously no way to rearrange the Scenes/Subscenes/etc. in the Content Library so you can sort them by date, or reverse order, or anything?
Sadly not. This "feature" isn't even really working in smart content so...
 
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Jul 14, 2018
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If you're using Content Library, that's just.. your filesystem, really. Anything other than /data/ and /runtime/ you can re-arrange yourself so - if you need it by date, sort it by date in folders.

The Merge option under File just opens a browser window too, so you can do sorting there too.

Another alternative is to name things by the date & time (YYYY-MM-DD-HH-MM), if you don't want to leave the Daz environment.
 

FranceToast

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If you're using Content Library, that's just.. your filesystem, really. Anything other than /data/ and /runtime/ you can re-arrange yourself so - if you need it by date, sort it by date in folders.
I've tried that before, but it just doesn't seem to work for me in Windows, lol.
I have my Scenes Folder in Windows Explorer set to organize by date, but in Content Manager it is always alphabetical, no matter what I do in Explorer. Unless I'm missing something basic (I'm more of a Mac user TBH, I basically got a PC for DAZ), so it could just be me.
 
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I've tried that before, but it just doesn't seem to work for me in Windows, lol.
I have my Scenes Folder in Windows Explorer set to organize by date, but in Content Manager it is always alphabetical, no matter what I do in Explorer. Unless I'm missing something basic (I'm more of a Mac user TBH, I basically got a PC for DAZ), so it could just be me.
Yeah, unfortunately as you've found the content explorer in Daz will never sort.

File>Merge, browse to where your scenes are, right-click an empty space, select View>Details if you haven't already, then right-click the top categories - the Name - Date - Type thing - and add Date Modified if it's not there already.

1662336935932.png


Then click Date Modified to sort by newest/oldest, click it again for oldest/newest (or maybe it's the other way around)

Done. Your list is now sorted by date.

You want to do Date Modified because the default of Date Created shows you when you made the file, not when you last saved it. So if you made a file in 2016, and have updated it from time to time and want it on top because of that - even if you renamed it - the Date Created will have it down in 2016, not up in 2022.
 
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FranceToast

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I'm not sure if I'm the last person to know about this, lol:


So basically if I have several items of clothing (bra, underwear, stockings, whatever) and add a translucent/revealing dress over it that is supposed to show parts of all the underlying items, I also get a ton of collision issues/pokethrough.
Because, DAZ can only theoretically have one collision target, and its usually the figure.

But this script combines items into a new 'fake' target with all the surfaces from the other piece copied(I think?), and then you set this combined item as the collision target. I just tried it with a few things, and it seems to work!

What is odd (to me) is that this was buried on ShareCG, and is free. Surely someone has tried to make money off of this idea on the Daz Store or Renderosity or something? Or is there some major issue with the idea in practice, hence it being buried on ShareCG, and free?

I have seen (maybe here!) this trick described as a way to get around the one collision target limit, but never as a one-click solution, as this script seems to do. Anyways, let me know if it works for your situation, or if you have a better solution.

edit: well, it worked with a higher smoothing iteration, but I tried a DForce simulation and it is exploding right now, lol.
 
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Schlongborn

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I'm not sure if I'm the last person to know about this
I did not know about it either. So thanks for that, seems pretty useful actually for my workflow since I always use the animation timeline to just put multiple poses into the same scene, and my biggest headache is usually the poke through issues I get on some frames.

I came up with my own, kind of similar thing in a way. I just export geoshells, import them again and save a figure asset so that I can fit them to the character like clothing, then I use those as collision target. That helps for example when you want to put the hands on the hips but then they'll glitch into the skirt because the smoothing modifier collision does not differentiate between the waist and the hands.

So then I would just create a geoshell, turn off all surfaces but the waist+legs, export as obj, import again and save as support asset->figure, then fit that asset to my character and make it invisible (just turn the opacity of the surface to 0) and use it as collision target.

This can cause more/different poke-through issues though, so its not perfect at all. But it does help with hands-on-hips problem. Also you can then expand or morph the invisible collision target mesh and that can help fix poke-through more effectively, but still requires lots of work (like creating a custom morph that fixes the poke through).

EDIT: Just tried it out, and its actually pretty much the same thing I am doing, but it just exports whatever object you have selected and imports it again. It does not really work nicely for geoshells though cause it always exports the entire shell, not just the visible parts. Could probably be improved easily.
 
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FranceToast

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Not that many G8M figures, and even fewer kids, so here is G8M Walther


Good stuff:
Walter is a slim, athletic boy who can be used in your artwork as a teenager character from 12 to 14 years old. His face and body were studiously sculpted in ZBrush taking into account the accurate anatomical proportions. More than 60 hidden morphs, with which he is delivered, automatically provide the proper muscles work and posing of the character (including bending, twisting and moving shins, forearms, torso, shoulders, neck etc.)

Walther comes with lot of materials, including base color, normal, bump, translucency and specular maps and carefully adjusted Iray shader preset. You can select 6 different eye presets, add and remove eyebrows, control the skin translucency intensity so rendered image looks more natural.
Bad stuff: Has never seen a tennis ball before in his life.


1663091821545.png
 
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Everyone knows DeviantArt has free stuff, some people have posted collections of stuff.

Here's another one, one of the largest I've come across at 1355 entries. You'll almost certainly see stuff in there you already have, but it may be worth a glance just to verify. Not everything in there is Daz exclusive, there are some Photoshop brushes in there, but it's mostly (98% or more) Daz.

 

FranceToast

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Everyone knows DeviantArt has free stuff, some people have posted collections of stuff.

Here's another one, one of the largest I've come across at 1355 entries. You'll almost certainly see stuff in there you already have, but it may be worth a glance just to verify. Not everything in there is Daz exclusive, there are some Photoshop brushes in there, but it's mostly (98% or more) Daz.

this one is amazing:

dejylrh-5e025e26-b8fb-4bfb-ae6c-a36f0b21174e.jpg

I wonder if they know Sylvester Stallone's first film was a porn film.
 

FranceToast

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Not exactly free DAZ content but:


I'm thinking of using this to create some really easy background Billboards.
 
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FranceToast

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I have idly scrolled through CGTrader's free section (very small DAZ native models), but the first .OBJ models I tried were just not very good once imported to DAZ. Seems like too much work, lol.

But I tried a couple Blender models, and after bringing them into Blender and then out via OBJ, I got some decent stuff to work with.

for example, comes in with most of the surfaces named in DAZ, and assigning car specific Iray materials is easy with on DeviantArt. I'm not sure yet if Tom's shaders are better than the built in ones, but there are definitely more to choose from. I'm still working on it, but here is what I have so far:

tesla.png


Also, as one of the commentors noted on CGTrader, the Tesla does not have some of the image maps for the rear lights, plates, etc. But it is free, and Royalty Free, apparently.

edit: Link to the Free Vehicles section, with only Blender models:

You can of course change the filters however you like-there are a ton of .OBJ files.
 

OhWee

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OK, this is more of a 'free and useful for a lot of things' rather than just for Daz Studio, but it's notable.

A number of years back, Adobe offered Photoshop CS2 as a free download, no registration code required, after they EOLed it (a few years after it's April 2005 release). This is better explained in the link below, but at some point Adobe took this off of their servers. Thankfully, someone re-uploaded this version on Archive.org. So it WAS offered for free by Adobe for a number of years.



Just figured that a few of you that have been wanting to give Photoshop a try might find this useful. I'm still not a fan of the current subscription model, which is why I'm still making do with an even older version of Photoshop (which is still quite useful even today on my Windows 10 laptop), but this might be useful if you have say some of Ron's Photoshop brushes for some reason but don't have Photoshop installed to make use of them...

Edit: Note that the downloads include the entire Adobe CS2 suite, not just Photoshop!
 
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Schlongborn

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I just found out reallusion has a free auto rigging tool:

Not really Daz related, but could be useful nonetheless. Basicly it allows you to drag and drop a 3D model and then automatically rigs it for you given some parameters. Looks like it has actually quite a bit of nice functionality builtin that costs good money elsewhere.

It is meant to get you into using Iclone anD ActorCore, but it also exports to Blender and Unreal.


EDIT: also if you want some free ActorCore animtations you can also get some here: I think those are always available and not a monthly thing like the page implies.
 

Jujansol

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Whenever I click on a sharecg link it just directs me to single, particular model. Isn't there any rar file with a big collection of poses and stuff? I'm pretty new to this and it would be great to get any sort of help.
 

FranceToast

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Whenever I click on a sharecg link it just directs me to single, particular model. Isn't there any rar file with a big collection of poses and stuff? I'm pretty new to this and it would be great to get any sort of help.
I think I know which PA you are talking about, lol, and they posted like 80 poses one by one. No way to easily get a batch going. ShareCG is a fascinating, eclectic, and possibly one of a kind place for finding cheap and free 3D files, but the website is from 1992.
 

FranceToast

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Just got an email from Renderhub touting some free Daz files:

Includes an G8.0/8.1 female, with fibermesh brows even.
 
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FranceToast

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Whenever I click on a sharecg link it just directs me to single, particular model. Isn't there any rar file with a big collection of poses and stuff? I'm pretty new to this and it would be great to get any sort of help.
This PA has collections of free poses:



 
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