ok i downloaded this game and played it. I admit that I played it maybe 5 minutes and the amount of shortcomings and bugs scared me. It's unplayable for me at the moment and if you're interested, I'll write why I think so.
First, the menu at the beginning of the game is missing "Options". This is important because you used music that might be too loud (for me it was) and I had to play the game to be able to turn it down.
Secondly, the game requires you to click the mouse when the heroine is looking in the mirror, but she does not inform about this fact and it seems as if the game freezes.
Third, the door animation doesn't work well.
Fourthly, markers (e.g. above the bed) do not animate.
Fifth, you need to remodel the subway. Add station names because you can't see where you're going. Do you know the game "Office Wife"? The subway was very well done in this game.
Sixth, you commit the greatest open world sin in RPGMaker. You don't have a quest log, you don't show (e.g. with arrows) where someone has to go, you don't clearly indicate where there is something to do.
And finally, the greatest crime against humanity. You definitely don't "feel" the essence of corruption. You have to decide whether you are creating a game with fast corruption or slow corruption. You cannot mix the two categories. You created a heroine that has an Open Mind, that's a big NO, NO to "slow corruption". Literally in the first scene, she gropes a stranger's penis or lets her tits be groped. At school, she lets a classmate she's never seen before touch her legs. In front of the teacher, she "senseily licked a lollipop". This is not a game heroine with "slow corruption", this heroine is already corrupted. I'll give you an example of what this event should look like in a game with slow corruption. For example, in the subway, someone grabbed her leg and molested her, she hated it, hit the pervert and ran out of the car. She was then unable to ride the subway for three days due to the traumatic experience. And here comes her friend who wants to help her and a very slow process of corruption begins. Our heroine, step by step, becomes more and more open, finally breaks down and uses the subway again. After a while she meets the pervert again, she will of course hit him again and start calling him names but she will do it a little less convincingly. Something inside her will start to "break". More and more often she will encounter situations that she will unknowingly provoke. And so on. This is a good start. You can develop a game for six months without a single sex scene and people will love you. Get inside your heroine's head, show us, your potential Patrons, how complex she is. How she has a rich interior. How little by little it changes. In the beginning, the most pure and innocent creature very slowly descends into the arms of corruption.
And yes, it's all just five minutes into the game. I'm afraid to go deeper into this game. You have to fix it all.