CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

ashitanojoe

Engaged Member
Oct 20, 2019
2,004
9,498


The only thing more important than Initiative

This year we had a lot of initiative
We have many projects started and running in parallel:
  • FreshWomen Season 2 and its Partial Episodes
  • Fantasy with its Demo and Prologue
  • Store to sell our own games.
  • Store to sell games from other companies.
All of these projects are very exciting, and we are investing a lot of money to run them all in parallel.
In practice, the company's expenses are exceeding 100 thousand dollars per month.
And there is only one thing more important than all this initiative…

(Intentional white space)

And the only thing more important than initiative is:

THE ABILITY TO COMPLETE PROJECTS

Last week I was thrilled to play Season 2 Episode 2 Part 1, and see it very close to being finished.
Gabby's scene was the best scene I've ever played in the history of all adult games. It is the only one with:
  • Voice Acting
  • Sex Voice
  • Foley
  • 4K renders
  • Sweat
  • Displacement textures with realistic details.
  • Plenty of high-quality animations.
Ensuring all of this works and is carried out by dozens of specialist professionals is a great achievement.
In my opinion, we already have excellent quality, and now we have to focus on improving project completion.
I see 2 obstacles to finishing the episodes more quickly:
  • A person dedicated to taking care of Renpy code and build code.
  • 2 Marketing Managers to sell the games without taking time from the game production team.
The selection of Marketing managers
I've spent a lot of time with marketing candidates and I already see varying performance:
  • Quality of Landing Pages
  • Trailer quality
  • Quality of selected screenshots
  • Quality of banners
  • Quality of marketing campaign configuration
  • Quality of writing in English
  • Quality of data reporting
  • Demonstrate testing various types of ads with different types of phrases.
  • Quality of the relationship with Freelancers
  • Demonstrate voracity for results
One has a high chance of becoming a Store Marketing Manager (ways to bring people from other stores to ours)
The other has a high chance of becoming a Marketing Manager at the Studios (production of trailers, banners, text, sending emails, and focusing on games in various stores)
The synergy between the two managers:
  • If we can bring people directly from the world to our store, OK
  • But sometimes we first have to bring it to third-party stores (Steam and Itch) and…
  • From within these stores, direct people to our store.
  • And our store needs constant testing and adjustments until it has high conversion.
Important: Our store should always offer a little more content than third-party stores.
When the selective process is finished, we'll unlock some of our current bottlenecks and get back to growing.

Cheers,

Oppai-Man
 

ashitanojoe

Engaged Member
Oct 20, 2019
2,004
9,498


The only thing more important than Initiative

This year we had a lot of initiative
We have many projects started and running in parallel:
  • FreshWomen Season 2 and its Partial Episodes
  • Fantasy with its Demo and Prologue
  • Store to sell our own games.
  • Store to sell games from other companies.
All of these projects are very exciting, and we are investing a lot of money to run them all in parallel.
In practice, the company's expenses are exceeding 100 thousand dollars per month.
And there is only one thing more important than all this initiative…
(Intentional white space)
And the only thing more important than initiative is:
THE ABILITY TO COMPLETE PROJECTS
Last week I was thrilled to play Season 2 Episode 2 Part 1, and see it very close to being finished.
Gabby's scene was the best scene I've ever played in the history of all adult games. It is the only one with:
  • Voice Acting
  • Sex Voice
  • Foley
  • 4K renders
  • Sweat
  • Displacement textures with realistic details.
  • Plenty of high-quality animations.
Ensuring all of this works and is carried out by dozens of specialist professionals is a great achievement.
In my opinion, we already have excellent quality, and now we have to focus on improving project completion.
I see 2 obstacles to finishing the episodes more quickly:
  • A person dedicated to taking care of Renpy code and build code.
  • 2 Marketing Managers to sell the games without taking time from the game production team.
The selection of Marketing managers
I've spent a lot of time with marketing candidates and I already see varying performance:
  • Quality of Landing Pages
  • Trailer quality
  • Quality of selected screenshots
  • Quality of banners
  • Quality of marketing campaign configuration
  • Quality of writing in English
  • Quality of data reporting
  • Demonstrate testing various types of ads with different types of phrases.
  • Quality of the relationship with Freelancers
  • Demonstrate voracity for results
One has a high chance of becoming a Store Marketing Manager (ways to bring people from other stores to ours)
The other has a high chance of becoming a Marketing Manager at the Studios (production of trailers, banners, text, sending emails, and focusing on games in various stores)
The synergy between the two managers:
  • If we can bring people directly from the world to our store, OK
  • But sometimes we first have to bring it to third-party stores (Steam and Itch) and…
  • From within these stores, direct people to our store.
  • And our store needs constant testing and adjustments until it has high conversion.
Important: Our store should always offer a little more content than third-party stores.
When the selective process is finished, we'll unlock some of our current bottlenecks and get back to growing.

Cheers,

Oppai-Man
The company's expenses are exceeding 100 thousand dollars per month...

2bktwu.jpg
 

Aristos

Forum Fanatic
Dec 28, 2017
5,405
16,229
nice bullshit this dev is spewing. a next level stuff.
these game developing nerds will never change
As long as the game-playing nerds never change either, they will keep spewing the same bullshit over and over again.
$100,000 in expenses every month :KEK: :KEK: :KEK:
Oh boy, these Brazilians sure are funny. What's not so funny is that I'm sure tons of their supporters believe that.
 

Shawnchapp

Engaged Member
Modder
Feb 13, 2018
2,101
6,267
So their making their own store? LMAO ya good luck with that, i'm sure other dev will gladly use your store over steams LMFAO i'm also sure people will defiantly trust you with their credit card details over steam LOL

" Important: Our store should always offer a little more content than third-party stores. "

I'm sorry what? you include steam and itch.io as 3rd party stores you're bat shit crazy if you think yours will ever have more content then those 2 unless you mean cutting content from the steam version and itch.io version to leave your store version with "more content" that great way to make people just pirate your shit instead
 

NathanD7

Member
Jun 30, 2018
464
1,297
The little fishies want to become bigfry. You build up good will just to throw it in the garbage the moment you're making fat stacks off of your fans. Remember, you're not apple, microsoft, or amazon who cannot fail. You're more a startup, and startup's usually fail hard if their investments don't pan out.
 
  • Like
Reactions: acondo

Matt2012021

Active Member
Jul 18, 2020
542
910
Would love to smoke or drink whatever this dev is using they supposedly have a team and yet can't put out a update in a reasonable time frame but now want to start their own store all you can do with bullshit like that is shake your head
 
  • Like
Reactions: yandex

Tinman021

Member
Sep 25, 2021
193
173
It wasnt really that bad waiting time. Yeah, S2E1 and S2E2 is a bit too long in between. But hey, lets judge the quality of the release first. Besides, if this is a temporarily hiccup, it is bearable.
 

Leon979

Newbie
Aug 5, 2022
54
105
It wasnt really that bad waiting time. Yeah, S2E1 and S2E2 is a bit too long in between. But hey, lets judge the quality of the release first. Besides, if this is a temporarily hiccup, it is bearable.
What kind of quality can be expected from a game where the developers have to ask for other people's opinions and use votes all the time in order to decide what to do with the game, but the developers don't have any ideas of their own? :KEK:
 

Shawnchapp

Engaged Member
Modder
Feb 13, 2018
2,101
6,267
Oppai-Man

  • 8,994 members
  • 695 posts
  • $18,920/month

Creating FreshWomen Visual Novel

He is also creating a heck of a Bank Acct..... $227,040 a year not too bad.

you forgot to include the steam release which netted him over $4,000,000.00 (yes 4 million)

1697399882413.png
 

nghuytoan1

Member
Sep 10, 2017
308
141
You don't have permission to view the spoiler content. Log in or register now.
After this and the next few scenes I get this error:
You don't have permission to view the spoiler content. Log in or register now.
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/episode5/ep5_31_finale.rpy", line 193, in <module>
NameError: name 'season1_only' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "episode1/ep1_24_beach_house_fr.rpyc", line 8, in script call
  File "episode1/ep1_24_beach_house_fr.rpyc", line 17, in script call
  File "scripts/free_roams/beach_house_helper_functions.rpyc", line 157, in script call
  File "episode1/ep1_24_beach_house_fr.rpyc", line 26, in script call
  File "episode1/ep1_24_beach_house_fr.rpyc", line 32, in script call
  File "episode1/ep1_24_beach_house_fr.rpyc", line 35, in script call
  File "scripts/free_roams/beach_house_helper_functions.rpyc", line 157, in script call
  File "episode1/ep1_24_beach_house_fr.rpyc", line 32, in script call
  File "episode1/ep1_24_beach_house_fr.rpyc", line 56, in script call
  File "scripts/free_roams/beach_house_helper_functions.rpyc", line 157, in script call
  File "scripts/free_roams/beach_house_helper_functions.rpyc", line 157, in script call
  File "scripts/free_roams/beach_house_helper_functions.rpyc", line 157, in script call
  File "scripts/free_roams/beach_house_helper_functions.rpyc", line 157, in script call
  File "episode1/ep1_24_beach_house_fr.rpyc", line 32, in script call
  File "episode1/ep1_24_beach_house_fr.rpyc", line 26, in script call
  File "episode1/ep1_24_beach_house_fr.rpyc", line 29, in script call
  File "scripts/free_roams/beach_house_helper_functions.rpyc", line 157, in script call
  File "episode1/ep1_24_beach_house_fr.rpyc", line 26, in script call
  File "episode1/ep1_24_beach_house_fr.rpyc", line 88, in script call
  File "scripts/free_roams/beach_house_helper_functions.rpyc", line 157, in script call
  File "episode1/ep1_24_beach_house_fr.rpyc", line 114, in script call
  File "scripts/free_roams/beach_house_helper_functions.rpyc", line 157, in script call
  File "episode1/ep1_24_beach_house_fr.rpyc", line 137, in script call
  File "scripts/free_roams/beach_house_helper_functions.rpyc", line 157, in script call
  File "episode1/ep1_24_beach_house_fr.rpyc", line 114, in script call
  File "scripts/free_roams/beach_house_helper_functions.rpyc", line 157, in script call
  File "episode1/ep1_24_beach_house_fr.rpyc", line 137, in script call
  File "episode1/ep1_24_beach_house_fr.rpyc", line 114, in script call
  File "episode1/ep1_24_beach_house_fr.rpyc", line 89, in script call
  File "episode1/ep1_24_beach_house_fr.rpyc", line 103, in script call
  File "scripts/free_roams/beach_house_helper_functions.rpyc", line 157, in script call
  File "scripts/free_roams/beach_house_helper_functions.rpyc", line 157, in script call
  File "episode1/ep1_24_beach_house_fr.rpyc", line 89, in script call
  File "episode1/ep1_24_beach_house_fr.rpyc", line 92, in script call
  File "scripts/free_roams/beach_house_helper_functions.rpyc", line 157, in script call
  File "scripts/free_roams/beach_house_helper_functions.rpyc", line 157, in script call
  File "episode1/ep1_24_beach_house_fr.rpyc", line 89, in script call
  File "scripts/free_roams/beach_house_helper_functions.rpyc", line 157, in script call
  File "episode1/ep1_24_beach_house_fr.rpyc", line 26, in script call
  File "episode1/ep1_24_beach_house_fr.rpyc", line 29, in script call
  File "scripts/free_roams/beach_house_helper_functions.rpyc", line 152, in script call
  File "episode1/ep1_24_beach_house_fr.rpyc", line 193, in script call
  File "episode1/ep1_24_beach_house_fr.rpyc", line 181, in script call
  File "scripts/free_roams/beach_house_helper_functions.rpyc", line 157, in script call
  File "episode1/ep1_24_beach_house_fr.rpyc", line 29, in script call
  File "episode1/ep1_24_beach_house_fr.rpyc", line 26, in script call
  File "episode1/ep1_24_beach_house_fr.rpyc", line 32, in script call
  File "episode1/ep1_24_beach_house_fr.rpyc", line 35, in script call
  File "episode1/ep1_24_beach_house_fr.rpyc", line 32, in script call
  File "episode1/ep1_24_beach_house_fr.rpyc", line 26, in script call
  File "episode1/ep1_24_beach_house_fr.rpyc", line 29, in script call
  File "episode1/ep1_24_beach_house_fr.rpyc", line 181, in script call
  File "scripts/free_roams/beach_house_helper_functions.rpyc", line 152, in script call
  File "episode5/ep5_31_finale.rpyc", line 193, in script
  File "renpy/ast.py", line 2115, in execute
  File "renpy/python.py", line 1092, in py_eval
  File "renpy/python.py", line 1085, in py_eval_bytecode
  File "game/episode5/ep5_31_finale.rpy", line 193, in <module>
NameError: name 'season1_only' is not defined
Ignored it but was brought back here. So it's a loop and will always get the same error? Why does this happen and how to fix?
 
Last edited:
Apr 15, 2019
41
252
I don’t understand why most of the nsfw game devs go off track when they achieve a little bit of success. Look your game is good. But it is a porn game after all. I mean ubisoft and ea tried openning their own store and we all saw how this went for them. And we are talking about ubisoft here. Like, can’t you just develop your game and be done with it? I am tired of all those devs starting a ‘ new project, side gigs, new website etc.’
 
Last edited:

Razrback16

Well-Known Member
Jul 20, 2020
1,818
3,950
This is why I so rarely back on Patreon...it's better to pay upon receipt. In other words, when the game launches on Steam, that's when I pay for it.
 
  • Like
Reactions: daishan21

AslanBalaur

Newbie
Nov 16, 2020
90
145
We're very, very excited as this episode has A LOT of new stuff! It will launch with Voice Acting, Sexy Sounds, HD Maps, and a Sex Scene absolutely PACKED with animations! I can't wait to hear your thoughts about it!
HD Maps, pardon a question from someone who doesn't work with 3D software but is this some sort of texture mapping or is this a "free roaming" addition to the VN? I know I can only speak for myself but that is the sort of addition that has me dumping a VN in a heartbeat. I don't mind having choices that affect the story line or outcome, but making it more a game and less a story is a death knell for me.
 
Nov 27, 2021
53
58


The only thing more important than Initiative

This year we had a lot of initiative
We have many projects started and running in parallel:
  • FreshWomen Season 2 and its Partial Episodes
  • Fantasy with its Demo and Prologue
  • Store to sell our own games.
  • Store to sell games from other companies.
All of these projects are very exciting, and we are investing a lot of money to run them all in parallel.
In practice, the company's expenses are exceeding 100 thousand dollars per month.
And there is only one thing more important than all this initiative…

(Intentional white space)

And the only thing more important than initiative is:

THE ABILITY TO COMPLETE PROJECTS

Last week I was thrilled to play Season 2 Episode 2 Part 1, and see it very close to being finished.
Gabby's scene was the best scene I've ever played in the history of all adult games. It is the only one with:
  • Voice Acting
  • Sex Voice
  • Foley
  • 4K renders
  • Sweat
  • Displacement textures with realistic details.
  • Plenty of high-quality animations.
Ensuring all of this works and is carried out by dozens of specialist professionals is a great achievement.
In my opinion, we already have excellent quality, and now we have to focus on improving project completion.
I see 2 obstacles to finishing the episodes more quickly:
  • A person dedicated to taking care of Renpy code and build code.
  • 2 Marketing Managers to sell the games without taking time from the game production team.
The selection of Marketing managers
I've spent a lot of time with marketing candidates and I already see varying performance:
  • Quality of Landing Pages
  • Trailer quality
  • Quality of selected screenshots
  • Quality of banners
  • Quality of marketing campaign configuration
  • Quality of writing in English
  • Quality of data reporting
  • Demonstrate testing various types of ads with different types of phrases.
  • Quality of the relationship with Freelancers
  • Demonstrate voracity for results
One has a high chance of becoming a Store Marketing Manager (ways to bring people from other stores to ours)
The other has a high chance of becoming a Marketing Manager at the Studios (production of trailers, banners, text, sending emails, and focusing on games in various stores)
The synergy between the two managers:
  • If we can bring people directly from the world to our store, OK
  • But sometimes we first have to bring it to third-party stores (Steam and Itch) and…
  • From within these stores, direct people to our store.
  • And our store needs constant testing and adjustments until it has high conversion.
Important: Our store should always offer a little more content than third-party stores.
When the selective process is finished, we'll unlock some of our current bottlenecks and get back to growing.

Cheers,

Oppai-Man
so when will the next update come?????
 
4.40 star(s) 560 Votes