homejorz

Well-Known Member
Apr 12, 2020
1,305
1,580
Yeah, only it would be hard to forget considering they were sending me emails everyday counting down to the 30th
 

Sony676

Well-Known Member
Mar 14, 2021
1,097
1,587
Yeah, only it would be hard to forget considering they were sending me emails everyday counting down to the 30th
And it's also clear they delay it minimum one week if they say they post updates about it monday, wednesday and friday. What exactly do they want to write in those reports? "Recorded one voiceline today. That's it for the progress report. Thanks."
 

Sauras1

Newbie
Aug 3, 2021
24
19
Okay, they completely fucked themselves up. As compensation, they could issue an update for free, so as not to create a stir next time, and then sit and apologize.
And I really hope the scene won't be as much of a joke as they made the Lily scene. The scene in the first season is much better than the crap they put out in the second.
 
Jun 26, 2022
213
522
I remember at the end of season 1 they said season 2 would be out and completed the following summer. What happened to that promise?
 

SonsOfLiberty

Discussion Dynamo
Compressor
Sep 3, 2022
25,656
223,916
This is a VERY VERY VERY LONG POST!





Hello, my dear Freshmen!

Today I want to update you on our progress in fixing Season 2 Episode 3 Complete, and to talk to you about a few changes we’ll make in our release pipeline to ensure delays won’t happen again in the future, and to take care of our team’s health.
As you know, on Wednesday, we decided to postpone our release in order to fix and improve a few things, and guarantee it was up to our quality standard. This was not an easy decision, as we usually don’t delay updates after they are officially announced, but, in this case, it was a necessary choice to ensure you’d have a perfect experience.
Yesterday, I sat down with the team, and we spent a few hours going through Susan’s Scene and analyzing everything we wanted to fix. After that, with our final scope in hands, we divided the tasks and went for it.
Here’s where we are so far:
  • Renders: there are 27 renders we want to improve. These improvements are to fix lighting, facial expressions, composition, and other minor issues. Of these 27, 22 are rendering now. This is the easiest task, and should be done on Monday or Tuesday.
  • Animations: this is where most of the fixes lie. There are 37 animations total in this part, and we want to improve 15 of them. Most of these improvements are easy fixes, such as looping issues, or sweat issues, and should be done fairly quickly, but, a few of them are structural problems. This means these animations have problems in the blocking stage, and will demand more time and attention. The good news is, there are only 3 animations with structural problems. We are on our way to having 5 animations finalized by the end of the day today. Next week, me and two other team members will join in to speed up this process. Our dedicated animator will fix the ones that need animation heavy corrections, and other team members will fix those that have other issues. This is our biggest mountain to climb at the moment, but, we’ll get through it soon!
  • Sound Design: We want to use this extra time to make improvements to Susan’s Sex Scene sound design too, and ensure her voice, moans and whispers are faithful to her character. We already contacted our Sound Designer, and explained to him what we need to improve, and talked to our Voice Actress so she can send us an extra voice pack for this scene. I believe this will be the extra cherry on top of this scene, and make it more special for you.
  • Skins: a few of our skins were blurry and lacking detail after rendering. This was caused by a wrong render preset. We already fixed the issue and sent them to render again. They should be done rendering this evening.
I’m working closely with our team to fix everything in a timely manner, and we’ll get through this soon.
I also want to thank you for your patience and support, and to talk to you about why this happened, how it impacted us, and what we’ll change so it won’t happen again in the future.
I joined FreshWomen in Season 1 Episode 2, more than 3 years ago. At the time, our release process was simple and easy. When most of the content is done, we release an Alpha and announce a release date. Then, we collect feedbacks from our Alpha Testers, fix everything we need to fix, and release.
Simple.
The thing is, since Season 1 Episode 2, our game scope has increased. A LOT. Here are a few things that are different now:
  • The game has 4 resolutions: 720p, 1080p, 1440p and 4K.
  • More animations: we more than doubled the number of animations per sex scene, and, they are all in 60FPS now. We also use mocap in a lot of animations now, which is more complex.
  • Translation: every release is now available in 14 different languages.
  • Voice Acting and sexy sounds: our chapters are now fully voice acted, every line, on every character, except for MC. Animations also have foley and moans now.
  • Sweat, HD Maps, and a dedicated team to create characters and environments.
  • Customization: players now can select skins and pubes on a few scenes.
  • Physics: cloths now are simulated for faster adjustments and more accuracy
  • Post Production: every render goes through color adjustment, effects and visual polishing before release.
  • And more.
It’s a different reality now, with many, many more points of attention and points of failure, and a much, much more complex pipeline.
However, our release strategy stayed the same. When everything is almost done, announce the release date, and fix what’s left.
With this release strategy, and an ever-increasing amount of complexity and content, this created a situation where every release became a bet against time, and introduced crunch into our lives.
Every time we released an episode, the days before were hell. Sleeping 3 or 4 hours a day, working well into the night and solving numerous problems, filled with anxiety that we wouldn’t make it in time, would have to cut content or drop our quality. Not being able to do anything, except work as fast as I could so we wouldn’t fail.
Initially, this would only affect me, but, lately, it’s affecting more, and more people in our team, creating a culture of stress, confusion, and overwork.
This is bad. Very bad. I don’t want our team to be anxious, stressed and uncertain. I don’t want them to hate what they do, or to feel they don’t do enough. And I don’t want to be like this, either. We have to do better.
The way I see it, my role can be summed up in three points:
  • To protect our games: ensure the games we release have the highest quality possible, and stay true to their core principles and messages.
  • To protect our players: to hear our players, and give our community an active voice, make sure they are heard and that we’re delivering the games they want to play.
  • To protect our team: to give everything our team members need to deliver their best work, be it technical support, guidance, equipment, assets, etc.
Our current release strategy is working against this, and making me fail to protect one of our most important assets: the people that create the games we love.
So it’s time for a change.
What we’ll do is simple in concept, but powerful in execution: We won’t announce release dates early.
We’ll announce a new release at the exact time that it’s ready. Not when “there are just a few more animations to render” or when “Chloe’s hair looks weird in this scene, but it’s an easy fix”. We’ll announce it when it’s done. No more fixes, no more renders, no more lines to record, done!
This simple change of timing will bring tranquility to our team, eliminate crunch and give us reliable release dates, always. It also won’t affect our productivity or make the time between updates longer.
We love working on FreshWomen and Forbbiden Fantasy, and I want to create an environment where our team can give their best, while still maintaining their mental and physical health, so we can create great games together for a long time, and this will help us do that.
Before I go, I’d like to thank each and every one of you. This was a very hard week for all of us. We had to postpone a very important update, that we were excited to release, and you were excited to play. We were afraid to do so, and, while you were disappointed, you heard us, and were patient and supportive.
This makes me emotional, honestly. We couldn’t ask for a better community! Thank you so much for being with us, for your patience and support, and for loving our games. Thank you for the comments, feedbacks and for everything, really. FreshWomen and Forbbiden Fantasy exists thanks to you, and it’s a great honor for us to create these games by your side!
So thank you! We’ll release our next part soon, and create better structures and strategies, to ensure we can give you our best, always!
See you soon,
f1r3
 

BorgiaBou

Well-Known Member
Jul 24, 2021
1,589
4,774
This is a VERY VERY VERY LONG POST!





Hello, my dear Freshmen!

Today I want to update you on our progress in fixing Season 2 Episode 3 Complete, and to talk to you about a few changes we’ll make in our release pipeline to ensure delays won’t happen again in the future, and to take care of our team’s health.
As you know, on Wednesday, we decided to postpone our release in order to fix and improve a few things, and guarantee it was up to our quality standard. This was not an easy decision, as we usually don’t delay updates after they are officially announced, but, in this case, it was a necessary choice to ensure you’d have a perfect experience.
Yesterday, I sat down with the team, and we spent a few hours going through Susan’s Scene and analyzing everything we wanted to fix. After that, with our final scope in hands, we divided the tasks and went for it.
Here’s where we are so far:
  • Renders: there are 27 renders we want to improve. These improvements are to fix lighting, facial expressions, composition, and other minor issues. Of these 27, 22 are rendering now. This is the easiest task, and should be done on Monday or Tuesday.
  • Animations: this is where most of the fixes lie. There are 37 animations total in this part, and we want to improve 15 of them. Most of these improvements are easy fixes, such as looping issues, or sweat issues, and should be done fairly quickly, but, a few of them are structural problems. This means these animations have problems in the blocking stage, and will demand more time and attention. The good news is, there are only 3 animations with structural problems. We are on our way to having 5 animations finalized by the end of the day today. Next week, me and two other team members will join in to speed up this process. Our dedicated animator will fix the ones that need animation heavy corrections, and other team members will fix those that have other issues. This is our biggest mountain to climb at the moment, but, we’ll get through it soon!
  • Sound Design: We want to use this extra time to make improvements to Susan’s Sex Scene sound design too, and ensure her voice, moans and whispers are faithful to her character. We already contacted our Sound Designer, and explained to him what we need to improve, and talked to our Voice Actress so she can send us an extra voice pack for this scene. I believe this will be the extra cherry on top of this scene, and make it more special for you.
  • Skins: a few of our skins were blurry and lacking detail after rendering. This was caused by a wrong render preset. We already fixed the issue and sent them to render again. They should be done rendering this evening.
I’m working closely with our team to fix everything in a timely manner, and we’ll get through this soon.
I also want to thank you for your patience and support, and to talk to you about why this happened, how it impacted us, and what we’ll change so it won’t happen again in the future.
I joined FreshWomen in Season 1 Episode 2, more than 3 years ago. At the time, our release process was simple and easy. When most of the content is done, we release an Alpha and announce a release date. Then, we collect feedbacks from our Alpha Testers, fix everything we need to fix, and release.
Simple.
The thing is, since Season 1 Episode 2, our game scope has increased. A LOT. Here are a few things that are different now:
  • The game has 4 resolutions: 720p, 1080p, 1440p and 4K.
  • More animations: we more than doubled the number of animations per sex scene, and, they are all in 60FPS now. We also use mocap in a lot of animations now, which is more complex.
  • Translation: every release is now available in 14 different languages.
  • Voice Acting and sexy sounds: our chapters are now fully voice acted, every line, on every character, except for MC. Animations also have foley and moans now.
  • Sweat, HD Maps, and a dedicated team to create characters and environments.
  • Customization: players now can select skins and pubes on a few scenes.
  • Physics: cloths now are simulated for faster adjustments and more accuracy
  • Post Production: every render goes through color adjustment, effects and visual polishing before release.
  • And more.
It’s a different reality now, with many, many more points of attention and points of failure, and a much, much more complex pipeline.
However, our release strategy stayed the same. When everything is almost done, announce the release date, and fix what’s left.
With this release strategy, and an ever-increasing amount of complexity and content, this created a situation where every release became a bet against time, and introduced crunch into our lives.
Every time we released an episode, the days before were hell. Sleeping 3 or 4 hours a day, working well into the night and solving numerous problems, filled with anxiety that we wouldn’t make it in time, would have to cut content or drop our quality. Not being able to do anything, except work as fast as I could so we wouldn’t fail.
Initially, this would only affect me, but, lately, it’s affecting more, and more people in our team, creating a culture of stress, confusion, and overwork.
This is bad. Very bad. I don’t want our team to be anxious, stressed and uncertain. I don’t want them to hate what they do, or to feel they don’t do enough. And I don’t want to be like this, either. We have to do better.
The way I see it, my role can be summed up in three points:
  • To protect our games: ensure the games we release have the highest quality possible, and stay true to their core principles and messages.
  • To protect our players: to hear our players, and give our community an active voice, make sure they are heard and that we’re delivering the games they want to play.
  • To protect our team: to give everything our team members need to deliver their best work, be it technical support, guidance, equipment, assets, etc.
Our current release strategy is working against this, and making me fail to protect one of our most important assets: the people that create the games we love.
So it’s time for a change.
What we’ll do is simple in concept, but powerful in execution: We won’t announce release dates early.
We’ll announce a new release at the exact time that it’s ready. Not when “there are just a few more animations to render” or when “Chloe’s hair looks weird in this scene, but it’s an easy fix”. We’ll announce it when it’s done. No more fixes, no more renders, no more lines to record, done!
This simple change of timing will bring tranquility to our team, eliminate crunch and give us reliable release dates, always. It also won’t affect our productivity or make the time between updates longer.
We love working on FreshWomen and Forbbiden Fantasy, and I want to create an environment where our team can give their best, while still maintaining their mental and physical health, so we can create great games together for a long time, and this will help us do that.
Before I go, I’d like to thank each and every one of you. This was a very hard week for all of us. We had to postpone a very important update, that we were excited to release, and you were excited to play. We were afraid to do so, and, while you were disappointed, you heard us, and were patient and supportive.
This makes me emotional, honestly. We couldn’t ask for a better community! Thank you so much for being with us, for your patience and support, and for loving our games. Thank you for the comments, feedbacks and for everything, really. FreshWomen and Forbbiden Fantasy exists thanks to you, and it’s a great honor for us to create these games by your side!
So thank you! We’ll release our next part soon, and create better structures and strategies, to ensure we can give you our best, always!
See you soon,
f1r3
What a fuckin' lame post... they haz a team and can't release shit meanwhile DPC or other solo devs are pretty much pissing on what these guys doing... gross:sick:

Gee i just saw their patreon earnings... why is this game so popular again?!
 

Sony676

Well-Known Member
Mar 14, 2021
1,097
1,587
What a fuckin' lame post... they haz a team and can't release shit meanwhile DPC or other solo devs are pretty much pissing on what these guys doing... gross:sick:

Gee i just saw their patreon earnings... why is this game so popular again?!
DPC? The guy that started out great with regular and awesome updates, became one of the biggest in the game (surely rich by now), decides to keep everything to himself instead of hiring people? We're breaking the 1 year barrier this time, no new version this year and tbh the last two versions have been a huge disappointment with all that madame bullshit.

And tbh: When it comes to animations Fresh Women definetly evolved faster than Badik. I'm not talking about the writing/story progress etc. But when it comes to animations Badik definetly lost his top spot imo. There are already a few games that stepped up and look better.
 

Sony676

Well-Known Member
Mar 14, 2021
1,097
1,587
Yeah cuz we can see what good having a team does with this game...
Never said that they could not improve in how they're doing things but you were praising DPC like he is the best to ever do it. He surely was and he earned his spot and subs in the beginning when he reinvented this genre by telling a great story and delivering top notch animations when most of the games looked like trash. But for the past couple of years he did not re-invent anything. If you wanna praise devs then maybe go with the ones that are smaller and still do VERY hard work with regular updates. I could name a few but that's the wrong place here.

But still: Never said OppaiMan is doing things perfectly but DPC also is no longer the best to do it (especially HOW he does it...).
 
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WildMaradona

New Member
Jan 25, 2022
5
3
I don't get why people here always give this dev so much shit. They deliver quality work frequently, and are always adding new tech to their games. Story is kinda meh but their animation is top-notch, ngl.


Never said that they could not improve in how they're doing things but you were praising DPC like he is the best to ever do it. He surely was and he earned his spot and subs in the beginning when he reinvented this genre by telling a great story and delivering top notch animations when most of the games looked like trash. But for the past couple of years he did not re-invent anything. If you wanna praise devs then maybe go with the ones that are smaller and still do VERY hard work with regular updates. I could name a few but that's the wrong place here.

But still: Never said OppaiMan is doing things perfectly but DPC also is no longer the best to do it (especially HOW he does it...).
Could you recommend me some of these games? I'm curious to know who else is doing great animations.
 

lipe2410

Forum Fanatic
Dec 23, 2018
5,261
20,332
It also won’t affect our productivity or make the time between updates longer.
Everyone should save this words to when time between updates becomes longer (and with less content) and these milker devs conveniently forget what they promised
DPC? The guy that started out great with regular and awesoem updates, became one of the biggest in the game (surely rich by now), decides to keep everything to himself instead of hiring people? We're breaking the 1 year barrier this time
He is also the guy that working alone released last year 5x more content in renders and 3x in animations than this whole team of 15 people of Oppaiman in the same span of time as i said here https://f95zone.to/threads/freshwomen-s2-ep-3-part-2-oppaiman.79740/post-12259264
 

Sony676

Well-Known Member
Mar 14, 2021
1,097
1,587
Everyone should save this words to when time between updates becomes longer (and with less content) and these milker devs conveniently forget what they promised

He is also the guy that working alone released last year 5x more content in renders and 3x in animations than this whole team of 15 people of Oppaiman in the same span of time as i said here https://f95zone.to/threads/freshwomen-s2-ep-3-part-2-oppaiman.79740/post-12259264
Again: Please read what I wrote. I NEVER stated OppaiMan is doing things perfectly.

But imo quality over quantity. I mean the DPC updates still look awesome year by year but repeating scenes with the same side girls over and over again and forcing scenes with a random char (Madame) on players to me does not make an update memorable. More is not always better. That being said OppaiMan is shifting everything towards sex scenes and animations if you ask me while DPC still is trying to tell a story with way too many branches by now. I personally think both can do better. A team of 15 people should be able to deliver updates more smoothly while DPC finally should jump over his shadow and hire people with his huge income. So many devs do not see the need to evolve and do better when they earn a shitton of money.
 

SonsOfLiberty

Discussion Dynamo
Compressor
Sep 3, 2022
25,656
223,916
Yeah cuz we can see what good having a team does with this game...
You can, making $100K plus a year, have your own store front where they charge developers nothing is a gigantic boon for tons of developers, some developers are now bringing in double since their game got added to Oppaiman.

Meanwhile DPC or other solo devs are pretty much pissing on what these guys doing... gross:sick:
Then why aren't they making $100k plus a year then? Seems to me Oppaiman and their storefront is doing all the shitting...
 

homejorz

Well-Known Member
Apr 12, 2020
1,305
1,580
I see good points from people here. Except the one about DPC forcing madame scenes, that's pretty specific. DPC has added alot of new features to the game, lots of mini games(personally not my thing) as far as artistic integrity goes IMO oppaiman is nowhere close. even though I do think the improvements to renders/animations has been significant

But people maybe forget, this game got super popular because a streamer who doesn't play lewd games, played this game. That's where the popularity/money came from.

I did give Oppaiman credit for the storefront, I do think it's great, helps devs and pretty convenient for consumers aswell IE getting games for a cheaper price then we would be paying, had we been patrons in the past. I just think as far as the development of this particular game goes, it seems one step forward two steps back with them. With the resources and how small the updates are, they should be able to get updates out alot faster. and not have fuck ups like this (having countdowns) then realizing the lewd scene isn't "Perfect" so needing to postpone
 
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TREXrg

Member
Jun 26, 2022
296
595
I see good points from people here. Except the one about DPC forcing madame scenes, that's pretty specific. DPC has added alot of new features to the game, lots of mini games(personally not my thing) as far as artistic integrity goes IMO oppaiman is nowhere close. even though I do think the improvements to renders/animations has been significant

But people maybe forget, this game got super popular because a streamer who doesn't play lewd games, played this game. That's where the popularity/money came from.

I did give Oppaiman credit for the storefront, I do think it's great, helps devs and pretty convenient for consumers aswell IE getting games for a cheaper price then we would be paying, had we been patrons in the past. I just think as far as the development of this particular game goes, it seems one step forward two steps back with them. With the resources and how small the updates are, they should be able to get updates out alot faster. and not have fuck ups like this (having countdowns) then realizing the lewd scene isn't "Perfect" so needing to postpone
What streamer?
About scenes not coming out 'Perfect' i think they hold themselves to a standard with how much money they make that they feel if the optics in there main selling point don't look 'Perfect' it is not worth the risk of losing goodwill.
About story it feels Lukewarm for me to this point maybe that will change later and it has good potential but in most VN's that have Sex in them it's there main selling point.Some VN's have storys that can be enjoyed without sex scenes but normaly the people that buy VN's don't even boughter with them.

If i look at the Top VN's All of them have sex scenes and lots of them at that.
Standard VN's that are somewhat succesfull have 20 sex scenes (episode 1) and DLC only adds to that, compair NLT Media hundred of sex scenes or DPC season 1 with 40 sex scenes and season 2 adds 61 to thats 101 and season 3 will add even more.
The big dogs all have atleast double the scenes as the standard.You could say but Oppaimans season 1 has less sex scenes than standard the difference is networking(store and having comercials on the patreon pages of games that they sell at there store) and accesebility having multipal languages also increases there reach more then most VN's also having voice acting shows people effort and at the end they see the only thing they need to improof or hold there standard is the sex scenes and they will focus on that over story.
As long as they don't over do it like Genesis order they are fine but if they go that way well Good Luck
 
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