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ashitanojoe

Engaged Member
Oct 20, 2019
2,003
9,488


Hello, my dear FreshMen.

Today, I come to you with a bit of sad news: We decided to postpone the release of our next update.
We’ve been working non-stop on it, polishing, trying to get everything perfect, but, as our release date got closer, and work hours got longer, our hearts grew restless. Our renders are pretty, our story is intriguing, but, Susan’s Sex Scene is still lacking.

Her scene still needs more time and attention. It deserves it. You deserve it. And it’s not in our hearts to give you something we can’t be proud of.

While most of this update’s content is done, our animations still need a lot of work. Some of them have problems that are easy to fix, such as looping issues, but a few of them will be redone from scratch. I already scheduled daily meetings with our animator, and will be working closely with him to bring everything to perfection.

We’ll also use this time to expand Susan’s voice acting, and ensure she has her perfect bossy milf voice, even when she moans and whispers. I talked to our Voice Acting Supervisor, and tomorrow we’ll contact our Sound Designer and Voice Actress to take the first steps in this new direction.

These actions will directly impact the quality of this update, and will make it better, but, they’ll also take time, so we decided to postpone our update. We don’t have a new release date yet, but, we’ll post update reports 3 times per week, Monday, Wednesday and Friday, starting this Friday.

This was a very hard decision. We know you’ve been waiting for Susan since day one. But as we played the game again and again over the past few days, it became clear that we couldn’t release it as it is now. It isn’t good enough. It wouldn’t be fair to you, it wouldn’t be fair to Susan, and it wouldn’t be fair to FreshWomen.
I know this is disappointing to hear. We’re disappointed too. But we’d rather wait a bit more and give you something truly special, than rush things and give you a subpar update.

I’m very sorry we were unable to fulfill our release commitment with you, but, I truly believe this is the best decision right now. We love this game, and we’ll continue to work hard on it, to ensure it’s the best it can be for you.

See you soon,

f1r3
 

milfkiller

Engaged Member
May 2, 2017
2,584
1,179
s


Hello, my dear FreshMen.

Today, I come to you with a bit of sad news: We decided to postpone the release of our next update.
We’ve been working non-stop on it, polishing, trying to get everything perfect, but, as our release date got closer, and work hours got longer, our hearts grew restless. Our renders are pretty, our story is intriguing, but, Susan’s Sex Scene is still lacking.

Her scene still needs more time and attention. It deserves it. You deserve it. And it’s not in our hearts to give you something we can’t be proud of.

While most of this update’s content is done, our animations still need a lot of work. Some of them have problems that are easy to fix, such as looping issues, but a few of them will be redone from scratch. I already scheduled daily meetings with our animator, and will be working closely with him to bring everything to perfection.

We’ll also use this time to expand Susan’s voice acting, and ensure she has her perfect bossy milf voice, even when she moans and whispers. I talked to our Voice Acting Supervisor, and tomorrow we’ll contact our Sound Designer and Voice Actress to take the first steps in this new direction.

These actions will directly impact the quality of this update, and will make it better, but, they’ll also take time, so we decided to postpone our update. We don’t have a new release date yet, but, we’ll post update reports 3 times per week, Monday, Wednesday and Friday, starting this Friday.

This was a very hard decision. We know you’ve been waiting for Susan since day one. But as we played the game again and again over the past few days, it became clear that we couldn’t release it as it is now. It isn’t good enough. It wouldn’t be fair to you, it wouldn’t be fair to Susan, and it wouldn’t be fair to FreshWomen.
I know this is disappointing to hear. We’re disappointed too. But we’d rather wait a bit more and give you something truly special, than rush things and give you a subpar update.

I’m very sorry we were unable to fulfill our release commitment with you, but, I truly believe this is the best decision right now. We love this game, and we’ll continue to work hard on it, to ensure it’s the best it can be for you.

See you soon,

f1r3
o we nned at keast 1 month to weit
 

homejorz

Well-Known Member
Apr 12, 2020
1,234
1,476
Lol @ people in the comments
I get when a single dev working on their own makes this mistake about dates but this vn has a team so there no excuse for it
Right, this is honestly pathetic. Especially with all the overhyping they have been giving the updates, posting the animations, saying everything was looking amazing, only issue that came up was their new skin feature. which they apparently had worked out. But now voice acting wasn't good enough? This reads like some serious bullshit PR statement excuse. Especially considering the previous posts about this update. It's a fuckin lewd scene. At this point if the lewd scene is all that matters, why not just make lewd Videos/Kinetic novel with no story? They aren't running marvel here

Lol, only 3 days to go, two days to go!. day of release: actually it's not good enough XD
 
Last edited:

karlsberg

Newbie
Aug 16, 2019
76
175
I get when a single dev working on their own makes this mistake about dates but this vn has a team so there no excuse for it
If you have a team to manage and someone screws up or doesn't meet the deadline, it's much more likely that this can happen.
Still they should have been more cautious about giving eta and the countdown if the lead hasn't actually seen the end product.
 

homejorz

Well-Known Member
Apr 12, 2020
1,234
1,476
Yeah that countdown was a huge fuck up. I assumed the update was essentially finished by how much they were hyping it up. The most amazing update everyones been waiting for! oh wait..nvm it's not even done and we basically have to redo a bunch of stuff including voice acting lol
 

Sony676

Active Member
Mar 14, 2021
941
1,281
Yeah that countdown was a huge fuck up. I assumed the update was essentially finished by how much they were hyping it up. The most amazing update everyones been waiting for! oh wait..nvm it's not even done and we basically have to redo a bunch of stuff including voice acting lol
Maybe they remembered it's the end of the month and they could easily drag it to november for gaining more money. :poop: In the end they add one more voiceline and sell it as a perfect reason for a delay (we'll never know anyway)
 
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homejorz

Well-Known Member
Apr 12, 2020
1,234
1,476
Yeah, only it would be hard to forget considering they were sending me emails everyday counting down to the 30th
 

Sony676

Active Member
Mar 14, 2021
941
1,281
Yeah, only it would be hard to forget considering they were sending me emails everyday counting down to the 30th
And it's also clear they delay it minimum one week if they say they post updates about it monday, wednesday and friday. What exactly do they want to write in those reports? "Recorded one voiceline today. That's it for the progress report. Thanks."
 

Sauras1

Newbie
Aug 3, 2021
16
13
Okay, they completely fucked themselves up. As compensation, they could issue an update for free, so as not to create a stir next time, and then sit and apologize.
And I really hope the scene won't be as much of a joke as they made the Lily scene. The scene in the first season is much better than the crap they put out in the second.
 
Jun 26, 2022
157
341
I remember at the end of season 1 they said season 2 would be out and completed the following summer. What happened to that promise?
 

SonsOfLiberty

Discussion Dynamo
Compressor
Sep 3, 2022
24,045
202,806
This is a VERY VERY VERY LONG POST!





Hello, my dear Freshmen!

Today I want to update you on our progress in fixing Season 2 Episode 3 Complete, and to talk to you about a few changes we’ll make in our release pipeline to ensure delays won’t happen again in the future, and to take care of our team’s health.
As you know, on Wednesday, we decided to postpone our release in order to fix and improve a few things, and guarantee it was up to our quality standard. This was not an easy decision, as we usually don’t delay updates after they are officially announced, but, in this case, it was a necessary choice to ensure you’d have a perfect experience.
Yesterday, I sat down with the team, and we spent a few hours going through Susan’s Scene and analyzing everything we wanted to fix. After that, with our final scope in hands, we divided the tasks and went for it.
Here’s where we are so far:
  • Renders: there are 27 renders we want to improve. These improvements are to fix lighting, facial expressions, composition, and other minor issues. Of these 27, 22 are rendering now. This is the easiest task, and should be done on Monday or Tuesday.
  • Animations: this is where most of the fixes lie. There are 37 animations total in this part, and we want to improve 15 of them. Most of these improvements are easy fixes, such as looping issues, or sweat issues, and should be done fairly quickly, but, a few of them are structural problems. This means these animations have problems in the blocking stage, and will demand more time and attention. The good news is, there are only 3 animations with structural problems. We are on our way to having 5 animations finalized by the end of the day today. Next week, me and two other team members will join in to speed up this process. Our dedicated animator will fix the ones that need animation heavy corrections, and other team members will fix those that have other issues. This is our biggest mountain to climb at the moment, but, we’ll get through it soon!
  • Sound Design: We want to use this extra time to make improvements to Susan’s Sex Scene sound design too, and ensure her voice, moans and whispers are faithful to her character. We already contacted our Sound Designer, and explained to him what we need to improve, and talked to our Voice Actress so she can send us an extra voice pack for this scene. I believe this will be the extra cherry on top of this scene, and make it more special for you.
  • Skins: a few of our skins were blurry and lacking detail after rendering. This was caused by a wrong render preset. We already fixed the issue and sent them to render again. They should be done rendering this evening.
I’m working closely with our team to fix everything in a timely manner, and we’ll get through this soon.
I also want to thank you for your patience and support, and to talk to you about why this happened, how it impacted us, and what we’ll change so it won’t happen again in the future.
I joined FreshWomen in Season 1 Episode 2, more than 3 years ago. At the time, our release process was simple and easy. When most of the content is done, we release an Alpha and announce a release date. Then, we collect feedbacks from our Alpha Testers, fix everything we need to fix, and release.
Simple.
The thing is, since Season 1 Episode 2, our game scope has increased. A LOT. Here are a few things that are different now:
  • The game has 4 resolutions: 720p, 1080p, 1440p and 4K.
  • More animations: we more than doubled the number of animations per sex scene, and, they are all in 60FPS now. We also use mocap in a lot of animations now, which is more complex.
  • Translation: every release is now available in 14 different languages.
  • Voice Acting and sexy sounds: our chapters are now fully voice acted, every line, on every character, except for MC. Animations also have foley and moans now.
  • Sweat, HD Maps, and a dedicated team to create characters and environments.
  • Customization: players now can select skins and pubes on a few scenes.
  • Physics: cloths now are simulated for faster adjustments and more accuracy
  • Post Production: every render goes through color adjustment, effects and visual polishing before release.
  • And more.
It’s a different reality now, with many, many more points of attention and points of failure, and a much, much more complex pipeline.
However, our release strategy stayed the same. When everything is almost done, announce the release date, and fix what’s left.
With this release strategy, and an ever-increasing amount of complexity and content, this created a situation where every release became a bet against time, and introduced crunch into our lives.
Every time we released an episode, the days before were hell. Sleeping 3 or 4 hours a day, working well into the night and solving numerous problems, filled with anxiety that we wouldn’t make it in time, would have to cut content or drop our quality. Not being able to do anything, except work as fast as I could so we wouldn’t fail.
Initially, this would only affect me, but, lately, it’s affecting more, and more people in our team, creating a culture of stress, confusion, and overwork.
This is bad. Very bad. I don’t want our team to be anxious, stressed and uncertain. I don’t want them to hate what they do, or to feel they don’t do enough. And I don’t want to be like this, either. We have to do better.
The way I see it, my role can be summed up in three points:
  • To protect our games: ensure the games we release have the highest quality possible, and stay true to their core principles and messages.
  • To protect our players: to hear our players, and give our community an active voice, make sure they are heard and that we’re delivering the games they want to play.
  • To protect our team: to give everything our team members need to deliver their best work, be it technical support, guidance, equipment, assets, etc.
Our current release strategy is working against this, and making me fail to protect one of our most important assets: the people that create the games we love.
So it’s time for a change.
What we’ll do is simple in concept, but powerful in execution: We won’t announce release dates early.
We’ll announce a new release at the exact time that it’s ready. Not when “there are just a few more animations to render” or when “Chloe’s hair looks weird in this scene, but it’s an easy fix”. We’ll announce it when it’s done. No more fixes, no more renders, no more lines to record, done!
This simple change of timing will bring tranquility to our team, eliminate crunch and give us reliable release dates, always. It also won’t affect our productivity or make the time between updates longer.
We love working on FreshWomen and Forbbiden Fantasy, and I want to create an environment where our team can give their best, while still maintaining their mental and physical health, so we can create great games together for a long time, and this will help us do that.
Before I go, I’d like to thank each and every one of you. This was a very hard week for all of us. We had to postpone a very important update, that we were excited to release, and you were excited to play. We were afraid to do so, and, while you were disappointed, you heard us, and were patient and supportive.
This makes me emotional, honestly. We couldn’t ask for a better community! Thank you so much for being with us, for your patience and support, and for loving our games. Thank you for the comments, feedbacks and for everything, really. FreshWomen and Forbbiden Fantasy exists thanks to you, and it’s a great honor for us to create these games by your side!
So thank you! We’ll release our next part soon, and create better structures and strategies, to ensure we can give you our best, always!
See you soon,
f1r3
 

BorgiaBou

Well-Known Member
Jul 24, 2021
1,545
4,711
This is a VERY VERY VERY LONG POST!





Hello, my dear Freshmen!

Today I want to update you on our progress in fixing Season 2 Episode 3 Complete, and to talk to you about a few changes we’ll make in our release pipeline to ensure delays won’t happen again in the future, and to take care of our team’s health.
As you know, on Wednesday, we decided to postpone our release in order to fix and improve a few things, and guarantee it was up to our quality standard. This was not an easy decision, as we usually don’t delay updates after they are officially announced, but, in this case, it was a necessary choice to ensure you’d have a perfect experience.
Yesterday, I sat down with the team, and we spent a few hours going through Susan’s Scene and analyzing everything we wanted to fix. After that, with our final scope in hands, we divided the tasks and went for it.
Here’s where we are so far:
  • Renders: there are 27 renders we want to improve. These improvements are to fix lighting, facial expressions, composition, and other minor issues. Of these 27, 22 are rendering now. This is the easiest task, and should be done on Monday or Tuesday.
  • Animations: this is where most of the fixes lie. There are 37 animations total in this part, and we want to improve 15 of them. Most of these improvements are easy fixes, such as looping issues, or sweat issues, and should be done fairly quickly, but, a few of them are structural problems. This means these animations have problems in the blocking stage, and will demand more time and attention. The good news is, there are only 3 animations with structural problems. We are on our way to having 5 animations finalized by the end of the day today. Next week, me and two other team members will join in to speed up this process. Our dedicated animator will fix the ones that need animation heavy corrections, and other team members will fix those that have other issues. This is our biggest mountain to climb at the moment, but, we’ll get through it soon!
  • Sound Design: We want to use this extra time to make improvements to Susan’s Sex Scene sound design too, and ensure her voice, moans and whispers are faithful to her character. We already contacted our Sound Designer, and explained to him what we need to improve, and talked to our Voice Actress so she can send us an extra voice pack for this scene. I believe this will be the extra cherry on top of this scene, and make it more special for you.
  • Skins: a few of our skins were blurry and lacking detail after rendering. This was caused by a wrong render preset. We already fixed the issue and sent them to render again. They should be done rendering this evening.
I’m working closely with our team to fix everything in a timely manner, and we’ll get through this soon.
I also want to thank you for your patience and support, and to talk to you about why this happened, how it impacted us, and what we’ll change so it won’t happen again in the future.
I joined FreshWomen in Season 1 Episode 2, more than 3 years ago. At the time, our release process was simple and easy. When most of the content is done, we release an Alpha and announce a release date. Then, we collect feedbacks from our Alpha Testers, fix everything we need to fix, and release.
Simple.
The thing is, since Season 1 Episode 2, our game scope has increased. A LOT. Here are a few things that are different now:
  • The game has 4 resolutions: 720p, 1080p, 1440p and 4K.
  • More animations: we more than doubled the number of animations per sex scene, and, they are all in 60FPS now. We also use mocap in a lot of animations now, which is more complex.
  • Translation: every release is now available in 14 different languages.
  • Voice Acting and sexy sounds: our chapters are now fully voice acted, every line, on every character, except for MC. Animations also have foley and moans now.
  • Sweat, HD Maps, and a dedicated team to create characters and environments.
  • Customization: players now can select skins and pubes on a few scenes.
  • Physics: cloths now are simulated for faster adjustments and more accuracy
  • Post Production: every render goes through color adjustment, effects and visual polishing before release.
  • And more.
It’s a different reality now, with many, many more points of attention and points of failure, and a much, much more complex pipeline.
However, our release strategy stayed the same. When everything is almost done, announce the release date, and fix what’s left.
With this release strategy, and an ever-increasing amount of complexity and content, this created a situation where every release became a bet against time, and introduced crunch into our lives.
Every time we released an episode, the days before were hell. Sleeping 3 or 4 hours a day, working well into the night and solving numerous problems, filled with anxiety that we wouldn’t make it in time, would have to cut content or drop our quality. Not being able to do anything, except work as fast as I could so we wouldn’t fail.
Initially, this would only affect me, but, lately, it’s affecting more, and more people in our team, creating a culture of stress, confusion, and overwork.
This is bad. Very bad. I don’t want our team to be anxious, stressed and uncertain. I don’t want them to hate what they do, or to feel they don’t do enough. And I don’t want to be like this, either. We have to do better.
The way I see it, my role can be summed up in three points:
  • To protect our games: ensure the games we release have the highest quality possible, and stay true to their core principles and messages.
  • To protect our players: to hear our players, and give our community an active voice, make sure they are heard and that we’re delivering the games they want to play.
  • To protect our team: to give everything our team members need to deliver their best work, be it technical support, guidance, equipment, assets, etc.
Our current release strategy is working against this, and making me fail to protect one of our most important assets: the people that create the games we love.
So it’s time for a change.
What we’ll do is simple in concept, but powerful in execution: We won’t announce release dates early.
We’ll announce a new release at the exact time that it’s ready. Not when “there are just a few more animations to render” or when “Chloe’s hair looks weird in this scene, but it’s an easy fix”. We’ll announce it when it’s done. No more fixes, no more renders, no more lines to record, done!
This simple change of timing will bring tranquility to our team, eliminate crunch and give us reliable release dates, always. It also won’t affect our productivity or make the time between updates longer.
We love working on FreshWomen and Forbbiden Fantasy, and I want to create an environment where our team can give their best, while still maintaining their mental and physical health, so we can create great games together for a long time, and this will help us do that.
Before I go, I’d like to thank each and every one of you. This was a very hard week for all of us. We had to postpone a very important update, that we were excited to release, and you were excited to play. We were afraid to do so, and, while you were disappointed, you heard us, and were patient and supportive.
This makes me emotional, honestly. We couldn’t ask for a better community! Thank you so much for being with us, for your patience and support, and for loving our games. Thank you for the comments, feedbacks and for everything, really. FreshWomen and Forbbiden Fantasy exists thanks to you, and it’s a great honor for us to create these games by your side!
So thank you! We’ll release our next part soon, and create better structures and strategies, to ensure we can give you our best, always!
See you soon,
f1r3
What a fuckin' lame post... they haz a team and can't release shit meanwhile DPC or other solo devs are pretty much pissing on what these guys doing... gross:sick:

Gee i just saw their patreon earnings... why is this game so popular again?!
 

Sony676

Active Member
Mar 14, 2021
941
1,281
What a fuckin' lame post... they haz a team and can't release shit meanwhile DPC or other solo devs are pretty much pissing on what these guys doing... gross:sick:

Gee i just saw their patreon earnings... why is this game so popular again?!
DPC? The guy that started out great with regular and awesome updates, became one of the biggest in the game (surely rich by now), decides to keep everything to himself instead of hiring people? We're breaking the 1 year barrier this time, no new version this year and tbh the last two versions have been a huge disappointment with all that madame bullshit.

And tbh: When it comes to animations Fresh Women definetly evolved faster than Badik. I'm not talking about the writing/story progress etc. But when it comes to animations Badik definetly lost his top spot imo. There are already a few games that stepped up and look better.
 

Sony676

Active Member
Mar 14, 2021
941
1,281
Yeah cuz we can see what good having a team does with this game...
Never said that they could not improve in how they're doing things but you were praising DPC like he is the best to ever do it. He surely was and he earned his spot and subs in the beginning when he reinvented this genre by telling a great story and delivering top notch animations when most of the games looked like trash. But for the past couple of years he did not re-invent anything. If you wanna praise devs then maybe go with the ones that are smaller and still do VERY hard work with regular updates. I could name a few but that's the wrong place here.

But still: Never said OppaiMan is doing things perfectly but DPC also is no longer the best to do it (especially HOW he does it...).
 
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WildMaradona

New Member
Jan 25, 2022
5
3
I don't get why people here always give this dev so much shit. They deliver quality work frequently, and are always adding new tech to their games. Story is kinda meh but their animation is top-notch, ngl.


Never said that they could not improve in how they're doing things but you were praising DPC like he is the best to ever do it. He surely was and he earned his spot and subs in the beginning when he reinvented this genre by telling a great story and delivering top notch animations when most of the games looked like trash. But for the past couple of years he did not re-invent anything. If you wanna praise devs then maybe go with the ones that are smaller and still do VERY hard work with regular updates. I could name a few but that's the wrong place here.

But still: Never said OppaiMan is doing things perfectly but DPC also is no longer the best to do it (especially HOW he does it...).
Could you recommend me some of these games? I'm curious to know who else is doing great animations.
 
4.40 star(s) 559 Votes