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Maviarab

Doing Mafia Helmet Things....
Donor
Jul 12, 2020
14,400
35,677
997
Guess is just going to be me....but so glad I play with the sound off...the VA really isn't that good...far too cartoonish...waste of resources imo.

As for eveything else, very fun VN, great renders and anims and the story is interesting. At first thought the MC was just a complete dumb ass but then I think he written purposefully like that to bounce off every other weird character. All in all good stuff, look forward to seeing where it goes.
 
Last edited:

ashitanojoe

Engaged Member
Oct 20, 2019
2,076
10,320
718


Status Update: Season 2 Episode 2 Part 1 Release Date!

6846890_07-10-2023-12-21-15-793_LaunchDate copy.png

Hello, my dear FreshMen!

We've got great news for you today!

FreshWomen Season 2 Episode 2 Part 1 will come out on Friday, October 27th!

We're very, very excited as this episode has A LOT of new stuff! It will launch with Voice Acting, Sexy Sounds, HD Maps, and a Sex Scene absolutely PACKED with animations! I can't wait to hear your thoughts about it!

An Alpha Version was released today, and is being tested by our Alpha Testers. As we put a lot of new stuff into the game, we're expecting some fixes, but everything will be ready for the big launch. This Alpha Version has a lot of animations still in preview, and a few minor bugs, but it is stable enough for us to get feedbacks and find new bugs.

The days before launch are always exciting. Doing final fixes, adjusting lines, polishing renders, and making sure everything is up to the standard you deserve. Our hearts are overflowing with joy. We've been working hard over the past few months, and soon it'll be time to show you everything!

As I played the episode these last few days, I could see the dedication of each team member. The clear evolution, the challenges we conquered. It amazes me how much we grew in a few months, and I can't help but wonder where we'll be in the future. Great things are coming. I can feel it. And I can't wait to share them all with you!

Thank you so much for being with us on this journey. Your support and encouragement means the world to us, and allows us to fulfill our dream of creating excellent games! We honestly couldn't be more grateful!

See you soon,

f1r3
 

DeliteDouche

Active Member
Nov 26, 2021
605
901
217
...a Sex Scene absolutely PACKED with animations!
Thanks for posting the update. I'm happy they got life changing money, but it is a little frustrating for a six month update for one scene, which I am assuming is Gabby's scene. I'll be holding off unless it is relatively cheap for past patrons.
 
  • Haha
Reactions: homejorz

homejorz

Well-Known Member
Apr 12, 2020
1,468
1,808
328


Status Update: Season 2 Episode 2 Part 1 Release Date!

View attachment 2986464

Hello, my dear FreshMen!

We've got great news for you today!

FreshWomen Season 2 Episode 2 Part 1 will come out on Friday, October 27th!

We're very, very excited as this episode has A LOT of new stuff! It will launch with Voice Acting, Sexy Sounds, HD Maps, and a Sex Scene absolutely PACKED with animations! I can't wait to hear your thoughts about it!

An Alpha Version was released today, and is being tested by our Alpha Testers. As we put a lot of new stuff into the game, we're expecting some fixes, but everything will be ready for the big launch. This Alpha Version has a lot of animations still in preview, and a few minor bugs, but it is stable enough for us to get feedbacks and find new bugs.

The days before launch are always exciting. Doing final fixes, adjusting lines, polishing renders, and making sure everything is up to the standard you deserve. Our hearts are overflowing with joy. We've been working hard over the past few months, and soon it'll be time to show you everything!

As I played the episode these last few days, I could see the dedication of each team member. The clear evolution, the challenges we conquered. It amazes me how much we grew in a few months, and I can't help but wonder where we'll be in the future. Great things are coming. I can feel it. And I can't wait to share them all with you!

Thank you so much for being with us on this journey. Your support and encouragement means the world to us, and allows us to fulfill our dream of creating excellent games! We honestly couldn't be more grateful!

See you soon,

f1r3
Bells and whistles and no substance at all. 6 month wait to
 

lipe2410

Forum Fanatic
Dec 23, 2018
5,363
20,803
853
>Be a game developer
>Make millions with your game on Steam (plus patreon, itch)
>Hire a shitton of people and build a game studio
>Brag endless about how all this is awesome and how everything will be faster and better
>But in the end, be even less productive and release less content than solo game developers and/or duo game developers
>And try sugarcoating/disguise all this flop making posts full of bullshit about "start-up mentality" and entrepreneur/coach clichés

Simply Oppai-man :KEK:
 

wildride69

Engaged Member
Jan 5, 2023
2,487
7,008
636
>Make millions with your game on Steam (plus patreon, itch)
>Hire a shitton of people and build a game studio


Simply Oppai-man :KEK:
Where can I find this games financial situation and how many millions they made? Where is the game studio located and how many people did he hire to build a game studio. Sources please I would like to follow your research.

There Patreon seems to be doing very well with a listed monthly input of $18,440/month so I would like to get an idea of how much this game makes.
 

lipe2410

Forum Fanatic
Dec 23, 2018
5,363
20,803
853
Where can I find this games financial situation and how many millions they made? Where is the game studio located and how many people did he hire to build a game studio. Sources please I would like to follow your research.

There Patreon seems to be doing very well with a listed monthly input of $18,440/month so I would like to get an idea of how much this game makes.
You can pretty much search for previous posts in their patreon and/or site where they claimed all that. Like they celebrating they gained 2.5M with steam sells, they announcing they are hiring animators, 3D artists and other posts where they tell how many people are working with them now and so on
 

wildride69

Engaged Member
Jan 5, 2023
2,487
7,008
636
You can pretty much search for previous posts in their patreon and/or site where they claimed all that. Like they celebrating they gained 2.5M with steam sells, they announcing they are hiring animators, 3D artists and other posts where they tell how many people are working with them now and so on
Thanks I am still looking for financials but the FAQ says they have a 15 person team working on this VN o_O jeez.
I had no idea this VN was that successful to support a 15 person team. Now I really want to find their financials.
 
Last edited:

lipe2410

Forum Fanatic
Dec 23, 2018
5,363
20,803
853
Thanks I am still looking for financials but the FAQ says they have a 15 person team working on this VN o_O jeez.
I ad no idea this VN was that successful to support a 15 person team. Now I really want to find their financials.
this site can be helpful. I don’t the the date are 100% accurate but as much as I know the numbers on the site are usually lower than the real numbers. So you can at least have a idea about how much money they make
 
  • Like
Reactions: wildride69

wildride69

Engaged Member
Jan 5, 2023
2,487
7,008
636
this site can be helpful. I don’t the the date are 100% accurate but as much as I know the numbers on the site are usually lower than the real numbers. So you can at least have a idea about how much money they make
SWEET BABY RAYS!


Quick stats as of today
157

active players (83 min ago)
179
active players (24h peak)
96.2%
positive reviews
$4.1m
gross revenue
401k
units sold
6.8 hours
avg play time
5.2 hours
median play time

$4.1 Million estimate for this game! I really need to start cranking out more content for my VN, I had no idea.

Thanks Lipe2410
 

lukas7533

Member
Jul 16, 2023
141
272
149
They boast as much. this coming update is 6 months of work, with a bazillion dollars behind it
I mean as long as the quality is there, I dont have problem with this. The quality is really there, in my personal list borderline S tier.
 

ashitanojoe

Engaged Member
Oct 20, 2019
2,076
10,320
718


The only thing more important than Initiative

This year we had a lot of initiative
We have many projects started and running in parallel:
  • FreshWomen Season 2 and its Partial Episodes
  • Fantasy with its Demo and Prologue
  • Store to sell our own games.
  • Store to sell games from other companies.
All of these projects are very exciting, and we are investing a lot of money to run them all in parallel.
In practice, the company's expenses are exceeding 100 thousand dollars per month.
And there is only one thing more important than all this initiative…

(Intentional white space)

And the only thing more important than initiative is:

THE ABILITY TO COMPLETE PROJECTS

Last week I was thrilled to play Season 2 Episode 2 Part 1, and see it very close to being finished.
Gabby's scene was the best scene I've ever played in the history of all adult games. It is the only one with:
  • Voice Acting
  • Sex Voice
  • Foley
  • 4K renders
  • Sweat
  • Displacement textures with realistic details.
  • Plenty of high-quality animations.
Ensuring all of this works and is carried out by dozens of specialist professionals is a great achievement.
In my opinion, we already have excellent quality, and now we have to focus on improving project completion.
I see 2 obstacles to finishing the episodes more quickly:
  • A person dedicated to taking care of Renpy code and build code.
  • 2 Marketing Managers to sell the games without taking time from the game production team.
The selection of Marketing managers
I've spent a lot of time with marketing candidates and I already see varying performance:
  • Quality of Landing Pages
  • Trailer quality
  • Quality of selected screenshots
  • Quality of banners
  • Quality of marketing campaign configuration
  • Quality of writing in English
  • Quality of data reporting
  • Demonstrate testing various types of ads with different types of phrases.
  • Quality of the relationship with Freelancers
  • Demonstrate voracity for results
One has a high chance of becoming a Store Marketing Manager (ways to bring people from other stores to ours)
The other has a high chance of becoming a Marketing Manager at the Studios (production of trailers, banners, text, sending emails, and focusing on games in various stores)
The synergy between the two managers:
  • If we can bring people directly from the world to our store, OK
  • But sometimes we first have to bring it to third-party stores (Steam and Itch) and…
  • From within these stores, direct people to our store.
  • And our store needs constant testing and adjustments until it has high conversion.
Important: Our store should always offer a little more content than third-party stores.
When the selective process is finished, we'll unlock some of our current bottlenecks and get back to growing.

Cheers,

Oppai-Man
 

ashitanojoe

Engaged Member
Oct 20, 2019
2,076
10,320
718


The only thing more important than Initiative

This year we had a lot of initiative
We have many projects started and running in parallel:
  • FreshWomen Season 2 and its Partial Episodes
  • Fantasy with its Demo and Prologue
  • Store to sell our own games.
  • Store to sell games from other companies.
All of these projects are very exciting, and we are investing a lot of money to run them all in parallel.
In practice, the company's expenses are exceeding 100 thousand dollars per month.
And there is only one thing more important than all this initiative…
(Intentional white space)
And the only thing more important than initiative is:
THE ABILITY TO COMPLETE PROJECTS
Last week I was thrilled to play Season 2 Episode 2 Part 1, and see it very close to being finished.
Gabby's scene was the best scene I've ever played in the history of all adult games. It is the only one with:
  • Voice Acting
  • Sex Voice
  • Foley
  • 4K renders
  • Sweat
  • Displacement textures with realistic details.
  • Plenty of high-quality animations.
Ensuring all of this works and is carried out by dozens of specialist professionals is a great achievement.
In my opinion, we already have excellent quality, and now we have to focus on improving project completion.
I see 2 obstacles to finishing the episodes more quickly:
  • A person dedicated to taking care of Renpy code and build code.
  • 2 Marketing Managers to sell the games without taking time from the game production team.
The selection of Marketing managers
I've spent a lot of time with marketing candidates and I already see varying performance:
  • Quality of Landing Pages
  • Trailer quality
  • Quality of selected screenshots
  • Quality of banners
  • Quality of marketing campaign configuration
  • Quality of writing in English
  • Quality of data reporting
  • Demonstrate testing various types of ads with different types of phrases.
  • Quality of the relationship with Freelancers
  • Demonstrate voracity for results
One has a high chance of becoming a Store Marketing Manager (ways to bring people from other stores to ours)
The other has a high chance of becoming a Marketing Manager at the Studios (production of trailers, banners, text, sending emails, and focusing on games in various stores)
The synergy between the two managers:
  • If we can bring people directly from the world to our store, OK
  • But sometimes we first have to bring it to third-party stores (Steam and Itch) and…
  • From within these stores, direct people to our store.
  • And our store needs constant testing and adjustments until it has high conversion.
Important: Our store should always offer a little more content than third-party stores.
When the selective process is finished, we'll unlock some of our current bottlenecks and get back to growing.

Cheers,

Oppai-Man
The company's expenses are exceeding 100 thousand dollars per month...

2bktwu.jpg
 
4.30 star(s) 587 Votes