TeckXChaos

Member
Feb 15, 2018
279
259
237
Neat game but some of the enemy moves are baffling. For example if the ghost possesses you it then hits itself with masturbation, dealing large amounts of arousal damage to itself instead of you. I feel like it was intended to hit you with that but something is going wrong.
 

rai1810

Member
Nov 2, 2019
184
216
194
Played it online and it does have quite a bit of potential. I'm not sure if there's any difference between winning through damage or arousal (besides the CG which are nicely done). Maybe you get offered better cards if you win through arousal as it is quite a bit harder than doing it through physical damage?

One thing I think I've noticed is that you're not drawing "random" cards. It's like you draw cards in the same order you play them. That means you can get stuck in a loop of being unable to go for an ARO win because your ARO cards are in the same hand every single time, and maybe your opponent also plays their ARO removal at that time.

Other than that, I like the game and the cards. Some say it's not as intuitive but you can hover over cards and see the effects. I think the only ones I didn't see with a pop up are Possess cards and I haven't tried them so I don't know what they do.

It also took me a moment to realize the Orange circle in cards like Flirt indicate how much arousal they cause (red circle is for physical damage, left green cross is to heal your arousal and right cross heals HP) Maybe I'd suggest changing the Arousal heal to a pink cross to make it evident you're not healing HP.
 

kingthe13

Member
Jul 23, 2018
213
301
327
Some cool ideas here. The UI/UX beats 99%+ of lewd games, the gameplay mechanics are a decent foundation, and the parts of the art that are consistent are pretty damn good. That part is a bit rough though. Visual consistency is *not* there, and it kind of takes me out of the whole thing.

I think it's a very good starting point, and it could become a legitimately good game. Looking forward to seeing how it develops.
when it comes down to it if the cards cant be consistent you might swell use real available art like the old slavemaker era games did.
 
May 21, 2023
262
148
180
The game is quite good. Bit more flesh out, and you have a banger. The possession from the green box is good too. Though, it becomes a hard mode and confusing after that section as you're stacked with debuffs.
 

Purple Octopus

New Member
Jan 12, 2026
14
30
13
You guys are aweome! so much good info please keep it coming

... I'm not seeing any of the battlefuck in the preview images...
noted :)
... a little challenging to progress forward as the battles seem to take a really long time and rely almost completely on getting the right RNG cards. There were more than a few times where I kept clicking "End Turn" and I was only able to take defensive actions...
great feedback, thank ye!
...more futanari content. Events with futanari content in it, more enemies being futanari, the MC being turned into a futanari...
...pregnancy content...MC getting pregnant or getting enemies pregnant as a futanari...
Love it! great ideas- this is why i come here! ... er don't read too deep into that
...Visual consistency is *not* there, and it kind of takes me out of the whole thing...
the character consistancy i think is ok (right?) it more like the card art is all over the show atm, oh and the storekeeps kind of look like they are from another universe, likey maybe disney lol... it this what you mean? (please do tell- i am taking notes)
on one hand i though "nice" o the other i don't see "animated" as a tag or genre so nah
do you mean it would be better if the chars were animated?
... for the love of god, rework that "cool sword".
whatever do you mean? that sword is TOTALLY cool and worth it ;D
 

Purple Octopus

New Member
Jan 12, 2026
14
30
13
Thanks everyone who played! keep those comments coming in, it helpful
AND if anyone has ideas for enemies or events im all ears :coffee:

...lack of any tutorial or help screen to indicate what the cards mean hurts a new player jumping in...A lot of the events don't seem to be particularly interactive ... feels a bit sparse now...
Apologies if this sounds negative...
Thank you so much-
...am i the only one ? Trad : Windows protected your PC...
ok, so this one i can't fix im sorry. well i can i fi can pay like $500 a year to code sign my app. if anyone knows of a safe way to build this im all ears. all i can say its not a virus when i upload it and it finally manages to compile... but good life advice is to not trust people from the internet. you could play in browser- or wait until i can distribute the demo via steam :)
...it becomes a hard mode and confusing after that section as you're stacked with debuffs.
great! tbh thats kind of what im going for. the game is intended to be a bit of a parody- so like touching a cursed sword is basically just a big debuff... i think i could signpost it more like "DONT DO IT!" lol, it just makes it more funny when you do (btw i totally would pull the sword to see what happens playing a game like this) so it sort of supposed to be a bit of a troll. trying to give you a taste of what i want in the finished product- lots of "well ... that was a dumb idea" moments :D
...some of the enemy moves are baffling. For example if the ghost possesses you it then hits itself with masturbation, dealing large amounts of arousal damage to itself instead of you...
i did this to balance it a bit, but it might be a bit too much 'on the nose' - like the act one enemeies are supposed to be a bit dumb and easy- but your right with all the other bugs it might read like something went wrong rather than the enmy is an idiot!
...I'm not sure if there's any difference between winning through damage or arousal...
...you're not drawing "random" cards. It's like you draw cards in the same order you play them...
...took me a moment to realize the Orange circle in cards like Flirt indicate how much arousal they cause ...
EXTREMELY helpful feedback cheers.
i do want to develop the 'feel' of playing HP vs Aro so they are distinct and slowly lock you in and out of playstyles.
the random thing i never picked up on this but your right!! i need to change the shuffle algo
the coding orange should be pink, i'll fix that up. onboarding will obviously help a LOT too- im planning an optional prelude tutorial act
...do other builds outside of paladin^^...
whats wrong with being a rigtious chaste maiden of light?! jk- i hear ya
 
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Purple Octopus

New Member
Jan 12, 2026
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Kinda curious, what is the transformation content?
you get turned to a ghoul for a bit... it might have been a bit OTT to add the tag actually- but in the full game i want to do more TF stuff. its another one thats ... in my kink library

was thinking what an interesting TF might be. contrast is good, the MC is strong and agile, so maybe something that is like weak and fat (maybe ugly?) maybe like a fat little hairy goblin might be funny! perhaps like a body swap boss... hmmm :unsure:
 

Jaster42

Newbie
Feb 14, 2018
61
127
268
Giving this a few runs, some thoughts;

Overall core has a lot of potental, and works fine. There's some issuing with wording and display (The daze effect for example is either misleading or coded wrong).

The UI could use some work (there's no need to display gold during combat, MP / Health should have a number on their respective icons), but nothing that couldn't be fixed.

Currnetly the biggest stumbling blocks the game has is the start to boss is very short, the lack of feedback (i.e the total lack of sound, card FX, etc), as well as extremely simple optimization routes to deck building. For example, the Paladin Trainer offering +10 Health vs +1 per turn card draw (or +1 Mana) is a hands down no brainer. Additional actions per turn will always trump HP and it's not even close. You could even reduce the card draw to a 50% chance and it's still going to generally outstrip +10 Health (or even 20 health).

The idea of shifting enemies is intresting (i.e after their first arousal bar, their art and cards shift), however, the player is actively discouraged from splitting, they only ever want to focus on damage or focus on arousal, this is a core gameplay that needs a remedy. Either by having undercost cards that split focus, or a bonus for swapping (or leaning into this focus idea, and having enemies respond to this, gaining abilities if their health drops to low, or hugely punishing one form of focused attacks).
 

Purple Octopus

New Member
Jan 12, 2026
14
30
13
Giving this a few runs, some thoughts...
thanks for your time on it and the feedback gold

wording - thx i need to do a careful pass of the wording as i kept chinging it during dev and may have forgot to ensure its all explained and working as it is explained.

sound- coming soon deliberatly deprioritised for now

paladin trainer - yeah good point, i kinda always choose the draw or MP when playing .. i just copied LewdTheMoon's game i need to balance it out i think the HP/ARO increase never 'feels' valuble even if mathmatically it actually is- this might also shift over many acts eg. draw and MP may later be more delivered via cards and you might want surviviability. i'll assess after i think- its not going to stay like this tho i think.

splitting - i get the sense from other feedbacki got this will be the one to really try and nail in the game. i think it should feel fun to play to the situation- i dont want to reward the player for getting really got at a simple trick- i want to reward smart players who learn how to counter enemy types, and make it feel fun when your deck has been carefully stacked to have answers to many problems!
 

Ronia

Member
Sep 12, 2018
332
602
304
the character consistancy i think is ok (right?) it more like the card art is all over the show atm, oh and the storekeeps kind of look like they are from another universe, likey maybe disney lol... it this what you mean? (please do tell- i am taking notes)
Spot on, that is exactly what I attempted to say. Looking back, I could definitely have been clearer.
 
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Boomshockalocka

New Member
Aug 6, 2018
10
3
127
I'm liking it, but I've noticed a bug... Whenever I get possessed by a Lost Soul, the "Masturbate" is used by the lost soul, and impacts them.
So, I keep getting possessed, and winning immediately as the Lost Soul makes itself orgasm after possessing me. This doesn't seem like intentional game design
 

boelcra

Newbie
Aug 29, 2022
24
4
152
Thanks everyone who played! keep those comments coming in, it helpful
AND if anyone has ideas for enemies or events im all ears :coffee:


Thank you so much-

ok, so this one i can't fix im sorry. well i can i fi can pay like $500 a year to code sign my app. if anyone knows of a safe way to build this im all ears. all i can say its not a virus when i upload it and it finally manages to compile... but good life advice is to not trust people from the internet. you could play in browser- or wait until i can distribute the demo via steam :)

great! tbh thats kind of what im going for. the game is intended to be a bit of a parody- so like touching a cursed sword is basically just a big debuff... i think i could signpost it more like "DONT DO IT!" lol, it just makes it more funny when you do (btw i totally would pull the sword to see what happens playing a game like this) so it sort of supposed to be a bit of a troll. trying to give you a taste of what i want in the finished product- lots of "well ... that was a dumb idea" moments :D

i did this to balance it a bit, but it might be a bit too much 'on the nose' - like the act one enemeies are supposed to be a bit dumb and easy- but your right with all the other bugs it might read like something went wrong rather than the enmy is an idiot!

EXTREMELY helpful feedback cheers.
i do want to develop the 'feel' of playing HP vs Aro so they are distinct and slowly lock you in and out of playstyles.
the random thing i never picked up on this but your right!! i need to change the shuffle algo
the coding orange should be pink, i'll fix that up. onboarding will obviously help a LOT too- im planning an optional prelude tutorial act

whats wrong with being a rigtious chaste maiden of light?! jk- i hear ya
hahaha fair enough
 

JJ993

Newbie
Jan 26, 2018
15
39
174
Extremely promising start/great alpha. I really enjoyed the gameplay and art - I am assuming that you plan on adding actual battlefuck/defeat CGs in the future rather than just changing clothing/expressions? I also couldn't see any images associated with e.g. the Totally Cool Sword event other than one image with her hands on some fat guys chest (virginity then shows as lost), the scene with the prostitutes just shows a black screen saying 'femdom scene'.

In terms of ideas...Werewolves or vampires could fit with the current crypt theme? Mimic chest with tentacles as a possible trap? I am guessing that future levels will involve different environs but a forest level could include goblins/orcs/beastmen/bandits/gnolls/trolls etc. Maybe a broken down wagon that if you approach to investigate results in a scene with some bandits laying in wait?

Adding in a way to keep track of how lewd/chaste she is, number of times fucked etc could also be cool? I am also on board with pregnancy personally but I know some people aren't keen.
 

yuy669

Member
Aug 24, 2024
409
200
172
You guys are aweome! so much good info please keep it coming


noted :)

great feedback, thank ye!

Love it! great ideas- this is why i come here! ... er don't read too deep into that

the character consistancy i think is ok (right?) it more like the card art is all over the show atm, oh and the storekeeps kind of look like they are from another universe, likey maybe disney lol... it this what you mean? (please do tell- i am taking notes)

do you mean it would be better if the chars were animated?

whatever do you mean? that sword is TOTALLY cool and worth it ;D
sex animations, and not just cards with nudity
 
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