Obviously taste is subjective, but I would argue the game went from focusing on the MC and how his decisions affected those around him, to focusing on Lucien and how the MC measures up to him. The fact that Chapter 10 was bookended with a newly introduced, likable character purely to play up the dramatic irony as she inadvertently falls into Lucien's clutches shows just how big a presence Lucien has become overnight.
I know Neon believes a hero is only as good as his villain, but I think he's taking that metaphor way too literally. Prior to Lucien, the MC was effectively his own villain because of how different the story was depending on whether he broke bad rather than becoming a genuine philanthropist. Now it's about how he deals with our resident supervillain. The fact that Lucien's introduction is so tightly tied into Risa's personal storyline just makes it feel that much more intrusive on what used to be the MC's story.
Personally, I consider this change both discordant with the early game and and entirely unwelcome. You and many other disagree, which is certainly your prerogative. But that doesn't invalidate our reasoning for disliking the change.
I don't see the focus having shifted. You're still obviously making moral decisions about the LIs (and others, but mainly the LIs), that hasn't changed. The only thing that's happened is the plot has gotten more complexity and depth. Have to keep in mind that the amount of time it takes to make the game is a LOT longer than the amount of time it takes to play. The amount of content so far, while very impressive, is something a player could easily get through in 1-2 days. How would that feel to the player? It would feel like things are just getting started, almost like a... narrative setup or something.

But for all of us, who have been playing it in chunks for months if not years, it can be deceiving and
feel like we've already established everything that the game will or should entail. I think that's actually the main issue going on with regulars here that perceive a big (unwelcome) shift, just my two cents.
Anyways, personally, I like seeing guys duke it out, especially bad guys which is what I'm looking forward to on the dark route. Is it something I'd ask for in my VN? Personally, no, mostly because I play them for hanky panky more than a narrative experience. But, having said that, this game has really surprised me how receptive I am to a compelling story even if I'm trying to jerk my gherkin. And I think the game does a very, very good job of not getting in the way of that kind of player. Most other games that try to pull it off tend to get really annoying really fast, for whatever reason; pacing, dialogue, overuse of tropes, shit characters, boring scenes, and so on. I'm glad this one has avoided that so far.
I realize others disagree, but that's not what I'm pushing back on; if you're going to say the game is objectively flawed without offering a solid reason, or if you're going to make claims that just aren't true, like that the game isn't foreshadowing, then the argument is already invalidated and just waiting for someone to point it out. I mean, we've all done it; I'm all too aware of my own poor arguments I've made over the years

and I'm all too aware of the people that have pointed it out.. sometimes really rudely.
