- Mar 20, 2019
- 1,253
- 15,285
I will say.. I try to write/code the game more to allow people to play how they want, rather than necessarily min/maxing stats and stuff. Usually, just doing that will lead you to some different "grey" outcomes that fit your playstyle.I mean yes, in a way you're correct about forked being good. It's fun to discover new things in a new playthrough. But then it's only ever two options. One bad guy, one good guy option. And only picking bad guy option doesn't lead to all bad guy scenes, and sometimes dead ends. So at some point you're just loading previous saves and press ctrl to try out different patterns hoping for the best, which is also.. suboptimal as a player.
I always point to Gabby's semi-hidden "gaslit" path, where you come on her face in the boutique changing room without her permission. If she's totally smitten with you because you've chosen all the right options for her, she gets into it and is happy to let you do it. If you missed a few options, she gets upset at you, and you can either apologize, or double down and gaslight her into believing that's what you expect out of a serious relationship. That doesn't change much right now, but there are a few dialogue options that hint your affection for her is more of a possessive/unhealthy one, than the pure love path.
I think the fun of doing a serial story is that nobody can really predict what certain choices will mean, in the longterm. Like, if you pass up the titjob from Britt, she's a little put off and confused, but ultimately is more affectionate with you when she leaves, than if you went the other route. So like, maybe some delayed gratification now, means more reward later. So it's not necessarily that a scene dead-ends, it's just that it's going to pick up somewhere later, with different consequences.