Deleted member 313508

Active Member
Dec 1, 2017
519
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im so indecisive when it comes to picking a favorite, they're all great in their own way. they have more depth than the usual, they aren't overly cliche, and there are lots of charming subtleties sprinkled in; like when Pepper reveals her softer, caretaker side and nurses MC's bruise, I bet she's the tough 'big sis' of her siblings that tries to keep them out of danger. this game doesn't throw those moments to the side in exchange for more detached sex stuff, or like boring exposition or w/e.
Viola is #1.
 
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NeegNog

Member
Jul 21, 2021
156
263
Did someone tried the demo and can give us a return?
im sure it would be in good quality even if the animations are not the best thing and there isnt much variery in the sex scenes...the choice of the girls --looks or personality-- is good also the story...so if you played previous versions expect pretty much the same stuff...
 

Dogorti

Engaged Member
Jan 23, 2021
2,844
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What're your top ones then? Cause I see you posting on a lot of the games I like, so I figure your opinion is knowledgeable lol
The ones I don't post are the ones I don't like lol. But if you want, you can write to me privately and I'll tell you some names, saying it here is off topic.
 

With The

Active Member
Jul 25, 2021
525
615
im sure it would be in good quality even if the animations are not the best thing and there isnt much variery in the sex scenes...the choice of the girls --looks or personality-- is good also the story...so if you played previous versions expect pretty much the same stuff...
the reason we feel so short because theres so many path the game had, thats why if we only play 1 path the game update feel so short.
 
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NeegNog

Member
Jul 21, 2021
156
263
the reason we feel so short because theres so many path the game had, thats why if we only play 1 path the game update feel so short.
wish the dev focuses on playtime rather then to focus on the 4 months deadline...he should hit 1 hour gameplay in each release in my opinion...since lets assume the game has 10 releases (from 0.1 ----> 1.0) thats a total of 10 hour gameplay which is a rich content and story game in my view...and sure there is many paths a player can take but the playtime is also important you cant cut elements for the "good guy" path for exemple without adding others to it,there must be a balance to things and each path should have nearly the same playtime.....isnt it reasonable ? :unsure:
 

With The

Active Member
Jul 25, 2021
525
615
wish the dev focuses on playtime rather then to focus on the 4 months deadline...he should hit 1 hour gameplay in each release in my opinion...since lets assume the game has 10 releases (from 0.1 ----> 1.0) thats a total of 10 hour gameplay which is a rich content and story game in my view...and sure there is many paths a player can take but the playtime is also important you cant cut elements for the "good guy" path for exemple without adding others to it,there must be a balance to things and each path should have nearly the same playtime.....isnt it reasonable ? :unsure:
tbh i'm not fan vn with multiple path, also dev lock the choice if we already on 1 path but the game is good so i'm gonna play anyway.
 

NeegNog

Member
Jul 21, 2021
156
263
How do even measure this "playtime"?

This is a highly subjective metric so i call this bullshit.
** Elduriel If you think about it, you're still finishing faster than the average player (deadline or playtime) because you're reading words faster. :unsure: and the 1 hour was just an exemple...
**You can use renpy's auto-forward feature as the basis for it, or as Dogorti mentioned, each render will be considered 5 seconds for example. I'm sure you can come up with a good measurement. Ultimately, the idea is that the game won't be released until the dev is satisfied with it and the playtime mark is reached for each path by itself.
 
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