- Aug 3, 2018
- 1,445
- 2,202
I mean, on some saves she endures....a lot. But I'm guessing you meant endearing.....sweet and enduring....
I mean, on some saves she endures....a lot. But I'm guessing you meant endearing.....sweet and enduring....
yes the very dark one , pretty cool scene...but he ends up being molested financially by herIs pepper bondage dark path?
Consent is the line, I guess.Not going to trivialize, but is it still rape if he pays her, or ‚just‘ prostitution? Where’s the line?
If she didn't consent its still rape regardless of whether or not she accepted the moneyNot going to trivialize, but is it still rape if he pays her, or ‚just‘ prostitution? Where’s the line?
Agree.Oh, Guy WILL face the consequences of his actions. Count on it.
You want GPU VRAM....and cuda cores...lotta cuda cores...only things that matter. (so yes, some last gen cards can actually perform better than some current gen GPU's). Running out of VRAM will cause Daz to switch to your CPU...you never, ever want this.NeonGhosts random question but what GPU(s) do you use for rendering?
I'm just starting with rendering but daz seems like an incredibly unoptimized and archaic, at least in its interface + the preview tech that eats vram for breakfast, resource hog.
Well, also need to understand what does what too. VRAM allows you to render said scene, the cuda's determine how quickly (putting Daz into simplistic terms).ideally you would want 24 gigs of vram, with that you can do decent renders. Even that is sometimes too little, depending how you set up a scene. You can get away with less (many devs do) but then you have to compromise on stuff. So as Maviarab said, if you get yourself a 3090ti, that will do you better than say a 4080 which only has 16 gigs.
Others such as? Daz is not a renderer per-se, no more than Blender is. Octane is a render program but you still need toc reate the scene. The end result is you can render out an image from your built scene. Blender though has a far, far higher learning curve than Daz if you have never used either where as Daz has literally hundreds of thousands of pre-made, ready to use assets.I have zero knowledge and experience, but I've wondered why more devs don't use other renderers that I've heard are more efficient. Is it just daz assets aren't easily exported or something? Or just everyone's used to daz3d? Or other engines aren't as straightforward at rendering scenes or something?
Yeah, I'm wondering what can be done with 16 gigs. 3090ti's are still pretty expensive and in my country you really dont want these 400W beasts cooking you alive 6 months of the year. Ada is so much more efficient its not even funny.You want GPU VRAM....and cuda cores...lotta cuda cores...only things that matter. (so yes, some last gen cards can actually perform better than some current gen GPU's). Running out of VRAM will cause Daz to switch to your CPU...you never, ever want this.
Scene memory all comes down to polygons...more of those, more VRAM you require.
8GB 3060 Ti. You have to be creative with the VRAM, but it's entirely possible to create good work without a beast of a machine.NeonGhosts random question but what GPU(s) do you use for rendering?
I'm just starting with rendering but daz seems like an incredibly unoptimized and archaic, at least in its interface + the preview tech that eats vram for breakfast, resource hog.
Yeah I meant Blender and UE. I guess we already answered it then, daz is easier to use and has pre-made assets.Others such as? Daz is not a renderer per-se, no more than Blender is. Octane is a render program but you still need toc reate the scene. The end result is you can render out an image from your built scene. Blender though has a far, far higher learning curve than Daz if you have never used either where as Daz has literally hundreds of thousands of pre-made, ready to use assets.
Happens often aye with a complicated scene, especially with the newer Genesis figures, ploygon count on some of them is insane. I would say it is actually quicker to render 5 images and then merge then in post. Much like changing outfits with polls...just make everything else in the scene 'invisible' so Daz not counting it towards the scene memory and just re-render the character. Lot of Devs do that with their whole VN (Togs with The Roommate is a good example of that).I've seen some VNs where dev had to render the models individually and then paste them into the same image with PS.
thanks for the reply! the fact that you can make so many nice renders with just 8gb is very inspiring. I assume you're using gen8 assets right? gen9/10 seems to require a lot of vram.8GB 3060 Ti. You have to be creative with the VRAM, but it's entirely possible to create good work without a beast of a machine.