I understand what you're saying, and I agree that FiN is much higher quality than the average game on this site. For me it's the best one I've played, but that's easily debatable (especially since I've played far from all of them).
Now, in my opinion the problem is just that. If you want to write a good choral story, you have to weave a lot of plots together. That's complex, and it's very easy to get loose ends that unravel the whole thing. To avoid that, you have to be very careful. And that burns, and it takes time and planning. This is being developed by one person, not a team. And obviously development is becoming more and more complex. I'm not saying that will happen, but my fear is that the developer will end up burned out. This is a hobby, not a job, and it's easy to quit if you get to the point where the knots are too complex. Quit, or just ignore the loose ends or look for shortcuts.
If NeonGhosts manages to pull this off and see the story through to the end, great. Thumbs up. But we have to be aware that a great story doesn't need to be choral. Bergman's Persona is an excellent story told with just 4 or 5 characters. And we also have to be aware that the development of this game is going to be more complex, and exponentially so. What costs you 5 today, will cost you 25 tomorrow. And the day after, 625. The developer has already announced that it will make shorter chapters, which is a good idea. But I'll bet you anything that those shorter chapters will take the same time as this one sooner rather than later.
This isn't being a doomsayer, it's just saying my honest opinion. Which isn't very important now. The number of characters is already there, and it can hardly be reduced without it being a botched job. So the only thing left is to continue enjoying this great story while it lasts. Hopefully until the end.
I get where you guys are coming from too, at least the ones who put it politely and are already fans. I'm mostly bitching into the abyss to the randos chiming in with the complaint, usually with an attitude and usually with no idea about the dev's plans or process, when the dev and others have stated several times that it's staying the way it is. I guess I'm just making pointless wishes here, but I wish more people would keep negative stank opinions to themselves and focus more on positivity and encouraging the dev. If they have a criticism, at least put it politely. But that's the internet, that isn't ever going to change
I'm pretty confident in the game's progress, though. The fact that it's (actually) well-written and seems to be well-loved, I think that's a big boon for the dev and keeps them interested in working on it. Other games frankly (exceptions here and there), even the ones that many others love, I don't get the appeal personally.. they just feel like mediocre games at least compared to FiN, albeit with great renders. I don't follow enough games to know what the pattern usually is for their demise, but this game's updates remain regular and of utmost quality; in fact, seems to get better and better as it goes along. All of this combined with the fact that the dev has laid out their plans on how to keep things from getting too crazy, i.e. soon time jumps will make sense story-wise and ero scenes can get shorter while certain routes can start to tamp down, as well as self-awareness for how long this game may take to make (5 more years? more? w/e) makes me feel pretty reassured. Obviously nobody knows, but we can at least just enjoy the ride while it lasts.
This game was surprisingly really good. I initially went for as dark of a route as possible but quickly regretted it because ngl, it felt too brutal and none of the girls actually deserved it. Instead I went for a more middle of the road type of playthrough.
One thing though, I have no clue if my playthrough would be good for a possible harem ending because the dev has said the romance route won't get that, corruption/dark apparently will?
I might have picked too many nice options with certain girls for that to be possible, I don't know if I've locked myself out of a possible harem ending because of it.
I think the dev said that the 'harem' in those routes is more like 'harem-lite'; basically, the dark route is pretty self-explanatory, it's just brute force and fear tactics to get the LIs to do what you want; and the corruption route is (usually) you just paying the LIs to get what you want. Keep in mind that none of that necessarily implies having sex with bunches of them
at the same time in like an orgy or something, just that you can continue having relations with them without losing access to others like you would with a romantic relationship or what have you.
So, if I had to guess, I think you're probably safe because the dev usually gives quite a lot of freedom to shift routes with LIs at different points as the game moves forward, and they're usually pretty well-advertised to the player. If you're not on a LI's dark route, which should be obvious, and not her romance route, which again should be obvious, but you're still having sex with her, you're probably on her corruption route, especially if you're paying her. I think he mentioned a friends with benefits route for some/all of the LIs, so that might be another form of 'harem-lite'. It's complicated, I know, but honestly quite simple in actual play-through. Romance, in my experience, is the hardest route to get on, especially early; the rest are pretty straight-forward.
It'll be a bit. I plan for Isabella and Tessa to be a little more in-focus in Season 2, as Evil Guy continues to grow more unhinged, or Good Guy becomes more steadfast in his opposition to the malign forces around him. But here, have some old Tessa renders.
View attachment 4259005
View attachment 4259006
View attachment 4259007
That is
super weird. That variable's been in the script since Chapter 3, including the control variable. There
was an early version of Chapter 3 that was published without the full Viola scene, which means that control variable wouldn't have been in there. Might be a lingering effect of an old, old save? I'll add a default version of the variable to today's Beta release, since it won't hurt anything. Until then, you can either add the variable yourself to the script with "$ vihumiliation = 0" added to the list at the beginning of Chapter 10, or start back at the end of Chapter 2 (when Nicki returns) and Ctrl+Skip your way to the present.
But, the vihumiliation error should have triggered during Viola's car ride home with Ashe, too. So, if you didn't get that error while playing the Ashe date chapter, you probably have some save files that have all the necessary variables.
They basically affect MC's mentality, and the options he has available to him. An MC with a higher dark rating is generally more cynical, misogynistic, and cruel. Even if you're on a character's good path, an MC with a high dark score may frame certain situations more negatively than one who's generally more of an optimist.
Damn, that's such a good character model! Probably my favorite actually haha, how unfortunate for me. When this game's finished, I bet super fans *cough* would love to hear about what the original ideas were and how they changed.