PHIL101-YYouPPHard
Well-Known Member
- Jan 11, 2022
- 1,208
- 2,601
- 386
I do see your point, even though I'm personally not convinced tbh.Well, actually yes, and this is an amazing analogy. It didn't happen to me, but i know a lot of people who skipped the "boring POVs" of ASoIaF. I don't know how they kept pace with the story but i know they did.
And this is an amazing analogy because Friends in Need is suffering from the very same situation.
It's only normal that players, even more than Martin's readers, being this a waifus porn game, have their favored characters and their characters they like less or not at all. And of course every sequence about that LI they don't like is the "boring POV" to them. And it's pretty much unavoidable in a game with a solid narrative like this one. Other games get around this problem just setting the narration like "opt. A, this sequence plays, opt. B, it doesn't, but the story goes on the same anyway", but i don't think this can be applied to Friends in Need.
Please understand that we might like to fight and be jerks here, but we are, by the end of the day, just providing feedbacks. If it's a common occourrence that players complain about 'to much time on character X and too little on character Y' maybe there actually is some perceived issue.
Personally, by my point of view, and i'm by no mean a prefessional storyteller, i think the problem is there are too many characters and LIs to begin with. As i mentioned, and having been a software developed and a university graduated in computer science myself i have an idea, forking means exponential. The more you have mutually exclusive events, the more paths you need to keep writing and developing short of later killing/merging branches.
That's why i hypothesized that, at a certain point, the game will need to be rationalizied, meaning that you will need to choose which plot to carry on and which to close or drop and whether to sideline and demote some less popular LIs (and of course there will be tears and gnashing of teeth).
Again, it's just feedbacks and good spirited recommendations.
I know this is outside of what was being discussed, but aside from the story reasons that Neon's already discussed, I think it's important to remember the other benefits of a large LI count; for example, audience capture (and the business from it). I kinda feel like the diverse number of LIs is a big part of what gave this game its popularity. I'm no expert certainly, but the way I see it is this: whoever was captivated even by a single LI might be willing to play, spread the word, and/or pay, even if only when their favorite LI is coming up in an update (or two). And then you multiply that by all the LIs. And then you consider that a portion of those players might be willing to play, spread the word, and/or pay even outside of their favorite LI coming up. That's a good business decision imo.
I personally wonder if Martin decided that his story & setting was so big, that not including more Houses, more regions, more characters, to take part in what's clearly going to be a HUGE, HUGE event in Westeros... would make his story feel so much smaller, less fully realized, and would probably be something he would regret as an author later.I've said before that I do not question your work ethic and I stand by that. The rate at which you produce not only content, but high quality content, is fantastic. The question is, as you say, about the big picture, and personally I don't find your Storm of Swords analogy all that reassuring. There's a lot to be gained by having a broad focus and big vibrant world, no question. I can't help but notice, however, that by tinkering with his basic storyline to add lots of extra content for side characters, Martin created such a tangled mess that he's spent over a decade trying to sort things out and there's no end in sight. Frankly it seems unlikely he'll ever finish the series.
I don't want that to happen to this game. So if I seem to be complaining about you or your work, please understand it is never meant as a slight. This game has nearly limitless potential, but we're all only mortal. IMHO, sometimes seeing the big picture means cutting a little of the potential short so you can actually capitalize on the rest.
Yeah, maybe not the best analogy for reassurance to some people "Martin's taking fucking forever, he'll never finish", the understanding being that "Neon's taking fucking forever, he'll never finish". But, let's not forget: ASoIAF is a masterpiece.. and it's a masterpiece because GRRM is doing all the torturous legwork to ensure it. And even more importantly: Neon isn't GRRM, and FIN isn't ASoIAF; two different authors, two completely, vastly different works (mediums, even). We're not going to be waiting a decade for a porn VN release to come out, I don't think.. lol. Highly doubtful the whole game will take that long, too, even given its character size. If it does, then I'll scooch over to ya'lls side.