To be more specific, a
partial demo is coming soon. Not the full, complete chapter beta. I was going to get it out before the end of August, but I realized that if I'm going to have people test the demo, it'd be better to include the three new scenes I made. There's a lot of variable-dependent scene jumps, and I want to make sure they all work properly. So, with two out of the three scenes finished, I just need to do the last one, and then a couple renders to bridge the jumps, and the demo should be ready.
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Unfortunately, I got sick this week, as I alluded to in my Dev Update. A sore throat turned into exhaustion, fever, and a gallon of snot draining out of my head, all of which slowed me down. But, I'm doing much better now, and trying to make up for lost time. To that end, I copied my whole Daz library over onto my laptop, so I can pose renders while I'm away from my desktop. Hoping that'll help me edge out an extra 15-20 renders a day.