Probably because Fuckerman is not just the flagship title, but also the main character, while Fuckergirl is more of a sidekick. That doesn’t rule out the possibility of her getting a solo game, but it’s just not very likely. For comparison, Bambook did make two games based on Fallout Girl, but the last one came out about three years ago. The only thing that might convince him is if there's a lot of support but it's still not guranteed yet as well.Why doesn't he just make a fuckergirl game with futa already its the best animations of the new game
Honestly, I would’ve preferred if he made version 0.1 with only a male main character, and version 0.2 with only a female main character, same map, same girls. That way, each version feels more focused and consistent.Why doesn't he just make a fuckergirl game with futa already its the best animations of the new game
It will probably take him more work overall but it is a good idea nonetheless.Honestly, I would’ve preferred if he made version 0.1 with only a male main character, and version 0.2 with only a female main character, same map, same girls. That way, each version feels more focused and consistent.
It depends how he's animating things. If he's using Spine (like those galaxy assets suggest) that actually may be less work because he could mostly reuse everything except the bodies and just swap skins on the same rigs.It will probably take him more work overall but it is a good idea nonetheless.
He's using Paper2d. I think he draws the frames by hand and bakes them in to Paper2d so it's a lot of work which might explain why the Ice Cream Lady from Sunset Bitch is back in Cunniversity but has a different name. The exceptions are for some minor scenes like with Marika floating, where he animates it in Unreal and Deep Space because the sprite sheets in deep space are very different compared to the normal sprite sheets in other games.It depends how he's animating things. If he's using Spine (like those galaxy assets suggest) that actually may be less work because he could mostly reuse everything except the bodies and just swap skins on the same rigs.
I'm still not sure if he's key framing animations by hand or rendering out frames from Spine. Maybe both.
What version are you running the game on? I did read that the game (and his other games) might not work in some versions.Damn, android keeps crashing for me
Android 14, his past ones worked fine but this one just kills itselfWhat version are you running the game on? I did read that the game (and his other games) might not work in some versions.
The latest game that had any form of monster girl content is Halloween.Is there Any NEW Furry or Monster girl content made from Fuckerman? The last thing I remember is the Reindeer Christmas game.
Yeah, I know he did that before in other games he made a while ago, months ago. What I meant is, if you play as male, then all the girls are just female (non-futa), and if you play as female, then those same girls are all futas. Same map, same game, just different version. Keeps both routes consistent without mixing the two.It will probably take him more work overall but it is a good idea nonetheless.
Paper2D is just Unreal's way of rendering 2D sprites / frames - it doesn't tell us what he's using to create them.He's using Paper2d. I think he draws the frames by hand and bakes them in to Paper2d so it's a lot of work which might explain why the Ice Cream Lady from Sunset Bitch is back in Cunniversity but has a different name. The exceptions are for some minor scenes like with Marika floating, where he animates it in Unreal and Deep Space because the sprite sheets in deep space are very different compared to the normal sprite sheets in other games.
Most of Bambook’s games use hand-drawn animations. That means each frame of movement is drawn out like a flipbook and then exported into a sprite sheet. When you look at the files, you see rows of full poses, one after another. Below is an example from Ero Ring. They're much more expressive (and also look better in my opinion) but they take longer to do which is why he sometimes uses rigsPaper2D is just Unreal's way of rendering 2D sprites / frames - it doesn't tell us what he's using to create them.
I don't know if he hand animates them or not. The fact that Deep Space has a 2D atlas for the characters suggests he's 2D rigging them then maybe doing touch ups or that was an experiment like he does with 3D sometimes.
Yes, the final result is a sprite sheet of 2D frames but how he generates those frames - He would need to tell us.
Most of Bambook’s games use hand-drawn animations. That means each frame of movement is drawn out like a flipbook and then exported into a sprite sheet. When you look at the files, you see rows of full poses, one after another. Below is an example from Ero Ring. They're much more expressive (and also look better in my opinion) but they take longer to do which is why he sometimes uses rigs
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But a few games, especially Deep Space, look different when you rip the files. Instead of full poses, you see a 2D atlas made up of body parts — arms, legs, torso, head, etc. That doesn’t mean it’s 3D or auto-rigged. The parts themselves are still hand-drawn artwork, but the game organizes them into pieces so it can reassemble or reuse them more efficiently. As you can see, all of the parts are there for both nude and fully clothed versions. He does also use a new method where he rigs them directly in the engine but uses a base image but I don't fully understand that one.
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The sprite sheets are the giveaway that he did hand-animate them. Those frames aren’t just the same parts rotated — they show redrawn motion, squish/stretch, and pose changes you can’t get from a rig alone. In the older games he really did animate them frame-by-frame, then export to sheets. Deep Space switched to part-based atlases, and in some of the newer games (Ero Ring and Cop bang for example) it’s engine rigs on top of a static drawing to save on memory — but the sprite sheets prove he is doing hand-drawn animation.You just explained what I already said / didn't read what I said.