Most of Bambook’s games use hand-drawn animations. That means each frame of movement is drawn out like a flipbook and then exported into a
sprite sheet. When you look at the files, you see rows of full poses, one after another. Below is an example from Ero Ring. They're much more expressive (and also look better in my opinion) but they take longer to do which is why he sometimes uses rigs
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But a few games, especially
Deep Space, look different when you rip the files. Instead of full poses, you see a 2D atlas made up of body parts — arms, legs, torso, head, etc. That doesn’t mean it’s 3D or auto-rigged. The parts themselves are still hand-drawn artwork, but the game organizes them into pieces so it can reassemble or reuse them more efficiently. As you can see, all of the parts are there for both nude and fully clothed versions. He does also use a new method where he rigs them directly in the engine but uses a base image but I don't fully understand that one.
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