teabaiseach

Member
Nov 12, 2017
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107
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Why on earth is there no option to delete saves? Even the thing when you hover over a save and press delete isn't working and that should be a feature that's in renpy by default.
you can add the delete key back in if you add key "save_delete" action FileDelete(slot) into screens.rpy below style "slot_name_text" line 801 so it looks like
Python:
                            if FileSaveName(slot):
                                $ fn = FileSaveName(slot)
                                if fn and ("-" in fn):
                                    $ y = fn.split("-")
                                text fn:
                                    style "slot_name_text"
                            key "save_delete" action FileDelete(slot)
No idea if it needs to be there but I tested it and it works there. I'm in habit of replacing any and all save naming stuff no idea why folks don't just rename the page title. At least the bad mustard code doesn't completly break keyboard navigation like the persistant text input box ones that are set to grab all key input.
 
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Aioto

Well-Known Member
Oct 31, 2018
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No idea if it needs to be there but I tested it and it works there. I'm in habit of replacing any and all save naming stuff no idea why folks don't just rename the page title. At least the bad mustard code doesn't completly break keyboard navigation like the persistant text input box ones that are set to grab all key input.
The ones that have an always on text box for naming usually work when I switch to the load screen instead of the save screen.
 

Bob69

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FurrHouse [Ch.23] [Chimeros] - Compressed

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S1nsational

Engaged Member
Mar 31, 2022
3,851
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A nice update. While I do enjoy the general "slice of life" updates we generally get, it is nice to see some story progression for lack of a better phrasing.

I do have to say though, that I find it fascinating how the vast majority of Ancestors don't give a shit about any of their descendants unless they've sworn an oath in their name in which case they'll fuck their (the oath sworn descendant) shit up even killing them if they break it, even unintentionally.

Actually now I'm kinda curious about how the avolivan justice system works if there's any any at all beyond assumed guilt and summary execution. Like forcing someone to swear by their Ancestor to tell the truth about something would be one hell of a way to enforce honesty during a trial
 
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TigerWolfe

Forum Fanatic
Oct 19, 2022
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A nice update. While I do enjoy the general "slice of life" updates we generally get, it is nice to see some story progression for lack of a better phrasing.

I do have to say though, that I find it fascinating how the vast majority of Ancestors don't give a shit about any of their descendants unless they've sworn an oath in their name in which case they'll fuck their (the oath sworn descendant) shit up even killing them if they break it, even unintentionally.

Actually now I'm kinda curious about how the avolivan justice system works if there's any any at all beyond assumed guilt and summary execution. Like forcing someone to swear by their Ancestor to tell the truth about something would be one hell of a way to enforce honesty during a trial
hey S1n!!!
 
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trauts

Active Member
Aug 12, 2018
852
672
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Hi Chimeros ,
just a FYI, as of ch23 release, it looks like you have a maybe minor bug in ch21-22,(if you're even bothered) depends on if you have any future use for it...
here you have smclub as string:
1768479219761.png
later you referred smclub as boolean, but later (correctly) as string
1768479335210.png
so 'if smclub:' will never be true, that block will never be seen
then again as boolean

1768481172146.png
 
Last edited:

Aioto

Well-Known Member
Oct 31, 2018
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409
Hi Chimeros ,
just a FYI, as of ch23 release, it looks like you have a maybe minor bug in ch21-22,(if you're even bothered) depends on if you have any future use for it...
here you have smclub as string:
View attachment 5628521
later you referred smclub as boolean, but later (correctly) as string
View attachment 5628524
so 'if smclub:' will never be true, that block will never be seen
then again as boolean

View attachment 5628579
That part, the variable doesn't have to be boolean for it to work, if it has a value that isn't 0 then it will return True and trigger, if the variable wasn't even initialized then I don't think it should be returning False but if it works it works.
 
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