- Nov 20, 2020
- 292
- 390
For some reason i cant get Melon loader running on my pc without bluecreening and it seem you are familliar with itI actually am working on AMD64 cpu but doing the actual patch is still far away from my grasp currently anyway, I need to level up my skill first.
As others suggested, the way I was thinking of potentially going about this was to just make a MelonLoader plugin to execute the code inside the game, instead of messing with the executable itself.
It looks like I'm going to stay with Ghidra + x64dbg and see what I need for making the actual hack when I have clearer picture of what the hell I am even doing. Ghidra did it's decompiling job so far.
Thank you for the warning though. Worse case scenario I will have to patch the assembly by hand (if I even get to that point). At least it will be an interesting experience
Yeah, I expected this. With my skill and knowledge, I am already facing an impossible task. I don't think it can get any harder for me lmao.
I want to test something but i need to give to my code the sceneBuildIndex i think there a way to get them in unity in the code it seem there a line of code that return an array that give all the scene index so if you can give me these data that would be usefull