Interaction systems (animated sex sequences) are the next major feature they're adding. So you'll be able to animate sex scenes or download scenes made by other users once they release the next major update.Wait, is this seriously just a poser/character creator?
well you can but there is no "official" way to do it.Just discovered this and I plan to replace Design doll with it but I have a question, how do I pose 2 characters together? Is that doable in the current version?
Thanks
well you can but there is no "official" way to do it.
you need to import your 2nd character as a part(object). that mean you can't change his pose anymore(remember it's not a character here it's an object)
and you need to redo the texturing on it ,there is a way to apply original texturing and color, if i remember well you need to export the texture as well as the mesh.
It was pretty widely hyped at the beginning. YL1 had a pretty big audience, and when YL2/FurryVNE was announced there was quite a bit of hype behind it.(I don´t undertand how it is so little known).
already try to give them more view on their project but clearly not my cup of tea. i don't have a great mind to debate things a defends them.the log is a mix of good news and bad, the project is progressing really well and on schedule but they're nearly unable to support themselves because of the insane taxes and their low patreon support.
we need to get the word out about this project, there's lots of commissioners who fund furry art who should be made aware of this project. I see so many commissions uploaded to lewd image boards, expensive commissions. Those people would be very interested in becoming patrons for this project. It's literally the least we can do to share links to project this to the point of near spam. Anyone here happen to be a video editor? Maybe collect clips and highlight the best content this project can provide and upload to all boards and hubs. Showcase some of the best looking OC's the community has uploaded (and credit their creators) we have to get eyes on this project.
i can't be desagree with ya for the first year... the project was a mess and even me i didn't pledge a penny. but right now i think it's the time, i mean the project have a solid base, if you have money to spare go on, they really need it.It was pretty widely hyped at the beginning. YL1 had a pretty big audience, and when YL2/FurryVNE was announced there was quite a bit of hype behind it.
The two main issues are that the authors came right out and said that it would take a while to develop due to it being a complete rewrite, and encouraged people to pull their pledges until they had more to show, and that development dragged on for long enough that even diehards reduced or pulled their pledges.
It seems like it was a combination of scope creep and last-minute realizations (i.e. "okay, this won't work, so we need to stop and develop X before we can continue"), coupled with the tiny team size. Considering how much custom tech had to be developed to close shots stand up to scrutiny, it's nuts that there's only one programmer steering the ship.
look at the 2 last page before asking plzis there sex like Yiffalicious 1? or its just character creation?
Wow I didn´t have idea, I knew the first one when they were working on furryvne, it is great that they had such a solid base, maybe is their time to get them back.It was pretty widely hyped at the beginning. YL1 had a pretty big audience, and when YL2/FurryVNE was announced there was quite a bit of hype behind it.
The two main issues are that the authors came right out and said that it would take a while to develop due to it being a complete rewrite, and encouraged people to pull their pledges until they had more to show, and that development dragged on for long enough that even diehards reduced or pulled their pledges.
It seems like it was a combination of scope creep and last-minute realizations (i.e. "okay, this won't work, so we need to stop and develop X before we can continue"), coupled with the tiny team size. Considering how much custom tech had to be developed to close shots stand up to scrutiny, it's nuts that there's only one programmer steering the ship.
That's not how the Green Day song goes.well, wake me up when sex is added.
In my opinion the best approach would been to keep improving the original YL1 so theres reason for supporters to stay and slowly but surely continue working on this one.It was pretty widely hyped at the beginning. YL1 had a pretty big audience, and when YL2/FurryVNE was announced there was quite a bit of hype behind it.
The two main issues are that the authors came right out and said that it would take a while to develop due to it being a complete rewrite, and encouraged people to pull their pledges until they had more to show, and that development dragged on for long enough that even diehards reduced or pulled their pledges.
It seems like it was a combination of scope creep and last-minute realizations (i.e. "okay, this won't work, so we need to stop and develop X before we can continue"), coupled with the tiny team size. Considering how much custom tech had to be developed to close shots stand up to scrutiny, it's nuts that there's only one programmer steering the ship.
I'm sure if they had the benefit of hindsight they probably would have recruited someone to do some basic maintenance on YL1 (I certainly wouldn't expect odes to take on both at once, given the scope of YL2), but I really don't think they expected it to take this long.In my opinion the best approach would been to keep improving the original YL1 so theres reason for supporters to stay and slowly but surely continue working on this one.
The original game could have got new chars, some customization, polishing and whatnot while they constantly make the new one so in the end of the day you are still there getting actual useable content and still see the new one progress.
I wonder how much money is patreon actually making for them, as i cant find the actual numbers, or they are not shown.... their low patreon support....
release of the CCtool was at 12k/month and 6k end 2022.I wonder how much money is patreon actually making for them, as i cant find the actual numbers, or they are not shown.
after high taxes, they barely have enough to afford rent and utilities to split between the two devs, they get very little if none of that 6k.release of the CCtool was at 12k/month and 6k end 2022.
that's all i know. they are not shown anymore since the past 2month.
i live in one of the high taxed country. and no you can live with 1k-1.5k/month, it depends on what lifestyle you have.after high taxes, they barely have enough to afford rent and utilities to split between the two devs, they get very little if none of that 6k.
nonsenseafter high taxes, they barely have enough to afford rent and utilities to split between the two devs, they get very little if none of that 6k.