LOOOOOLNew content
Cartoon fox head, ears and template.
Bug fixes
And in just 2 months!.. Don't overwork yourselves..
- Fixed an issue where appendages in a part wouldn't mirror properly unless part scaling was set to 1.
Yeah, it's funny how that user completely skipped over all the updates and tech demos, and content releases, to embarrass themselves attempting to make a point.LOOOOOL
I mean what exactly do they have for the public to show to get more funding?$6000 a month is pretty pathetic. Tech companies pay $10k/month for devs out of college these days where your average workday is attending standups and jerking off. It's terribly uninspiring to see the lack of funding here. I'm surprised anyone makes sex games with how poor a lifestyle they provide. No opportunity to afford the expense of hiring talented people to grow your business, heavily passionate supporters that rarely support financially, no resume because of the shame and stigma associated with it's creation.
It should depress the hell out of you that the creators behind Yiffalicious with all their technical knowledge are scraping by while Cloud Meadows is still raking in $18k a month doing nothing
That much money in a month where i live puts you in the top 30% wagewise. Its enough to forget caring about absurd gas prices, insane food inflation and the general low quality of life of this place.you are very right with Cloud Meadows, it makes no fucking sense that a game made with unmodifiable animations in loop makes more money than this incredible technical work of physics. However, and forgive me for the lack of knowledge about the cost of living in the world outside my country, but like 6000 dollars is a lot of money, I mean to live fully. If I were in him situation, I would definitely move to another country, since him job does not require him to be in a specific place. I mean, living on 6000 dollars in Argentina, even with less than half of that amount, you live like a fucking king.
you got a big point here. they are few open news, i've played the original but nothing more than an hour, and i hear about yiff2/FVNE here. i remember the dev work was really clean, i saw CCtools i rushed in ! =)I mean what exactly do they have for the public to show to get more funding?
Everything is behind patreon paywall, theres no demo to try out and seeing a few nice scenes in a video of what we can do isnt enough unless the game is hyped beyond belief like No Mans Sky which we all know what exactly it did deliver after all the promises and nicely edited videos.
Remember this isnt a game that you already can play and buy lootboxes or other stuff from it to continue the development, this is a Mistery Box ™ subscription on patreon. Theres practically nothing public avaible that anyone new to the idea could check unless they pay up.
Infact let me ask you and the others on this page, how many of you are here because of Yifflacious the original? How many of you came here without knowledge of the first game because you heard about this new idea of a game with char creator and animation maker?
Im here because i played the original, if that wouldnt exist i would have even less trust in this project than what i have right now. Theres no advertising practically, no public option to try out, only empty promises and nice videos which you cant check how legit they are unless you pay 12$ on patreon atleast (because the lower options are still just the same as if you didnt pay).
well you take your view, i dunno the price of life where they live and the rest, so it's difficult to judge this.That much money in a month where i live puts you in the top 30% wagewise. Its enough to forget caring about absurd gas prices, insane food inflation and the general low quality of life of this place.
first you need to download the mod for blender :anyone know where in blender do i need to extract the custom offset zip file?
for the mod : don't need a specific path, you just have to select the path and click on instal add-on it will work, just have to enable it and refresh blender.that i understand how to do, i alreasy downloaded the custom offset file but thanks for the cloth file i havent downloaded it yet. But do i just extract the file in the main blender file or do i have to go deeper and put in in another sub file like 3.3, blender.crt, License? these things usually have to go in a specific location and that is what i was wanting to know.
I am.Infact let me ask you and the others on this page, how many of you are here because of Yifflacious the original?
The name change was just a front so banks wouldn't give them trouble, they explain this a ways back but nothing development wise has changed. The end result is still the same which is a better Yiffalicious 1.Technically, because of devs renaming it from Yiffalicious 2 into FurryVNE (Which stand for Furry Visual Novel Editor) I have suspicion, that in this "game" (because it's just editor proggram right now) will not be animations at all, because Visual Novels is static images...
Well it isnt dev pay even in my country thats for sure but it is a lot of money. 3K$ is approx 6-8 months of wage for the majority of folk here.well you take your view, i dunno the price of life where they live and the rest, so it's difficult to judge this.
but 3000$ brut/month is not a dev pay, and clearly they can make way more money by doing shitty stuff.
why they don't do it ? because it will slow down FVNE, their project, a LOT or even stop it, they don't want to.
you can't ask them to be payed this low and be happy with it just because they love their job, when you see some in blizzard be payed the 2 time more and doing a shitty skin for overwatch 2 every 2 months. (ofc they don't do only that by that the major work ...)
little edit just to say : i like discussing with you, you come with arguments other than " the dev suxx ass, scam", AND you are not deaf =)
except 0 animationsThe name change was just a front so banks wouldn't give them trouble, they explain this a ways back but nothing development wise has changed. The end result is still the same which is a better Yiffalicious 1.
I'm curious - what exactly are you expecting to see in terms of promotion? The devs are publishing promotional material regularly through their channels (Twitter/FurAffinity/Patreon) in addition to E621.net (and have been doing so for quite some time). What else can they do during this development period? Is it actual bought advertisement you'd like to see? If that's the case, you don't think that could backfire (advertising an unfinished product that doesn't even have animation yet) ... ? If not, what exactly are you proposing?The only actual advertisement i seen for this game was some posts on e621 and even that looked silly. Right now it seems like the only way to find this project is that if someone specifically searches for 3d furry character creators because thats all that is avaible and identifyable. If someone searches for anything other they wont find this game at all.
First of all ditch patreon because without a demo this game feels like big promises and nothing else.I'm curious - what exactly are you expecting to see in terms of promotion? The devs are publishing promotional material regularly through their channels (Twitter/FurAffinity/Patreon) in addition to E621.net (and have been doing so for quite some time). What else can they do during this development period? Is it actual bought advertisement you'd like to see? If that's the case, you don't think that could backfire (advertising an unfinished product that doesn't even have animation yet) ... ? If not, what exactly are you proposing?
Also, in case people aren't aware, Patreon does not allow creators to publish any NSFW material publicly, which limits what they can share with non patrons.
not sure if i imaginated or really saw it but i don't see why they won't, add a demo version when interaction build is released.First of all ditch patreon because without a demo this game feels like big promises and nothing else.
Once thats done create a demo(could be any working version from the last year)and put it up to steam as an incoming game with a demo already avaible. You have no reason to update the demo so unlike putting it up as an EA title no one will care if it doesnt get updates as its still a demo.
Once its on steam they can go and make more public posts so people have more generic idea on how things go, they can even put the list of whats been achieved there too.
I know of patreon users who have published their content on steam as "demos" and such, it creates more interest which this project needs.
There will be animations.except 0 animations
They dont even need to go that far, there are already some workable versions. Lets just post 1 as a demo.not sure if i imaginated or really saw it but i don't see why they won't, add a demo version when interaction build is released.