- Aug 10, 2017
- 213
- 348
Is there a community asset library anywhere?
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it regroup guide and library to create your character.
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Is there a community asset library anywhere?
Then vote on the bug tracker to make animations release sooner:still bad model poser
I can't believe their entire patreon community with us combined only did 28 votes. I know you have to make an account but people make change.org accounts for nearly fucking anything.Then vote on the bug tracker to make animations release sooner:
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instead of posting useless complaints, we can actually help get this released sooner.
hahaha, you loosing your nerves ^^ don't forget the /ignore is still here ! =DThen vote on the bug tracker to make animations release sooner:
You must be registered to see the links
instead of posting useless complaints, we can actually help get this released sooner.
unity website is a fucking mess. last time i tried to use it, it disconnected me like 5 times, i just gave up.I can't believe their entire patreon community with us combined only did 28 votes. I know you have to make an account but people make change.org accounts for nearly fucking anything.
it shows how much people lost confidence in the project. and also how poor its reach is currently.I can't believe their entire patreon community with us combined only did 28 votes. I know you have to make an account but people make change.org accounts for nearly fucking anything.
It is quite easy, I just voted - you can login with one of your Google Accounts. Took me like two clicks. Let's Go Guys, vote vote vote!I can't believe their entire patreon community with us combined only did 28 votes. I know you have to make an account but people make change.org accounts for nearly fucking anything.
no offence. thats just imhoThen vote on the bug tracker to make animations release sooner:
You must be registered to see the links
instead of posting useless complaints, we can actually help get this released sooner.
Aigh, did my part. 37 now, lets go!Then vote on the bug tracker to make animations release sooner:
You must be registered to see the links
instead of posting useless complaints, we can actually help get this released sooner.
can't answer to all, but i can for a few :Aren't they said in last dev log or even somewhere else, that they made their own fix for this SDF stuff ? and while having an official fix from unity would be nice in the future, they already can work on the interaction system. By the way, it already says "In Progress" on unity website, why does it matter how much more votes it will get ?
On a side note, what really bogs my mind, is why are they so fixated on this exact bugged SDF feature, that it should be done here and now ? I get that they want to make physics very next gen, realistic, e.t.c. And what they show were indeed impressive, but why now ? Why can't they just give us "the sex update" without SDF, and with a placeholder serviceable physics instead, and implement the SDF later when it is truly fixed and stable, physics like in their previous project - Yiffalicious, never heard anyone truly complain about physics in that game.
And what about all the other features, why aren't they in the game yet ? Like the soft body or animated ears/tails/hair The first was in development long before they started messing with SDF the parts of it that needs SDF is only for collisions right now i believe, and for latter they showed in a devlog that you need to manually add the collision boxes/spheres for tails'n'stuff in character editor, so SDF is not a hard dependency for them either. And what about the new rig they showed back in 2021 ?
They say they will add all those features in the interaction update, buy why ? Why not let the community test them now, maybe report the bugs early ?
Is all this stuff they showed all this years even working in game, outside of tech demos ? If yes why again, aren't they in the game yet![]()
Ok understandable, no objections here. Just that i'm pretty sure we can live with no 100% realistic shaft on body collisions and a yiffalcious 1 tier penetration physics(which is still really good IMO, and way better than what most sex sims provide even now) would suffice.they will use the unity baking system for the shaft, and their own baking system for the rest.
But they have a physics engine, the breasts in game right now have physics, and and all the things they showed before all this SDF shenanigans in tech demos would not be possible without a physics engine i belive. SDF baking is not a physics engine, SDF baking is whatever this isthis need a physic engine.
And that unity bug only related to SDF baking(since the bug report on the unity website states:"SDF BAKING CAUSES MEMORY TO BE ALLOCATED THAT ISN'T DEALLOCATED WHEN IN PLAY MODE AND IN BUILDS" not all the other features that can, and was shown to be functioning without it), The question of why the "features not in a game yet" does not include the SDF, as i do know that it causes memory leaks. But as i was saying, the other features were developed before they picked up the SDF idea, so it can't be a core component. The first patreon post about SDF was1 the unity bug cause memory leak and so you can't play or work on it. even they have their own fix for just the reason above they can't.
Of couse that dosen't mean that interaction build is ready, that was not what i meant. The argument about features not being in game was not about the interaction build itself, but specifically about features listed above that can be implemented excluding the SDF, but for some reason still isn't and they insist on them being released only with the interaction build.all preview they showed doesn't mean the interaction build is ready for a release : missing essential feature, correcting major bug.
like i said - i saw so much games on Unity, that i dont belive they will ever release anything out of that model posercan't answer to all, but i can for a few :
" Aren't they said in last dev log or even somewhere else, that they made their own fix for this SDF stuff ? and while having an official fix from unity would be nice in the future, they already can work on the interaction system. "
they will use the unity baking system for the shaft, and their own baking system for the rest.
" And what about all the other features, why aren't they in the game yet ? Like the soft body or animated ears/tails/hair "
this need a physic engine.
" Is all this stuff they showed all this years even working in game, outside of tech demos ? If yes why again, aren't they in the game yet "
1 the unity bug cause memory leak and so you can't play or work on it. even they have their own fix for just the reason above they can't.
2 all preview they showed doesn't mean the interaction build is ready for a release : missing essential feature, correcting major bug.
animation use SDF baking for what you say in their cases. all they showed are related to the physic engine. Backing is part of their project since they start speaking about the engine.Ok understandable, no objections here. Just that i'm pretty sure we can live with no 100% realistic shaft on body collisions and a yiffalcious 1 tier penetration physics(which is still really good IMO, and way better than what most sex sims provide even now) would suffice.
But they have a physics engine, the breasts in game right now have physics, and and all the things they showed before all this SDF shenanigans in tech demos would not be possible without a physics engine i belive. SDF baking is not a physics engine, SDF baking is whatever this isYou must be registered to see the linkssome kind of a tool/utility, they use it for collisions and such.
And that unity bug only related to SDF baking(since the bug report on the unity website states:"SDF BAKING CAUSES MEMORY TO BE ALLOCATED THAT ISN'T DEALLOCATED WHEN IN PLAY MODE AND IN BUILDS" not all the other features that can, and was shown to be functioning without it), The question of why the "features not in a game yet" does not include the SDF, as i do know that it causes memory leaks. But as i was saying, the other features were developed before they picked up the SDF idea, so it can't be a core component. The first patreon post about SDF was
Next Gen Collision System - Animation Progress Part 4 (Patreon) (2022-04-14)
And the dynamic parts(tails, ears, e.t.c) was
Animation/Interactions Progress Part 3 (Patreon) 2022-02-27
Months before they they decided to start implementing SDF
And the development of Soft body physics dates way back when the game was still called YL2 not FVNE, or even when they still called it the "Engine redesign" Updates (Patreon) 2017-02-22
and the rig update patreon post was older than SDF post too and had nothing to do with SDF to begin with.
Of couse that dosen't mean that interaction build is ready, that was not what i meant. The argument about features not being in game was not about the interaction build itself, but specifically about features listed above that can be implemented excluding the SDF, but for some reason still isn't and they insist on them being released only with the interaction build.
All those features (and the dynamic parts especially) does not require interaction system and should be availibale in the character editor.
No, that is not entirely true, SDF baking were totally not a part of their project since they started speaking about the engine. The first major patreon post about it is "Animation/Interactions Progress! (Patreon) 2021-10-25" In that post they are describing that deafault unity engine is just does not look good/do the job for them and go in detail about the engine they came up with, there where no mentions of SDF whatsoever, so the case for the latter patreon updates,animation use SDF baking for what you say in their cases. all they showed are related to the physic engine. Backing is part of their project since they start speaking about the engine.
I don't quite understand what "emulated by slider" means, like a firmness slider in game or simulation of bra physics on breasts ? The first just determines how heavy and jiggly the breast should be and latter deforms the breasts in order to simulate them beind inside a bra, because clothing mechanic does not do that by itself. But breast themselves definitely do have physics, they jiggle when the character is moved in pose mode, they deform when you press them against the ground, and they are affected by gravity when you put the character upside down or pose it lying on their back. It's all procedural, not prerendered by hand. But i can agree that those physics are not the physics of their engine, it's a placeholder, a default unity physics engine probably.actually the breast are emulated by slider, they have no physic properly speaking. ofc they can make ears work that way, but they did'nt intend too, for some reasons, i can only theorize like : all characters have breasts but not all character have ears, and, ears are places differently depending on the character.
you can still add slider to emulate that on your parts and cloth with shapekey. but it's not intended to replace the physic.
If it is a feature of a one singular system where they all can only work if they are all present then yes, i suppose you can't and shouldn't.also you can't add a feature if all related features are not ready.
this be like having an arm but no brain to operate it or no shoulder to use it.
It's okay, i came here just to discuss a game, would be nice but i don't expect all the answers just handled to me, only FVNE devs truly know all these things since it's their game.i've not enought knowledge to anwser you properly, you can still ask your question on the discord, you will certainly have more proper anwsers than mine.
fuck these engine crap nerd thing
i want seggs with a dragon
then you can't have a proper answer sorry :/.It's okay, i came here just to discuss a game, would be nice but i don't expect all the answers just handled to me, only FVNE devs truly know all these things since it's their game.
And i higly doubt i will get any proper answers from their discord, ppl there will probaly take it as an attack on devs and will get overly defensive, and devs would just ignore the uncomfortable questions, or pull "it's my project i do it how i want card".
That's just how it goes with these discord servers, or official forums and such.
You can delete this entryDoes anyone have a download available for an exceptionally old version of the game? I carelessly loaded an old character that had an issue that causes the game to hang on attempting to load and as the game will always load your last loaded character on launch the only way I've found how to fix the issue is to go onto an older version of the game that doesn't have whatever feature is causing the hang.
I seem to have deleted my own suitably old versions to clear up some space, unfortunately.
last_character_file_....
Computer\HKEY_CURRENT_USER\SOFTWARE\FurryVNE Team\FurryVNE\