Unity FurryVNE [2024-11-09] [FurryVNE Team]

3.90 star(s) 9 Votes

n95nob

Newbie
Feb 4, 2022
18
13
screen the console with the ASCII Art
I also crash when loading a character into the interactions mode. Im unsure if this is related to the patch or to the current build. Im using the latest patch. Both Slow and Fast has this issue.

Player.log:
Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 3888, VertexCount: 671
UnityEngine.Mesh:set_triangles(Int32[])
YL2.SDF.SDFMesh:CreateMesh(Int32[])
YL2.SDF.SDFMesh:Load(ES2Reader)
YL2.CC.CharacterBuilder:FastLoadPhase1(ES2Reader, List`1&)
YL2.CC.<>c__DisplayClass28_0:<_Enter>b__1()
YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data, LoadOptions)
YL2.YL2Object:LoadLocal(ES2Data, LoadOptions)
YL2.YL2Object:Load(ES2Data, LoadOptions)
YL2.CC.StateCharacterCreator:_Enter()
YL2.State:Enter()
YL2.StateManager:set_Current(State)
YL2.CC.<FillerTask>d__501:MoveNext()
YL2.<ProcessTasks>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

0x00007FFBE308A503 (GameAssembly) BrotliDecoderIsFinished
0x00007FFBE3093E88 (GameAssembly) BrotliDecoderIsFinished
0x00007FFBE3076C17 (GameAssembly) BrotliDecoderIsFinished
0x00007FFBE454D891 (GameAssembly) BrotliDecoderIsFinished
0x00007FFBE454DAA3 (GameAssembly) BrotliDecoderIsFinished
0x00007FFBE2E0E2E6 (GameAssembly) WriteZStream
0x00007FFBE2E0DDB4 (GameAssembly) WriteZStream
0x00007FFBE2DE6476 (GameAssembly) DllGetActivationFactory
0x00007FFBE2E09D59 (GameAssembly) WriteZStream
0x00007FFBE2DE4083 (GameAssembly) DllGetActivationFactory
0x00007FFC640D257D (KERNEL32) BaseThreadInitThunk
0x00007FFC65B0AF28 (ntdll) RtlUserThreadStart

CrashDump stack_text:
0000001e`7867f9e0 00007ffb`e3093e88 : 00000204`41960cf0 0000001e`7867fc30 00000204`d3769cc0 00000204`d0201e60 : GameAssembly!BrotliDecoderIsFinished+0x25b0f3
0000001e`7867fa80 00007ffb`e3076c17 : 00000204`cfd63ba0 0000001e`7867fc30 00000204`d3769cc0 00000204`d0201e60 : GameAssembly!BrotliDecoderIsFinished+0x264a78
0000001e`7867fae0 00007ffb`e454d891 : 00000204`41960c60 00007ffb`e59952e0 00007ffb`e5995db8 00000000`00000000 : GameAssembly!BrotliDecoderIsFinished+0x247807
0000001e`7867fb10 00007ffb`e454daa3 : 00000204`d3769cc0 00000204`d0201e60 00000203`9449e120 0000001e`7867fc60 : GameAssembly!BrotliDecoderIsFinished+0x171e481
0000001e`7867fbc0 00007ffb`e2e0e2e6 : 00000203`097f0f68 0000001e`7867fce8 00000000`ffffffff 00007ffb`e2da6ff4 : GameAssembly!BrotliDecoderIsFinished+0x171e693
0000001e`7867fc00 00007ffb`e2e0ddb4 : 00000204`cf6be360 00000203`097f0f68 00000204`cf6be360 0000001e`7867fce8 : GameAssembly!WriteZStream+0x27516
0000001e`7867fc50 00007ffb`e2de6476 : 00000203`72a5afc0 00000203`95fca910 00000203`95fca910 0000001e`7867fce0 : GameAssembly!WriteZStream+0x26fe4
0000001e`7867fc90 00007ffb`e2e09d59 : 00000203`72a5afc0 00000203`00000000 00000000`00000000 00000000`00000000 : GameAssembly!DllGetActivationFactory+0x61d6
0000001e`7867fcd0 00007ffb`e2de4083 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : GameAssembly!WriteZStream+0x22f89
0000001e`7867fd00 00007ffc`640d257d : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : GameAssembly!DllGetActivationFactory+0x3de3
0000001e`7867fd60 00007ffc`65b0af28 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : kernel32!BaseThreadInitThunk+0x1d
0000001e`7867fd90 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : ntdll!RtlUserThreadStart+0x28
 

ssbbssc

Active Member
Dec 13, 2019
534
449
I also crash when loading a character into the interactions mode. Im unsure if this is related to the patch or to the current build. Im using the latest patch. Both Slow and Fast has this issue.

Player.log:
Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 3888, VertexCount: 671
UnityEngine.Mesh:set_triangles(Int32[])
YL2.SDF.SDFMesh:CreateMesh(Int32[])
YL2.SDF.SDFMesh:Load(ES2Reader)
YL2.CC.CharacterBuilder:FastLoadPhase1(ES2Reader, List`1&)
YL2.CC.<>c__DisplayClass28_0:<_Enter>b__1()
YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data, LoadOptions)
YL2.YL2Object:LoadLocal(ES2Data, LoadOptions)
YL2.YL2Object:Load(ES2Data, LoadOptions)
YL2.CC.StateCharacterCreator:_Enter()
YL2.State:Enter()
YL2.StateManager:set_Current(State)
YL2.CC.<FillerTask>d__501:MoveNext()
YL2.<ProcessTasks>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

0x00007FFBE308A503 (GameAssembly) BrotliDecoderIsFinished
0x00007FFBE3093E88 (GameAssembly) BrotliDecoderIsFinished
0x00007FFBE3076C17 (GameAssembly) BrotliDecoderIsFinished
0x00007FFBE454D891 (GameAssembly) BrotliDecoderIsFinished
0x00007FFBE454DAA3 (GameAssembly) BrotliDecoderIsFinished
0x00007FFBE2E0E2E6 (GameAssembly) WriteZStream
0x00007FFBE2E0DDB4 (GameAssembly) WriteZStream
0x00007FFBE2DE6476 (GameAssembly) DllGetActivationFactory
0x00007FFBE2E09D59 (GameAssembly) WriteZStream
0x00007FFBE2DE4083 (GameAssembly) DllGetActivationFactory
0x00007FFC640D257D (KERNEL32) BaseThreadInitThunk
0x00007FFC65B0AF28 (ntdll) RtlUserThreadStart

CrashDump stack_text:
0000001e`7867f9e0 00007ffb`e3093e88 : 00000204`41960cf0 0000001e`7867fc30 00000204`d3769cc0 00000204`d0201e60 : GameAssembly!BrotliDecoderIsFinished+0x25b0f3
0000001e`7867fa80 00007ffb`e3076c17 : 00000204`cfd63ba0 0000001e`7867fc30 00000204`d3769cc0 00000204`d0201e60 : GameAssembly!BrotliDecoderIsFinished+0x264a78
0000001e`7867fae0 00007ffb`e454d891 : 00000204`41960c60 00007ffb`e59952e0 00007ffb`e5995db8 00000000`00000000 : GameAssembly!BrotliDecoderIsFinished+0x247807
0000001e`7867fb10 00007ffb`e454daa3 : 00000204`d3769cc0 00000204`d0201e60 00000203`9449e120 0000001e`7867fc60 : GameAssembly!BrotliDecoderIsFinished+0x171e481
0000001e`7867fbc0 00007ffb`e2e0e2e6 : 00000203`097f0f68 0000001e`7867fce8 00000000`ffffffff 00007ffb`e2da6ff4 : GameAssembly!BrotliDecoderIsFinished+0x171e693
0000001e`7867fc00 00007ffb`e2e0ddb4 : 00000204`cf6be360 00000203`097f0f68 00000204`cf6be360 0000001e`7867fce8 : GameAssembly!WriteZStream+0x27516
0000001e`7867fc50 00007ffb`e2de6476 : 00000203`72a5afc0 00000203`95fca910 00000203`95fca910 0000001e`7867fce0 : GameAssembly!WriteZStream+0x26fe4
0000001e`7867fc90 00007ffb`e2e09d59 : 00000203`72a5afc0 00000203`00000000 00000000`00000000 00000000`00000000 : GameAssembly!DllGetActivationFactory+0x61d6
0000001e`7867fcd0 00007ffb`e2de4083 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : GameAssembly!WriteZStream+0x22f89
0000001e`7867fd00 00007ffc`640d257d : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : GameAssembly!DllGetActivationFactory+0x3de3
0000001e`7867fd60 00007ffc`65b0af28 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : kernel32!BaseThreadInitThunk+0x1d
0000001e`7867fd90 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : ntdll!RtlUserThreadStart+0x28
it looks to me that your dll inhectors somehow both are fucked up. can you check for your AV or Windows defender?
 

npomme

Member
Nov 20, 2020
395
609
I also crash when loading a character into the interactions mode. Im unsure if this is related to the patch or to the current build. Im using the latest patch. Both Slow and Fast has this issue.

Player.log:
Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 3888, VertexCount: 671
UnityEngine.Mesh:set_triangles(Int32[])
YL2.SDF.SDFMesh:CreateMesh(Int32[])
YL2.SDF.SDFMesh:Load(ES2Reader)
YL2.CC.CharacterBuilder:FastLoadPhase1(ES2Reader, List`1&)
YL2.CC.<>c__DisplayClass28_0:<_Enter>b__1()
YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data, LoadOptions)
YL2.YL2Object:LoadLocal(ES2Data, LoadOptions)
YL2.YL2Object:Load(ES2Data, LoadOptions)
YL2.CC.StateCharacterCreator:_Enter()
YL2.State:Enter()
YL2.StateManager:set_Current(State)
YL2.CC.<FillerTask>d__501:MoveNext()
YL2.<ProcessTasks>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

0x00007FFBE308A503 (GameAssembly) BrotliDecoderIsFinished
0x00007FFBE3093E88 (GameAssembly) BrotliDecoderIsFinished
0x00007FFBE3076C17 (GameAssembly) BrotliDecoderIsFinished
0x00007FFBE454D891 (GameAssembly) BrotliDecoderIsFinished
0x00007FFBE454DAA3 (GameAssembly) BrotliDecoderIsFinished
0x00007FFBE2E0E2E6 (GameAssembly) WriteZStream
0x00007FFBE2E0DDB4 (GameAssembly) WriteZStream
0x00007FFBE2DE6476 (GameAssembly) DllGetActivationFactory
0x00007FFBE2E09D59 (GameAssembly) WriteZStream
0x00007FFBE2DE4083 (GameAssembly) DllGetActivationFactory
0x00007FFC640D257D (KERNEL32) BaseThreadInitThunk
0x00007FFC65B0AF28 (ntdll) RtlUserThreadStart

CrashDump stack_text:
0000001e`7867f9e0 00007ffb`e3093e88 : 00000204`41960cf0 0000001e`7867fc30 00000204`d3769cc0 00000204`d0201e60 : GameAssembly!BrotliDecoderIsFinished+0x25b0f3
0000001e`7867fa80 00007ffb`e3076c17 : 00000204`cfd63ba0 0000001e`7867fc30 00000204`d3769cc0 00000204`d0201e60 : GameAssembly!BrotliDecoderIsFinished+0x264a78
0000001e`7867fae0 00007ffb`e454d891 : 00000204`41960c60 00007ffb`e59952e0 00007ffb`e5995db8 00000000`00000000 : GameAssembly!BrotliDecoderIsFinished+0x247807
0000001e`7867fb10 00007ffb`e454daa3 : 00000204`d3769cc0 00000204`d0201e60 00000203`9449e120 0000001e`7867fc60 : GameAssembly!BrotliDecoderIsFinished+0x171e481
0000001e`7867fbc0 00007ffb`e2e0e2e6 : 00000203`097f0f68 0000001e`7867fce8 00000000`ffffffff 00007ffb`e2da6ff4 : GameAssembly!BrotliDecoderIsFinished+0x171e693
0000001e`7867fc00 00007ffb`e2e0ddb4 : 00000204`cf6be360 00000203`097f0f68 00000204`cf6be360 0000001e`7867fce8 : GameAssembly!WriteZStream+0x27516
0000001e`7867fc50 00007ffb`e2de6476 : 00000203`72a5afc0 00000203`95fca910 00000203`95fca910 0000001e`7867fce0 : GameAssembly!WriteZStream+0x26fe4
0000001e`7867fc90 00007ffb`e2e09d59 : 00000203`72a5afc0 00000203`00000000 00000000`00000000 00000000`00000000 : GameAssembly!DllGetActivationFactory+0x61d6
0000001e`7867fcd0 00007ffb`e2de4083 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : GameAssembly!WriteZStream+0x22f89
0000001e`7867fd00 00007ffc`640d257d : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : GameAssembly!DllGetActivationFactory+0x3de3
0000001e`7867fd60 00007ffc`65b0af28 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : kernel32!BaseThreadInitThunk+0x1d
0000001e`7867fd90 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : ntdll!RtlUserThreadStart+0x28
i really need the console i need to see if the patch is applied like it should because crash like that append when :

DLL is corrupted for some reason ==> solution reinstall and also redownload the file just in case

Patch is not applied ==> i need the console to figure why

You have a really really really shitty computer and for some reason the timing for injection is fucked

or you dont wait at the start of the game for the console to say "All fonction Hooked succefully " and you already have clicked on the resolution and refresh rate settings before that
 

ssbbssc

Active Member
Dec 13, 2019
534
449
i really need the console i need to see if the patch is applied like it should because crash like that append when :

DLL is corrupted for some reason ==> solution reinstall and also redownload the file just in case

Patch is not applied ==> i need the console to figure why

You have a really really really shitty computer and for some reason the timing for injection is fucked

or you dont wait at the start of the game for the console to say "All fonction Hooked succefully " and you already have clicked on the resolution and refresh rate settings before that
my windows is fucked up and your dll works fine, slow one
 

Phantamanta

New Member
Nov 21, 2018
9
1
this is very weird. you sure you are using latest version?

Yep, newest one that is available. I do have one idea, could you make an interaction of two blank characters, save the interaction and upload it here, so I can try if it works for me?

If the dynamic orifice doesn't work then, then I know it's something with my game or my hardware, and not me being dumb lol.
 

npomme

Member
Nov 20, 2020
395
609
my windows is fucked up and your dll works fine, slow one
yeah the fast one have some really really strange timing issue for some reason this mofo is too fast idk how my code manage this but it manage to inject the dll before unity initialise anything and i added some code to prevent that but seem really unreliable i need to find a way to check unity finished his shit reliably it will probably take time so i think slow one is slow but do the job im

waiting for n95nob to get back to me with his console just to know if there weird issue there and there but soo far see slow one do the job fine
 

ssbbssc

Active Member
Dec 13, 2019
534
449
yeah the fast one have some really really strange timing issue for some reason this mofo is too fast idk how my code manage this but it manage to inject the dll before unity initialise anything and i added some code to prevent that but seem really unreliable i need to find a way to check unity finished his shit reliably it will probably take time so i think slow one is slow but do the job im

waiting for n95nob to get back to me with his console just to know if there weird issue there and there but soo far see slow one do the job fine
may i suggest to add manual command? like type Y and then press Enter to inject?
ad in readme type something like "start the game and wait 30 seconds after menu appears, then type Y and press Enter"
 

ssbbssc

Active Member
Dec 13, 2019
534
449
oh and anyone know if there a way to make the one that manage this thread know that the crack are updated for both version?
report first message with link to your post
if in a couple of days theres no responce, then a stuff support ticket should be created
 

ssbbssc

Active Member
Dec 13, 2019
534
449
Yep, newest one that is available. I do have one idea, could you make an interaction of two blank characters, save the interaction and upload it here, so I can try if it works for me?

If the dynamic orifice doesn't work then, then I know it's something with my game or my hardware, and not me being dumb lol.
okay
 

ssbbssc

Active Member
Dec 13, 2019
534
449
Yep, newest one that is available. I do have one idea, could you make an interaction of two blank characters, save the interaction and upload it here, so I can try if it works for me?

If the dynamic orifice doesn't work then, then I know it's something with my game or my hardware, and not me being dumb lol.
click on the link above and you will get 7zip. Link to character cache included
 
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Reactions: Phantamanta

npomme

Member
Nov 20, 2020
395
609
may i suggest to add manual command? like type Y and then press Enter to inject?
ad in readme type something like "start the game and wait 30 seconds after menu appears, then type Y and press Enter"
i want this to have 0 user input as it was a problem with the first one i dont want to have to make support thats isnt needed because i added user input and ppl cant read you know x)
 

n95nob

Newbie
Feb 4, 2022
18
13
yeah the fast one have some really really strange timing issue for some reason this mofo is too fast idk how my code manage this but it manage to inject the dll before unity initialise anything and i added some code to prevent that but seem really unreliable i need to find a way to check unity finished his shit reliably it will probably take time so i think slow one is slow but do the job im

waiting for n95nob to get back to me with his console just to know if there weird issue there and there but soo far see slow one do the job fine
Sorry for the delay, was busy all of yesterday.

Is this what you are asking for? Both Fast and Slow work for me. In both cases i still crash when loading characters into the interaction. Even with clean game files.
Screenshot 2024-06-28 103123.jpg
 

ctOS__

Newbie
Feb 26, 2022
76
36
tested the new version npomme put out and in about 30 seconds the game was up and running. nice i finally moved on from the version from 3 months ago 1719554506160.png
 

ctOS__

Newbie
Feb 26, 2022
76
36
Aswell you guys don't need to disable windows defender for the application to began running which is nice since im fond of my machine keeping viruses away
 

n95nob

Newbie
Feb 4, 2022
18
13
Sorry for the delay, was busy all of yesterday.

Is this what you are asking for? Both Fast and Slow work for me. In both cases i still crash when loading characters into the interaction. Even with clean game files.
View attachment 3776933
I'm unsure what did the trick but i extracted the files and placed the patch again, but this time i deleted the registry for FURRYVNE. It now works as intended.
 

npomme

Member
Nov 20, 2020
395
609
Aswell you guys don't need to disable windows defender for the application to began running which is nice since im fond of my machine keeping viruses away
for real for once windows defender is not stupid WoW

Also i should not code anything but i'm tired of that Slow fast method so i will get back in an hour or so i have maybe a solution in mind to make a universal potato and nasa pc patcher
 
Last edited:
3.90 star(s) 9 Votes