I also crash when loading a character into the interactions mode. Im unsure if this is related to the patch or to the current build. Im using the latest patch. Both Slow and Fast has this issue.screen the console with the ASCII Art
Player.log:
Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 3888, VertexCount: 671
UnityEngine.Mesh:set_triangles(Int32[])
YL2.SDF.SDFMesh:CreateMesh(Int32[])
YL2.SDF.SDFMesh:Load(ES2Reader)
YL2.CC.CharacterBuilder:FastLoadPhase1(ES2Reader, List`1&)
YL2.CC.<>c__DisplayClass28_0:<_Enter>b__1()
YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data, LoadOptions)
YL2.YL2Object:LoadLocal(ES2Data, LoadOptions)
YL2.YL2Object:Load(ES2Data, LoadOptions)
YL2.CC.StateCharacterCreator:_Enter()
YL2.State:Enter()
YL2.StateManager:set_Current(State)
YL2.CC.<FillerTask>d__501:MoveNext()
YL2.<ProcessTasks>d__35:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
0x00007FFBE308A503 (GameAssembly) BrotliDecoderIsFinished
0x00007FFBE3093E88 (GameAssembly) BrotliDecoderIsFinished
0x00007FFBE3076C17 (GameAssembly) BrotliDecoderIsFinished
0x00007FFBE454D891 (GameAssembly) BrotliDecoderIsFinished
0x00007FFBE454DAA3 (GameAssembly) BrotliDecoderIsFinished
0x00007FFBE2E0E2E6 (GameAssembly) WriteZStream
0x00007FFBE2E0DDB4 (GameAssembly) WriteZStream
0x00007FFBE2DE6476 (GameAssembly) DllGetActivationFactory
0x00007FFBE2E09D59 (GameAssembly) WriteZStream
0x00007FFBE2DE4083 (GameAssembly) DllGetActivationFactory
0x00007FFC640D257D (KERNEL32) BaseThreadInitThunk
0x00007FFC65B0AF28 (ntdll) RtlUserThreadStart
CrashDump stack_text:
0000001e`7867f9e0 00007ffb`e3093e88 : 00000204`41960cf0 0000001e`7867fc30 00000204`d3769cc0 00000204`d0201e60 : GameAssembly!BrotliDecoderIsFinished+0x25b0f3
0000001e`7867fa80 00007ffb`e3076c17 : 00000204`cfd63ba0 0000001e`7867fc30 00000204`d3769cc0 00000204`d0201e60 : GameAssembly!BrotliDecoderIsFinished+0x264a78
0000001e`7867fae0 00007ffb`e454d891 : 00000204`41960c60 00007ffb`e59952e0 00007ffb`e5995db8 00000000`00000000 : GameAssembly!BrotliDecoderIsFinished+0x247807
0000001e`7867fb10 00007ffb`e454daa3 : 00000204`d3769cc0 00000204`d0201e60 00000203`9449e120 0000001e`7867fc60 : GameAssembly!BrotliDecoderIsFinished+0x171e481
0000001e`7867fbc0 00007ffb`e2e0e2e6 : 00000203`097f0f68 0000001e`7867fce8 00000000`ffffffff 00007ffb`e2da6ff4 : GameAssembly!BrotliDecoderIsFinished+0x171e693
0000001e`7867fc00 00007ffb`e2e0ddb4 : 00000204`cf6be360 00000203`097f0f68 00000204`cf6be360 0000001e`7867fce8 : GameAssembly!WriteZStream+0x27516
0000001e`7867fc50 00007ffb`e2de6476 : 00000203`72a5afc0 00000203`95fca910 00000203`95fca910 0000001e`7867fce0 : GameAssembly!WriteZStream+0x26fe4
0000001e`7867fc90 00007ffb`e2e09d59 : 00000203`72a5afc0 00000203`00000000 00000000`00000000 00000000`00000000 : GameAssembly!DllGetActivationFactory+0x61d6
0000001e`7867fcd0 00007ffb`e2de4083 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : GameAssembly!WriteZStream+0x22f89
0000001e`7867fd00 00007ffc`640d257d : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : GameAssembly!DllGetActivationFactory+0x3de3
0000001e`7867fd60 00007ffc`65b0af28 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : kernel32!BaseThreadInitThunk+0x1d
0000001e`7867fd90 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : ntdll!RtlUserThreadStart+0x28