the new working title is FurryVNE, not VR. VNE for visual novel engine(?). I believe they changed it so that patreon wouldn't kick them from the platform. AFAIK, it plans on being an upgraded version of the first yiffalicious program. Create characters, put them in a scene, then use those rigged models to either created animations from scratch or using preset or user made scripts. It's main appeal is the extremely robust character creation, but on the other hand it's frankly not very user friendly. It's more of a program, less of a game.I know I'm bad with this stuff but- how does it work for now? Launch the game, make the char and pose it? Is there anything else to do? Doesn't seem that much VR-ish.
actually i really want to but i'm a bit busyAnyone else here tried their hand and creating stuff with the new garment system? Kinda curious to see if anyone's made use of it.
Actually!actually i really want to but i'm a bit busy
and each 3-4 month i go on it (and every 2 years on blender) so i don't know "again" how to create stuff
i will REALLY appreciate a tutorial A to Z on FurryVNE writted or on vid (and blender but this i can find it easily)
i've seen it just after writting the post ^^Actually!
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That's a pretty good starting point. As for how to actually create the garments inside Blender, you're on your own.
Is there a specific part you find hard or just the whole workflow in general? I think settings the size an proportions of the character is pretty straight forward and similar to your usual RPG character creator, but when you get to the texturing part, things get a bit more tediousi've seen it just after writting the post ^^
but i'm speacking about the character creator itself i'm lost every fucking time i goes in !that why i would like to see a characters creation from A to Z if it stay on youtube (or forum) it will be cool so the next time i test furryvne i won't be lost again
btw for new and original garnement i need to relearn how to blender and will take a will.
i just hope they will make a "casual ver" of it ... i don't have a week too learn the basis every time i want to create something =)
Can you share the output log?Just tried the game/program again. game still crashing at the same point. just upgraded the video card after i got some money that was owed to me. GTX 970 2 gen 4gb mem. oh well guess this aint to be
Post benchmark and GPU-Z window.i dont buy cards from overseas any more. i been had to many times. i looked into the card before i got it from ebay. wasnt cheap. over 200 dollars. i check nivida website to see what the card needs to look like and what type of power hook ups if any it needs. i use the card checkers and yes i have a gtx 970 2 gen 4gb
You can start by sharing your output log.The game legit keeps on crashing I dont know what to do!
i agree with that the ui feel not harmonious nor intuitive at all, it's not possible to build a character from 0 if you don't invest a LOT of time in it (4-5 hours when you don't know and understand how it work it's just impossible, plan for more 10-15hours to fully understand how it work)To date this is the worst Character Creator I've ever seen and had the displeasure of trying to decipher.
Yes I agree: It's not worth anyone's time downloading this app - there's no game yet - this feels more like a proof of concept on Dev's understanding how to program a CC into a 3D engine.
Much of the content is confusing - a lot of words used are not normal to every CC I've seen before this.
Many options didn't work.
Considering there is stuff all content, it suffers from lag - Turning the model is jerky - and after choosing a mod, you gotta wait 2 seconds to see the change.
I'd probably understand what I'm doing more if I got a human to mod + it wasn't so laggy + half of the words used for naming the mod was written in laymen terms + Completely change the chunky squashed together CC menu and sliders to a much more cleaner easy to read version.
Rating: 1/5. It's a CC menu I've never seen before thus never used before. It needs to be standardized.
You want the program to be simpler, but you also want it to contain even more stuff that will make it even more complicated?-it lack a lot of customization (more slider to modify the shape will be welcomed)
-you need external program if you want to create props/garment/mask( it's a bit sad but can deal with it)
-props have some huge problem (but i've seen they will fix it) like not subject to gravity (for exemple the tail)