- Aug 10, 2017
- 213
- 348
no, i want it to be simpler to use and to understand, that's way different.You want the program to be simpler, but you also want it to contain even more stuff that will make it even more complicated?
The garment creation should be kept outside of FurryVNE. That way it won't confuse new users, who don't know how to use it, and having a 3D-modeling application inside FurryVNE is outiside of the scope of this project. Just do the complicated modeling inside Blender and import it into FurryVNE.
What sort of problems do you have with the prop system? If you want props meshes to be affected by gravity, they will need to be rigged to an armature and weight painted, which will make the prop creation process way more difficult.
for garment i think you're right.
there is misunderstanding,sorry about that : it's not "props" it' more "part" like tails, wings, ears... it need like you said armature and be weight painted
(i will edit my post)