Fur authoring tool, garment binding tool and custom offsets tool aren't "minor tweaks", those are completely new systems. You're seriously misrepresenting things.
Code is code regardless of where you write it. You could make a virtual computer inside of Minecraft and then program a physics engine on it. Doesn't make the code any less valid or any less custom.
Seems to me you have no idea what a game engine actually is or how it interfaces with 3rd party products.
They chose to make their own physics engine because of limitations in the one provided by Unity. That's a valid reason and it will allow for things that wouldn't otherwise be possible.
All these comments seem to stem from the idea that they're dragging out the development, as if that would somehow increase their revenue. Do you honestly think that NOT releasing actual adult content would be making them MORE money? At what point in the history of the furry fandom has NOT selling sex been more profitable than selling sex?
If money was all they cared for, interactions would have been rushed out asap so they could profit off horny coomers. But, they're taking their time actually making the app the way they want, and they ended up spending a lot of it on the character editor.
wdym rofl. Just because a project is started doesn't mean the end product immediately manifests. It actually has to be developed.
Their earliest YL2 development post goes back to Jul 2017. While development may have started earlier, their efforts weren't 100% focused on it until these posts started popping up (they were technically still developing Yiffalicious at that point). So that will make it 5 years this summer.
This guy thinks the development is slow, and chose to compare it to R2CK as some kind of point.
Please, tell me how Fek (or ANY other developer for that matter) is making a furry project with this scope and ambition and is communicating the progress at this frequency and with this amount of media and detail.
What promises? They've been reluctant to give out any dates at all until that last submission.
That's the thing. You're equating not having interactions as not having gotten anywhere. That's your problem. It's greatly misrepresenting the development though.
Also, for someone not financially invested in the project, you seem awfully emotionally invested. Why exactly?
"Fur authoring tool, garment binding tool and custom offsets tool aren't "minor tweaks", those are completely new systems. You're seriously misrepresenting things."
>And you missed "
additions". And minor ones at that. Would be cool, i guess...
if were in a position to make use of em
"Code is code regardless of where you write it. You could make a virtual computer inside of Minecraft and then program a physics engine on it. Doesn't make the code any less valid or any less custom."
>Missed the part where its suddenly became an engine. "Code is code regardless of where you write it"
"Seems to me you have no idea what a game engine actually is or how it interfaces with 3rd party products.
They chose to make their own physics engine because of limitations in the one provided by Unity. That's a valid reason and it will allow for things that wouldn't otherwise be possible."
>And then theres
always fellas like you who seem to know/have the tendency to know these things, if not being on par wit the creator/s themselves. How convenient.
This aint politics, but it also doesnt take one to know bullshit if only just by looking at the bigger picture, among other things.
"Code is code regardless of where you write it", simulation inside a simulated environtment. The first isnt possible unless the latter is established. AKA The engine.
Wanna innovate, make something more efficient? Go around certain limitaitons? Cool, but youre still within the same realm.
Semantics aside, were still looking at the same bloody thing.
"All these comments seem to stem from the idea that they're dragging out the development, as if that would somehow increase their revenue. Do you honestly think that NOT releasing actual adult content would be making them MORE money?"
>With how these "transactions" works, you really gotta ask? Or have you been missing out on how these things usually tend to go? -_-
Speaking of...
"This guy thinks the development is slow, and chose to compare it to R2CK as some kind of point.
Please, tell me how Fek (or ANY other developer for that matter) is making a furry project with this scope and ambition and is communicating the progress at this frequency and with this amount of media and detail."
>Because the comparison
wasnt the point. The
implication is. So ill repeat it again;
"
I mean, can you imagine if R2CK only still has character creation at this point in time? "
"wdym rofl. Just because a project is started doesn't mean the end product immediately manifests. It actually has to be developed.
Their earliest YL2 development post goes back to Jul 2017. While development may have started earlier, their efforts weren't 100% focused on it until these posts started popping up (they were technically still developing Yiffalicious at that point). So that will make it 5 years this summer."
>No comment on that front. Pretty much spot on, iirc. Except now its 2022 and were still looking at a 3d-static-figurine tool
"What promises? They've been reluctant to give out any dates at all until that last submission."
I guess as long as its not an explicit statement, its not a promise, huh? Maybe thats the problem,
there isnt any. That is, not taking into account the amount of times they brought it up in the talks, and yknow...Maaaybe something to do with one of the main supposed fucntions of the damn thing being the interactions. Unless that wasnt the incentive/selling point? Were not looking at the same thing?
"That's the thing. You're equating not having interactions as not having gotten anywhere. That's your problem. It's greatly misrepresenting the development though."
Because were still looking at a plate, and
only plans of what might be on top. Progress, but like someone else here mentioned;
Snails. Fucking. Pace.
Again, theres plenty to do already with the character tools all the way from 2020, from there on it was just a number of minor
additions...
Meaning that they could brought them up at later date once theyve gotten the basics done for the interaction systems. Besides, its not uncommon for early developments to undergo some form of clean sweep to make up for new
implementations that may or may not made past entries redundant, this case; custom characters included. But for the price? Considering where we are now? Tell me youd rather stick with the early CCtool static action figures forcefully rammed onto the wooden fence after all this time, instead of finally making at least
some use of the things you end up making.
Jesus, how many times i gotta repeat the same shit? And how many times do we both gotta misdirect/ignore our points?
Also, for someone not financially invested in the project, you seem awfully emotionally invested. Why exactly?
yup i wonder how ... you are too much invested in this dude.
Getting personal, are we? Allright.
Eh, probably something to do with me actually being excited about it, once upon a time. But ive always found something odd with these "dealings" so i held myself from really diving in. But like i said, i forgot this project even existed at some point or another
Besides, atm, even
if i want to
support these kinds of "endeavors", its not like i can
Something to do with my finance and constantly changing bank policies, and now im pretty much effectively cut off on all international transactions at this point. Hey, sorry for being born in a 3rd world country and being fucking poor, i guess -_-
But fuck all if those concerns means jack to anyone, huh?
And looking back at the things i had interests on, i suppose its a good thing i never did, this one included.
Ive made my points, i suppose. Was a bit reluctant to respond because of how i end the conversation last time i was here.
And see yall in the next 2 years.
But it dont take a genius that just from that end alone, the convo here were/still pretty much cycles of the same old shenanigans. Tis like a fucking stuck record with either side repeating the same point, neither actually addresses each other, then the same repeats on another end. Rinse, repeat, loop. This one here is no diffrent.
How many times youve repeated the same thing everyone already knew about,
SugarDuckling? Least Fuzzy here tries to address the points in some manner, yet here we are.
And like i said, pretty much all out of goodwill juice at this point. And energy left to actually give a shit? To everyone elses relief im sure...
An
uneducated suggestion; Wouldve benefitted their campaign to pull off a little "public stunt"/gesture by making the latest entry of the build for public sharing. Besides, its in their interest to garner new prospects as well, yeah?
Not like id actually know because i never read any of em, right? -_-
Mightve been a good opportunity, and for the "uninitiated", a glimpse of how far it had actually gotten....I mean,
not like they gonna lose out on much, are they? But no, ofc not. Heres the relevant subsription service's link, kaching.
5+ years still looking at a dipping sauce and not one raised an invisible eyebrow. Am i glad i never hopped in.
There, said it. Basically the whole point
Do as you wish