IMO he does have a point though, the character creator is fleshed out well enough by now, it's time they started working on the game part, you know the part they said they'd release at the end of 2018 lol. The game does have progress, but for the past 4 years all of that progress was on the character creator alone, they should've started working on the basic foundation of the gameplay years ago. The character creator can always be built upon and extended later. And now, if and when they start making the gameplay part, they will need years longer, they just keep adding more and more to the character creator in an unending spiral, this will be another duke nukem forever, it'll be released in 10 more years at this rate, and that is if the devs don't burn out by then.
This is why, you make a proper development timeline and stick to it, once the timeline is done with, only then do you extend the scope further. And don't get me wrong, i do think that the character creator is amazing, but the majority of the features could've been added later down the line, once the basics of the gameplay, maps, interactions were already in.
it's better they've done the CCTools first, it's simpler in numerous way and it was the major add comparated to yiifalicious.
he/she started working on the animation 8 month ago and stopped working on the CCTools 6 month ago actually, odes is 100% dedicated to the animation.
they have a proper dev roadmap don't worry about it ... but it can't prevent to having problems during the process of game creation, like the bank issue (bank don't like furry and xxx games, that's why they changed the name and added the VNE in their roadmap) or the graphic engine limitation.
They resolve theses problems before moving on the next task. Sure it feel that's they don't progress much, but i can assure you in the end it's faster and avoid theses problems making more problems after.
imo if you just sticking strictly to your roadmap/timeline, your going directly in a wall, it's essential to have it don't get me wrong.
got tons of exemple of studio who it the wall because they've said we making "this" today and tomorrow we work on "that", but have'nt finished working on "this" and got big problems the next day when they start "that" because "this" is not finished, and ending in a mess because both "this and that" are half backed, but continue in their messy dev because, they stick to their program and don't solve what is apparently not a major issue. so yup it's important to "scope further".
they have their way to see how they make their game. you have yours and you think your way is better than their, it's fine.
i will stop here, i'm kind of tired arguing , it doesn't change how you view this project anyway : " it's a cashgrab ", " this is basically a Daz3D demo ","it will be a VR chat", "their priorities are wrong" , " i won't spend a penny on this crappy 4 years old alpha", "lol they making more than 6k on patreon but haven't done anything"
have a good day =)