Unity FurryVNE [2024-11-09] [FurryVNE Team]

3.90 star(s) 9 Votes
May 25, 2021
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They probably want to release animations relatively feature complete & polished, but you'd think they would try to put together a playable build for supporters to mess around with & give feedback to, even if it's incomplete & doesn't have support for uploading/downloading interactions from the cloud. It's basically how they did it when it was just a character creator & now they have animations at least basically functional. The video overview didn't look janky or anything, but he did only show off a very basic interaction & maybe everything breaks with any creativity in character design & pose, who knows.
that's what they're working on releasing right now.
they're not trying to make it feature complete, they're trying to get it working.

do you think people would be ok with playing a demo that BSOD your PC after 10 minutes? or do you want them to fix that first before releasing?
 
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tester72

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Nov 8, 2019
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that's what they're working on releasing right now.
they're not trying to make it feature complete, they're trying to get it working.

do you think people would be ok with playing a demo that BSOD your PC after 10 minutes? or do you want them to fix that first before releasing?
Honestly speaking even doing that would be better for them because it could make it soo that all the people who are doubting this ever becomes a playable game are proven wrong instead of being perpetually right in telling people how much time passed with zero actually visible and testable game progress.
 

MotorcycleCop

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Aug 16, 2021
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I mean, they've shown off that the animations are functional, they *are* working, at least on a basic level. They even said that most of what's left to do is more polish & features in the video showing off what they have of animations.

I don't know where BSOD is coming from, I mean anything can happen I guess but I don't think that was ever an issue? lol. It would just be nice if they could start doing what they first did for the character creator & put out a test build to let people try animations out. If it causes blue screens, then everyone testing will be sure to let them know.

Or I guess at the very least perhaps they should release a video of their current animation tech on E621 or something. Let people who aren't Patrons or pirates know what they currently have in progress, because it does look pretty good & I guess most people haven't seen it yet.
 
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kep31

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Sep 11, 2020
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jesus fucking christ
Wait so- they gonna rebuild/remade the whole game engine from scratch...?
No, this is post from 2016, when they explained what Yiffalicious 2 - now called FurryVNE - will be.
But yes, they had to create their own engine from scratch, because no engine was doing what they needed, to achieve their vision. That is why this is taking so long. Also, as i understand, there is only 2-3 people working on it. As per the recent dev news, animations should be public within half a year (probably).
 
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Pigfarmer

Member
May 25, 2019
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No, this is post from 2016, when they explained what Yiffalicious 2 - now called FurryVNE - will be.
But yes, they had to create their own engine from scratch, because no engine was doing what they needed, to achieve their vision. That is why this is taking so long. Also, as i understand, there is only 2-3 people working on it. As per the recent dev news, animations should be public within half a year (probably).
FVNE still uses Unity.
 
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Arwen Mays

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Apr 10, 2022
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According to what I've read in this thread, there are only two developers and little funding for the project, which is why it has taken so long to get the animations

I don't want to place blame, but the main creators have not made an effort to promote the project, which prevents more people from supporting the project and potentially other developers from joining. If you look at their twitter, there is nothing to promote or talk about the project more than just the progress they make (they post things every three months or more) and seeing the low amount of likes or support makes me believe that they will continue like this until it gets popularized by a random video on pornhub or xvideo lmao

My point is that this game has huge potential, and nobody bothers to promote it
 

MotorcycleCop

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Aug 16, 2021
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My point is that this game has huge potential, and nobody bothers to promote it
I agree. I understand they are probably hard at work chipping away at the game, but the fact they seemingly don't have a more direct source of updates, Q&A & promotion is very unfortunate. If they just took some time to put together current showcases of what they have & upload them to e621 or something, perhaps they could gain more supporters. They could also stand to post more general status updates as well, even if they are boring ones. The last update was early august & it was just a small patch, they haven't posted anything since. Here's hoping it's simply because they're close to finishing & big milestone & not something disappointing like further setbacks.
 

Arwen Mays

Member
Apr 10, 2022
229
193
I take this game definitely cancelled, Unity wants to charge for installation to developers who use their engine, and if these people from FurryVNE have not even bothered to promote their project and have little funding, no wonder they end up bad here
 

MotorcycleCop

Newbie
Aug 16, 2021
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The ridiculous practice that Unity wants to go with doesn't start until next year. I feel it's unlikely it'll amount to much with how suicidal of a business idea it is. They'll probably largely or entirely roll back the terrible plan they had, or maybe go bankrupt after they inevitably get sued from everybody. It still isn't great for anybody, but I don't think it will be as bad as it could be in the end.
 
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nobodyforever

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Apr 1, 2019
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I take this game definitely cancelled, Unity wants to charge for installation to developers who use their engine, and if these people from FurryVNE have not even bothered to promote their project and have little funding, no wonder they end up bad here
The little funding works for them if anything. Unity charges a fee when it passes 200k install AND 200k revenue per year.

Looking at patreon, they're making 70k a year atm. It won't effect them. Yet.

Not defending Unity, what they're doing is garbage. Just pointing out FurryVNE team got nothing to worry about atm.
 
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MajorGrubert

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Jul 30, 2022
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The little funding works for them if anything. Unity charges a fee when it passes 200k install AND 200k revenue per year.

Looking at patreon, they're making 70k a year atm. It won't effect them. Yet.

Not defending Unity, what they're doing is garbage. Just pointing out FurryVNE team got nothing to worry about atm.
Umm, it's NOT per year, it's overall. Once a dev's game has reached the 200k/200k threshold, then they're charged from that point.
It will count even if the dev made & released a game, say, 3 years ago and which already reached that point 2 years ago. On Jan' 1st, 2024, the dev will start getting charged.
Also, if the game is web-based, every time a user starts it up, or needs to refresh it, or it crashes and needs a restart the dev will be charged. Every. Single. Time.

Callum Upton just put out a YT vid on the subject:
 
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nobodyforever

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Apr 1, 2019
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Umm, it's NOT per year, it's overall. Once a dev's game has reached the 200k/200k threshold, then they're charged from that point.
It will count even if the dev made & released a game, say, 3 years ago and which already reached that point 2 years ago. On Jan' 1st, 2024, the dev will start getting charged.
Do you have a source for that? Everywhere I look says 200k in annual revenue, and 200k lifetime install. Not 200k in lifetime revenue.
 

MajorGrubert

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Jul 30, 2022
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Do you have a source for that? Everywhere I look says 200k in annual revenue, and 200k lifetime install. Not 200k in lifetime revenue.
This is a direct quote:

"Games qualify for the Unity Runtime Fee after two criteria have been met: 1) the game has passed a minimum revenue threshold in the last 12 months, and 2) the game has passed a minimum lifetime install count." Source: just under the 'Thresholds' sub-heading.

I take that to mean; As soon as the Dev has made $200k AND the game has achieved 200k installs, charges will start forthwith and continue henceforth.

It CANNOT be reset every year because that wouldn't work in Unity's favour.
 
3.90 star(s) 9 Votes