I actually am working on AMD64 cpu but doing the actual patch is still far away from my grasp currently anyway, I need to level up my skill first.
As others suggested, the way I was thinking of potentially going about this was to just make a MelonLoader plugin to execute the code inside the game, instead of messing with the executable itself.
It looks like I'm going to stay with Ghidra + x64dbg and see what I need for making the actual hack when I have clearer picture of what the hell I am even doing. Ghidra did it's decompiling job so far.
Thank you for the warning though. Worse case scenario I will have to patch the assembly by hand (if I even get to that point). At least it will be an interesting experience
Yeah, I expected this. With my skill and knowledge, I am already facing an impossible task. I don't think it can get any harder for me lmao.