dan314158

New Member
Jul 7, 2025
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Gotta say mate, love the premice of this chapter, for once being able to see Lazuli being put in her place after being frustrasted with (some of) her actions and seeing the nemona dynamic being flipped will be sweet ! Hope the part will come along nicely with not too many drawbacks ! And probably will support when I have some money on the side, keep it up !
Totally agree. This futa x futa rivalry that ends with one topping the other (and the mc actually having the option to lose) is what sets this game quite a bit apart from other games. Faust writes this quite good as well. I hope to see this dynamic in most chapters from here onwards.

What I'm more curious about though is if chapters from here onwards will have some kind of main hurdle. Chapter 1 to 4 were quite chill with variation between them but chapter 5 feels as if there's a light sense of heaviness because of Mirko.

But yeah, cool premise for chapter 5.
 
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elviajero

New Member
May 12, 2025
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Totally agree. This futa x futa rivalry that ends with one topping the other (and the mc actually having the option to lose) is what sets this game quite a bit apart from other games. Faust writes this quite good as well. I hope to see this dynamic in most chapters from here onwards.

What I'm more curious about though is if chapters from here onwards will have some kind of main hurdle. Chapter 1 to 4 were quite chill with variation between them but chapter 5 feels as if there's a light sense of heaviness because of Mirko.

But yeah, cool premise for chapter 5.
I doubt that other chapters will have the same level of threat to Laz as Mirko, after all Faust has repeatedly said that this chapter is special, and it is turning out to be too large, which affects the development time. But I hope that each chapter will have at least one character like Juvia and Nemona and scenes where Laz will be submissive for some dynamic. (Of course, I would be very happy if there were more chapters like Ch 5)
 
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Faust Seiker

Alchemist in Training
Game Developer
Aug 19, 2018
654
1,274
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Totally agree. This futa x futa rivalry that ends with one topping the other (and the mc actually having the option to lose) is what sets this game quite a bit apart from other games. Faust writes this quite good as well. I hope to see this dynamic in most chapters from here onwards.

What I'm more curious about though is if chapters from here onwards will have some kind of main hurdle. Chapter 1 to 4 were quite chill with variation between them but chapter 5 feels as if there's a light sense of heaviness because of Mirko.

But yeah, cool premise for chapter 5.
I've been trying to add a main gimmick for each chapter (except chapter 1) related to the thematic of the chapter itself.
- Chapter 2 was a training arc (at least was supposed to be until I realized I had to tone down my ambitions cuz I wasn't good enough)
- Chapter 3 has the pokemon girl trainers
- Chapter 4 has the tavern + missions (same as Ch2 though, I had lot of idea with an adventurer ranking system and so on, but being too ambitious can lead to disaster so I had to tone it down)
- Chapter 5 is a school VN parody (kind of, cuz the vast majority of school setting games are VN so I thought it'd be fun to do something about that), so it has to include choices and some sort of bad ending hence Mirko being here.

So yeah this will just mostly depend on the chapter, and I don't know if I'll always be able to find a creative gimmick (though the one for Chapter 6 is already decided and it's also rly ambitious and I'm not toning it down this time.)
But the rivalry here feels better because it's unique and if it happens again it will take a very different form because I don't really like to repeat the same dynamic over and over again.
 
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