i tried that. i just cant seem to defeat that bossYou have to kill the lvl 19 boss to be able to up to lvl 20
I did. Unpack the scripts.rpa. delete battle.rpyc. open battle.rpy and addanybody fixed the error after oniblue battle?
Seeing how long it takes to add things to the game, I would say that what you are asking for will come in a couple of years, at least 10, if the game is not abandoned before then.it seems "boss3_clear" was not defined as a global variable like the others in the dev's battle system. A simple enough fix I suppose, not that it mattered in the end cause there's no more content after that (besides unlocking 2 massage2 events). I'd consider it common courtesy to let the player know when reaching end of content. A simple "And that's all folks. See ya next update!" would've been enough.
There's potential here, but would certainly appreciate more content outside the dungeon, more interactions with party members and such. Even a nod, or a "wow, you got stronger!", just a freakin acknowledgment or something. Unless I missed it due to another bug/s. Endless grinding in the dungeon with minimum payoff is certainly not my idea of fun.
Wish the dev is not discouraged by the criticism and takes it to heart. Like I said, there's real potential here if it's polished a little more.
The type of combat is strange, you just have to improve your weapon, buy healing and click, heal, repeat, it's actually very simple, the only thing is that it gets boring and tiringThis god-awful, thrice-cursed combat mechanic is driving me crazy. You essentially bang your head against a rock with the hope that the rock will crack before your head does. And with how bad the rng is, the bosses will spam back to back to back special moves and floor you. I wonder, is this shit-ass approach to combat by willful design or by incompetence? The art is great, the storyline decent, the fetishes are aptly tickled. But then comes the dev's attempt at being an rpg turn based combat extraordinaire and dips my pleasure in a vat of sulfur.