- May 29, 2018
- 5,767
- 13,801
Damn some of these comments are brutal af. The dev is probably going for realism since most trannies do look like this irl. Tbh, impregnation and dominating almost makes me compelled to download.
Perhaps most transvestites do, but the whole point of the game is that they're futanari, which don't exist. There is no 'irl' to go off of.The dev is probably going for realism since most trannies do look like this irl.
Damn some of these comments are brutal af. The dev is probably going for realism since most trannies do look like this irl.
It makes me a proud netizen to wander into a thread like this and see both sides be afforded argument, and for no goal.Perhaps most transvestites do, but the whole point of the game is that they're futanari, which don't exist. There is no 'irl' to go off of.
Those are from the other side of uncanny valley.dear god what are those faces. My eyes are burning
As a writer I have gone through this very same process. Tried to create my own sci-fi universe to tell a story in and it fell flat on its face across the board. The next time I tried to make fan fiction in a already built universe that I thought I understood (BattleTech) got better reception but screwed up on key technological plot elements that are structural to the universe so that was a failure.Wasn't expecting this reaction lmao. I guess that when you spend so many hours looking at your own creation you eventually loose sight of whether it looks good or bad. I genuinely didn't notice that the faces looked so wrong, but that is to be expected since this is the first time I actually tried my hand at character modelling and I have less than 1 year of experience in 3d art. I should have followed the advice that you should never go for character modelling straight away before you have a deep understanding of sculpting and anatomy or else you will pay the price. I will take this as a learning experience since it is my first game. Regarding the future of this project: I will finish it no matter what but it will probably be abridged. Remaking all the characters at this point is probably a fool's errand so I will try to finish as fast as possible and move on to the next project where I will use a different method to create the assets (instead of making them from scratch) maybe 2d, daz who knows.
In my opinion, there aren't too many problems with your art, mainly with the eyes. But that's the main thing we look at. Try to close them a little more and it should be better, like this, they have a surprised emotion.Wasn't expecting this reaction lmao. I guess that when you spend so many hours looking at your own creation you eventually loose sight of whether it looks good or bad. I genuinely didn't notice that the faces looked so wrong, but that is to be expected since this is the first time I actually tried my hand at character modelling and I have less than 1 year of experience in 3d art. I should have followed the advice that you should never go for character modelling straight away before you have a deep understanding of sculpting and anatomy or else you will pay the price. I will take this as a learning experience since it is my first game. Regarding the future of this project: I will finish it no matter what but it will probably be abridged. Remaking all the characters at this point is probably a fool's errand so I will try to finish as fast as possible and move on to the next project where I will use a different method to create the assets (instead of making them from scratch) maybe 2d, daz who knows.