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Ren'Py Completed Futanari Revolution [v1.0] [MrKhing]

3.60 star(s) 11 Votes
Mar 14, 2018
29
6
definitely looks like a game I would be in to, and I can appreciate the custom models instead of just reused honey select models, but dear god the faces are an immediate turn off. hopefully this is something that can be fixed in a later version
 

mrkhing

Khing Orchestra
Game Developer
Feb 20, 2018
127
1,008
Wasn't expecting this reaction lmao. I guess that when you spend so many hours looking at your own creation you eventually loose sight of whether it looks good or bad. I genuinely didn't notice that the faces looked so wrong, but that is to be expected since this is the first time I actually tried my hand at character modelling and I have less than 1 year of experience in 3d art. I should have followed the advice that you should never go for character modelling straight away before you have a deep understanding of sculpting and anatomy or else you will pay the price. I will take this as a learning experience since it is my first game. Regarding the future of this project: I will finish it no matter what but it will probably be abridged. Remaking all the characters at this point is probably a fool's errand so I will try to finish as fast as possible and move on to the next project where I will use a different method to create the assets (instead of making them from scratch) maybe 2d, daz who knows.
 

Chrathrard

Well-Known Member
Nov 20, 2018
1,065
2,042
Damn some of these comments are brutal af. The dev is probably going for realism since most trannies do look like this irl.
Perhaps most transvestites do, but the whole point of the game is that they're futanari, which don't exist. There is no 'irl' to go off of.
It makes me a proud netizen to wander into a thread like this and see both sides be afforded argument, and for no goal. (y)
 

Hybris

Active Member
May 9, 2017
597
1,228
Wasn't expecting this reaction lmao. I guess that when you spend so many hours looking at your own creation you eventually loose sight of whether it looks good or bad. I genuinely didn't notice that the faces looked so wrong, but that is to be expected since this is the first time I actually tried my hand at character modelling and I have less than 1 year of experience in 3d art. I should have followed the advice that you should never go for character modelling straight away before you have a deep understanding of sculpting and anatomy or else you will pay the price. I will take this as a learning experience since it is my first game. Regarding the future of this project: I will finish it no matter what but it will probably be abridged. Remaking all the characters at this point is probably a fool's errand so I will try to finish as fast as possible and move on to the next project where I will use a different method to create the assets (instead of making them from scratch) maybe 2d, daz who knows.
As a writer I have gone through this very same process. Tried to create my own sci-fi universe to tell a story in and it fell flat on its face across the board. The next time I tried to make fan fiction in a already built universe that I thought I understood (BattleTech) got better reception but screwed up on key technological plot elements that are structural to the universe so that was a failure.

This is how we creators learn from our mistakes and short comings. I still keep those failed stories around as reminders of where I once was just as you can look back on these comments and hopefully realize "My god what have I done?".

That said this is probably 3rd in the most terrifying art I have ever seen on F95 in my time here.
 

TrialRagnarok

Scrambled Bussy Appreciator
Donor
Jan 22, 2018
3,236
3,988
Elites kickstarting a revolution when their Botox supply runs out - The Game The Movie The Game
 

Toramizu

Member
Game Developer
Oct 14, 2017
172
327
Wasn't expecting this reaction lmao. I guess that when you spend so many hours looking at your own creation you eventually loose sight of whether it looks good or bad. I genuinely didn't notice that the faces looked so wrong, but that is to be expected since this is the first time I actually tried my hand at character modelling and I have less than 1 year of experience in 3d art. I should have followed the advice that you should never go for character modelling straight away before you have a deep understanding of sculpting and anatomy or else you will pay the price. I will take this as a learning experience since it is my first game. Regarding the future of this project: I will finish it no matter what but it will probably be abridged. Remaking all the characters at this point is probably a fool's errand so I will try to finish as fast as possible and move on to the next project where I will use a different method to create the assets (instead of making them from scratch) maybe 2d, daz who knows.
In my opinion, there aren't too many problems with your art, mainly with the eyes. But that's the main thing we look at. Try to close them a little more and it should be better, like this, they have a surprised emotion.

EDIT : The eyes of the girl on the right in the 5th image is looking okay, you're not far off
 

lyfsavor

Member
Mar 31, 2020
387
485
WTF did I just see. damnit I think I've gone blind from those screenshots!!! KILL IT WITH FIRE!
 
3.60 star(s) 11 Votes