4.80 star(s) 56 Votes

sabadongelov

Member
Aug 21, 2018
354
902
This is your personal preference, not a rule for developer to abide by.
Yes, this is my personal preference and belief, evidenced by the beginning of the sentence you elected to cut when quoting me: "I am suggesting that all, or at the very least most". Also evidenced by the sentence at the end of the post you are replying to where I wrote "Yeah, of course it is my opinion and not some objective truth". I have never claimed it to be some sort of "rule".

This is wrong.
Funny how you can be so cocksure in your language, when you are so sensitive to mine not being completely riddled with "in my humble and worthless opinion"... :KEK:

Developing side-paths or alternative paths do not automatically result in doubling development time, especially if those paths were already pre-planned.
I never said "double". I said almost. And yeah, a story containing 10000 words and 1000 images will take roughly twice the amount of time to develop compared to a story containing 6000 words and 600 images. That is simple math.

Preplanning can be done for any type of game, it doesn't magically make games with completely different branches go much faster than games without.

You might wait a bit longer for your preferrential path to continue.
If creating completely different paths did not affect development time, this would not be the case.

If you don't like the branching and the consequence of a different cast, then scarlet's vision of this game and your preference do not match.
So?

I can enjoy a game even if I don't agree with every design decision made by the dev.

I'm just going to chime in my two cents and put it bluntly: Zeekl is in case for this particular game simply right about having two separate branches being less workload than modular LI system in this game format.
There you go, being cocksure again.

Now let me explain why Zeekl is right: The story itself develops vastly different depending on how Millie decides and the social dynamics between the cast is therefore different. Having your way of designing the game would simply result in a different game than the current Futa's World of NTR.
Doing something different would mean that it would be different, yes, obviously.

Basically what your are saying is: every dialogue currently in the game should be strung together, with this there would be no increase or decrease in workload in comparison to branching with the different paths.
No, this is not what I am saying. For being so cocksure, you sure get me wrong again and again.

But the strung together dialogue needs to account for different choices made, so this on the other hand would increase in workload as different dialogue lines and multiple choice checks would need to be done to reflect the player's choice properly.
Yes, again, obviously, and I never claimed differently. As I pointed out above, I am not saying that completely branching paths will be exactly double the work load of of just slightly branching paths. How much of a difference in workload depends, of course, on how much branching there is. The more branching, the more work. Again, simple math.

But then again, Millie being at different locations depending on the path means the developments between the character needs to take place at another place, depending whether it happened or not the narrative design grows exponentially. So again this is an increase of workload. Just replay the game and see Millie being at different locations for each path. So basically your preference of 'having every LI for grabs' means Scarlet needs to design the narrative in a way that whatever route the player wants Millie to go, she will at least have enough screentime with every LI to at least engage up to the point of getting down to fuck.
No, it doesn't. Most games solves this by stacking scenes on top of each other. By doing it that way, the player can opt out of a scene/LI without having to change the story drastically. Since very few games account for every second of the MCs life, it is not a difficult problem to solve, if you want to solve it.

Again: Zeekl is absolutely right in case of this game. If you take other games for example: V.I.R.T.U.E.S. the intertwined modular approach works fine, but this is also only the case because the game design is set up to accommodate this kind of player experience.
Most erotic games work more or less the way I describe. Having more or less completely different paths is rare.

Your 'constructive critism' consist of statements presented as absolute objective truth.
No, it isn't, as I at multiple occasions put in words to the effect that this is my opinion (want, prefer, my nitpicking). Also, it kind of goes without saying that anyone writing here is stating their opinion and not some objective truth. Except for you I guess, when you write something on this porn foru, it is the object truth, no?

As soon as Zeekl went ahead stating he does not share your opinion you try to paint him as some internet villain, forbidding you of sharing your opinion.
I most certainly didn't. The post you are quoting is my second reply to Zeekl and it comes as a retort to him claiming I have "such a problem with the devs approach" which I found kind of ironic since I in the first post Zeekl replied to clearly stated that my criticism is "nitpickings" and that I enjoy the game. If your reaction to minor criticism from someone who says he likes the game is "why do you hate the game so much!?!?", you might be very sensitive to criticism of said game, ie fanboy stage where no criticism is allowed. A stage many good or half way good games get to sooner or later. People are sensitive about their porn, I guess.

The best thing about this discussion is you don't even bother to describe how this modular setup would have looked like, so we could at least have a chance of be convinced. Maybe you have thought of a narrative design where your idea of the modular setup would have worked and enrich the game, but we simply haven't thought of it in that way.
I think I have been rather clear about what I mean and "modular setup" is 100 percent your description, not mine. Also, I don't think it would matter any how I would describe it, I think you would react exactly the same way.

And if you do not believe me, simply make a flow chart depicting time, Millie's location and other cast members of how it is currently implemented vs what you would have liked. This should be evidence enough.
:KEK:

Dude, you make a flowchart if that is something you think is fun to do, I have enough of that kind of shit at work. As I pointed out above, you don't have to make a story where you account for every second of the MCs time, whereby there isn't a problem if choice A (for example, I want futa on futa) leads to more scenes in a particular day in the game than choice B (for example, I don't want futa on futa).

Actually, I think I might end it here, I'm guessing this will only get more and more inflammed and angry and I don't see it serving any purpose.
 

shujuku

Member
Oct 11, 2023
193
611
Yes, this is my personal preference and belief, evidenced by the beginning of the sentence you elected to cut when quoting me: "I am suggesting that all, or at the very least most". Also evidenced by the sentence at the end of the post you are replying to where I wrote "Yeah, of course it is my opinion and not some objective truth". I have never claimed it to be some sort of "rule".



Funny how you can be so cocksure in your language, when you are so sensitive to mine not being completely riddled with "in my humble and worthless opinion"... :KEK:



I never said "double". I said almost. And yeah, a story containing 10000 words and 1000 images will take roughly twice the amount of time to develop compared to a story containing 6000 words and 600 images. That is simple math.

Preplanning can be done for any type of game, it doesn't magically make games with completely different branches go much faster than games without.



If creating completely different paths did not affect development time, this would not be the case.



So?

I can enjoy a game even if I don't agree with every design decision made by the dev.



There you go, being cocksure again.



Doing something different would mean that it would be different, yes, obviously.



No, this is not what I am saying. For being so cocksure, you sure get me wrong again and again.



Yes, again, obviously, and I never claimed differently. As I pointed out above, I am not saying that completely branching paths will be exactly double the work load of of just slightly branching paths. How much of a difference in workload depends, of course, on how much branching there is. The more branching, the more work. Again, simple math.



No, it doesn't. Most games solves this by stacking scenes on top of each other. By doing it that way, the player can opt out of a scene/LI without having to change the story drastically. Since very few games account for every second of the MCs life, it is not a difficult problem to solve, if you want to solve it.



Most erotic games work more or less the way I describe. Having more or less completely different paths is rare.



No, it isn't, as I at multiple occasions put in words to the effect that this is my opinion (want, prefer, my nitpicking). Also, it kind of goes without saying that anyone writing here is stating their opinion and not some objective truth. Except for you I guess, when you write something on this porn foru, it is the object truth, no?



I most certainly didn't. The post you are quoting is my second reply to Zeekl and it comes as a retort to him claiming I have "such a problem with the devs approach" which I found kind of ironic since I in the first post Zeekl replied to clearly stated that my criticism is "nitpickings" and that I enjoy the game. If your reaction to minor criticism from someone who says he likes the game is "why do you hate the game so much!?!?", you might be very sensitive to criticism of said game, ie fanboy stage where no criticism is allowed. A stage many good or half way good games get to sooner or later. People are sensitive about their porn, I guess.



I think I have been rather clear about what I mean and "modular setup" is 100 percent your description, not mine. Also, I don't think it would matter any how I would describe it, I think you would react exactly the same way.



:KEK:

Dude, you make a flowchart if that is something you think is fun to do, I have enough of that kind of shit at work. As I pointed out above, you don't have to make a story where you account for every second of the MCs time, whereby there isn't a problem if choice A (for example, I want futa on futa) leads to more scenes in a particular day in the game than choice B (for example, I don't want futa on futa).

Actually, I think I might end it here, I'm guessing this will only get more and more inflammed and angry and I don't see it serving any purpose.
tldr damn nice if its good, man shit happens if its bad
 

Ojbal

Member
Jan 28, 2021
355
867
why the label incest when there is no incest?
There isn't even a mod
Because Milly already fucked her foster sister and it's gonna fuck her mom anytime soon. If you mean it because they're not blood-related, she still has been raised with them as her foster family so it still carries some taboo.
 
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Hfap5

Active Member
Oct 13, 2023
553
573
Because Milly already fucked her foster sister and it's gonna fuck her mom anytime soon. If you mean it because they're not blood-related, she still has been raised with them as her foster family so it still carries some taboo.
No, it's simply called "avoid ban" that's not incest and they don't even treat her like a sister but rather as a "girl who accompanies us" she's a friend of the futaba and olli sees her as a friend, and Sofia doesn't even care about her existence.
They could create a mod and for it to make sense the dev should add that Futaba knew that the FMC was Futanari but didn't say anything to avoid making her feel uncomfortable.
 

Hfap5

Active Member
Oct 13, 2023
553
573
I'm done playing it but I didn't like that there's no "ntr" here. Are they doing NTR here? The main NTR is over and the only one they do NTR to is David. Olli and Hana, they're not boyfriends and in the end FMC and Hana become friends. The only NTR that could exist was stealing Mr. Amelia wife, but the dev killed him (why do they do that in NTR games? They're NTR and the point is to steal wives) so there will be no NTR when having sex with Mrs. Amelia. adding that there are no men in this game, where are the husbands, where are the boyfriends?

The game should be called Futa's World of Corruption

The only way for this to improve and make sense is if they add more family members and have husbands and the NTR route is not vanilla like it happens with Hana and FMC is vanilla (at the beginning on the train it started well with the FMC forced to Hana but later it becomes vanilla...)
The main theme of the game was the route with Hana, but this relationship was poorly constructed. The relationship that FMC has with Sofia was the relationship that FMC should have had with Hana for the word "NTR" to make sense.
 

RisingDawn00

Newbie
May 28, 2021
25
70
I spy an unbeliever... let this fanboy clear up some of this. :cool:
Everything you've stated has been addressed or foreshadowed as future content for the game. Like the presence of husbands and boyfriends have started to appear since the last netori update or Amelia knowing she was a futa all along.

But there's been an endless cycle of non incest stories so I can see why you think fwon is one of them. From what I have gathered from dev, the foster family scenario is actually a huge part of the game thus giving Milly the name of Scarlette instead of adopting the Futaba name.

I don't know what it means yet but it's still something worth noting. As for Hana, she could have been done better for ntr. But it was still one of the better ntr stories I've read, her corruption was still fun to read and no one knows what dev has planned for her in the future. This dev once used condoms in the wind for content lol. So there's probably some stuff that won't make sense now that will make more sense later.
 

Kekekerkek

Well-Known Member
Aug 18, 2018
1,147
729
is there any other game were the mc is a futa and basically a dom but later on has the choice to become a sub for another futa like in this game and accord for examples?
 
4.80 star(s) 56 Votes