4.70 star(s) 65 Votes

Alandir

Active Member
Aug 18, 2021
947
1,875
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Was it there in the game? I cannot remember this one. Where is it?
Yeah. It was pretty short though. Basically just a holdover picture while the narration describes how they both got dressed for school and milly kept bothering sophie during it.
 

Futackerman

Member
Nov 8, 2016
138
259
258
Well, I don't think it was a bad update; the plot between MC, Sophia, and Ms. Amelia is still very good, but I definitely felt a little disappointed.
Personally, I prefer the NTR/netori route, so after many updates focused on the other route, I was very excited for this update . The fact that it was short and didn't feature any sex scenes left me a little disappointed.

But I'm still looking forward to this route's development; I hope the next updates will be more "exciting" :devilish:
 

Azadude

Newbie
May 18, 2024
18
29
67
I liked the latest update. Yeah, there were no new sex scenes but Millie's interactions with Ameilia were great (the two.of them have the best chemistry so far) and I like the newly introduced girls: Kendra and Isabella.

While sparse on NSFW content, it makes for it with hype. I'm hoping the next few updates live up to it.
 

Kesla

Newbie
Dec 23, 2017
87
61
160
im not the only one to say this , but at this point this game REQUIRES a gallery... not a bad thing but this game has more and more branching paths, path that are diverging and merging and diverging again and again. What i am currently doing right now is my saves in two rows, the top row is one path and at the bottom is a different path , but now its becoming more and more clear that this is just not gonna work as the game progress ... it just barely works now ... BUT ... I didnt come empty ended.. in my head heres what it would look like [look at attached picture]

heres some things that should be obvious :
its going to be more polished then this rough sketch
have the gallery be more parralel to each gallery selection, in mine they are all over the place but they would be an actual grid because i just did a rough sketch.
i dont know the actual path , so this is just random paths that i made remembering some path choices that happened in the game trying to explain how i think some path would look like if its not straigh forward. the gallery would obviously be the actual real paths.

also one thing to add , i personally would like the gallery scene to start a lil bit before the video part (unless the scene start literally at the video part obviously)
basically what im saying is each gallery scene would be the actual scene and not just straight up the video and done deal
 

Ryzip

Newbie
Feb 6, 2023
33
31
28
im not the only one to say this , but at this point this game REQUIRES a gallery... not a bad thing but this game has more and more branching paths, path that are diverging and merging and diverging again and again. What i am currently doing right now is my saves in two rows, the top row is one path and at the bottom is a different path , but now its becoming more and more clear that this is just not gonna work as the game progress ... it just barely works now ... BUT ... I didnt come empty ended.. in my head heres what it would look like [look at attached picture]

heres some things that should be obvious :
its going to be more polished then this rough sketch
have the gallery be more parralel to each gallery selection, in mine they are all over the place but they would be an actual grid because i just did a rough sketch.
i dont know the actual path , so this is just random paths that i made remembering some path choices that happened in the game trying to explain how i think some path would look like if its not straigh forward. the gallery would obviously be the actual real paths.

also one thing to add , i personally would like the gallery scene to start a lil bit before the video part (unless the scene start literally at the video part obviously)
basically what im saying is each gallery scene would be the actual scene and not just straight up the video and done deal
I also would like a gallery for the game but I feel it's worth mentioning that the game really has 4 paths. And in Day 4 or 5... 3 out of the 4 paths will end, leaving just one path at the end of the week. I don't know why the game has gone this long without a gallery but the dev usually responds to feedback so he probably has his reasons.

What they are, I don't know... but I think that's one of the reasons why he structured the game to eliminate paths.
 

Maybe

Newbie
Jan 25, 2018
32
28
221
I love this game, I really do. The models are beautiful, the writing is funny, and the dev is truly talented. And I wish him good health in whatever state he is in.
But those who defend this amount of content at such time should think about what kind of progress they expect from the game. Now we have one day of content per year. Agawa Sisters in week three? Never gonna happen. Some karaoke girls? I guess we can forget about them too.
I will come to this thread once a year, spend a few hours reading all the updates, and then forget about this game for the next year.
I still love this game and wish the dev all the best, but I am a little sad that it has suffered the same fate as so many others.
 
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netcov

Member
Dec 22, 2018
291
586
253
I really don't know why people rally so fast in bashing on scarlet. Dev announced vacation for this update period and unfortunately got sick afterwards. So is it justified for the update to take longer / have less content? Yes. Simply demeaning scarlet to be a dev who milks patreons and is not delivering is not helpful. The FxF update split hasn't been shining either. On the other hand you can't even give the dev the space to make mistakes without condemning this project to failure.

It's not like people are major investors of scarlet's game dev venture. People come along hype up the update as if it were a battlefield 3 release back in 2011 and suddenly turn coat to scream out their frustrations as if they have been slighted personally.

Really, you have one person mainly working on everything and outsourcing the animations. Instead of judging every update as if it were the be all end all of the state of the game is simply short-sighted. Just try to have an overview over the last *few* updates instead. And before you get the cheap shot of bashing the FxF updates: Scarlet said he wanted to test out splitting this update and later on said this was not the way to go. So experiment done, experience gathered and conclusions drawn from that.

Without being too much of a "white knight" for scarlet and project: I simply believe new devs should be given the space to try different things and be able make mistakes as long as they can properly address those issues and work on improving them.
 

RisingDawn00

Newbie
May 28, 2021
31
117
75
We're ignoring 2 very important details in this discussion:
1. Critique and criticism does not equal hate. As long as it's reasonable, it could be REALLY good for the game.
2. Scarlet managed to wrap up the ENTIRE depravity path AND create this update in 6 fucking months! He deserves some credit for that.


Critique and disappointment are fine, but a lot of this is a trend that started when people got mad the dev was continuing the depravity path 6 months ago. Honestly the hustle to get it done on time and get it right is prolly what put him in bed in the first place, we don't even know what his life is like outside of making this game.

He’s already been called a scammer who created futa on futa just to milk his patrons, despite actually working hard to wrap it up in as soon as possible and start the netori update too (February to August) that’s effort and it’s being ignored so of course some people are going to white knight here.

But as things stand, if somehow dev finishes the netori update in 4 months and with lots of great content, someone is going to mention that futa x futa took 6 months so dev MUST favor it. Finish it in 7 months and you're not taking netori serious enough.
Criticism is always fine but the problem is there's always someone out there digging for bad faith nowadays.
1 person has good criticism and 100 people show up trying to poke holes and stomp the dead chicken.

If people's only complaint is that they didn't get enough of your game...shit, that's a REALLY good problem to have. But this hate-train started back on day 3 of futa x futa, and it’s just drowning out the real feedback.

Take my money... just give me plenty of that good shit to goon on, that's all people want. And dev for God's sake, if you need to take a break don't push it. Just announce your intentions to everyone and fucking ghost us, it'll help us all!
End of fucking discussion.
 

Privitarium

Newbie
Oct 25, 2017
90
46
161
Probably the main reason this takes so long is the renders. There's the occasional inconsistency where clothes don't match from one picture to the next, but it goes to show that EVERY picture is "hand-crafted," so to speak. It's been a choice that makes the game stand out visually, but it means it will take ages beyond the writing.

We've already been told the models are heavily customised to look better than stock koikatsu. Adding custom images for EVERY SINGLE TRANSITION, including minor shifts in facial expression. There's a reason the file size is huge for only covering 2-3 days in-game.

I'm not describing anything new or surprising, I just think it bears repeating. Most visual novels use portrait sets and reuse 2D background images for at least 2 reasons: it saves time and it saves money.

At this point, however many years into development, there's possibly a sunk-cost fallacy in trying to even think about changing to a less time-intensive method. But I sincerely hope the dev finds some shortcuts, or completing this game will take a decade at this rate.
 
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Shiko200

Active Member
Jun 22, 2019
506
600
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Probably the main reason this takes so long is the renders. There's the occasional inconsistency where clothes don't match from one picture to the next, but it goes to show that EVERY picture is "hand-crafted," so to speak. It's been a choice that makes the game stand out visually, but it means it will take ages beyond the writing.

We've already been told the models are heavily customised to look better than stock koikatsu. Adding custom images for EVERY SINGLE TRANSITION, including minor shifts in facial expression. There's a reason the file size is huge for only covering 2-3 days in-game.

I'm not describing anything new or surprising, I just think it bears repeating. Most visual novels use portrait sets and reuse 2D background images for at least 2 reasons: it saves time and it saves money.

At this point, however many years into development, there's possibly a sunk-cost fallacy in trying to even think about changing to a less time-intensive method. But I sincerely hope the dev finds some shortcuts, or completing this game will take a decade at this rate.
Thats really depends how long the total story is gonna be no? How long does it plan to make the game? I honestly came here for Hana and tried both paths and enjoyed the ntr one more. If dev needs some time to make the game i have no issues but giving the gooners of this site an update with no sex scene can cause riots.
 

Privitarium

Newbie
Oct 25, 2017
90
46
161
Thats really depends how long the total story is gonna be no? How long does it plan to make the game? I honestly came here for Hana and tried both paths and enjoyed the ntr one more. If dev needs some time to make the game i have no issues but giving the gooners of this site an update with no sex scene can cause riots.
Someone correct me if I'm wrong, but multiple in-game weeks. 3 if I'm not mistaken. And if the rate of one in-game day per year of development is true, it will only take half of that to reach a decade of dev time.

On another note, critiquing the game:
I think the 'dynamic angles' are overused. There are multiple ordinary talking scenes that use jauntily angled (often overhead) shots for seemingly no reason. Possibly to better capture the facial expressions (which seems to be a huge focus of the work), but the jaunty part isn't necessary for that. The effect is quite dizzying, for a mundane conversation, rather than helping to tell the story. If the scene being captured was itself dynamic or chaotic, or the conversation was to that effect, I could understand, but they aren't where I noticed.

In film, the angles which you shoot help tell the story. A low angle shot of the character(s) makes them look bigger, intimidating or heroic. The low, tilted angle of Milly and Ollie playing dice is, as far as I can tell, trying to keep the dice, the characters, and their faces in one shot (maybe also keep Milly front and centre). Fine. But why the tilt? I don't know. Nothing from the scene tells me why the dev chose to use a tilted angle.

The best I could come up with to explain my feeling as I watched this is that it feels like the cameraman at a wedding: All sorts of shots from all sorts of angles that look good in a collage, with special attention to make sure you can see everyone's faces. But if you view the pictures in sequence, you're unlikely to grasp a timeline or a narrative (especially before they've been curated and put into a viewing slide).

This sort of extravagance extends to lighting, such as the sparkles and sunbeams. They make a scene pop, but not every scene which they are used for are particularly important or dramatic. I'm a big believer in 'less is more' and saving your big tools for crucial moments, to make them that much more impactful. Low impact, mundane shots that don't take much time to make are not necessarily "low effort" or "poor quality" when considering the whole of the work. They form an important backbone that doesn't tire the audience.

Take a look at fanfiction and you can immediately see a problem where inexperienced writers struggle with purple prose, dressing up every little description. Purple eyes are always "amethyst orbs," and blonde hair is always dirty or "golden locks". No one simply talks, says, or speaks, but shouts angrily, whispers quietly, or declares triumphantly. Maybe I'm wrong, but I think the dev has the same problem but with their camera-work.
 
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wolas3214

New Member
Sep 29, 2019
9
15
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I honestly think this whole "alternating between paths" thing is a huge blunder. If every update progressed one path then there wouldn't be a bunch of people upset that their preferred route isn't getting updates and things wouldn't feel so unbearably slow because a little progress would be made each time.

The chances of seeing an ending feel absolutely miniscule. Maybe this dev will be the one in a thousand with serious dedication and works on his projects for years but if he isn't then the games going to be left half baked and incredibly unsatisfying. Which is an absolute shame because the dev has all the potential to make some absolutely top tier stuff, I'd LOVE to support them and see their future projects based on the quality of their work shown here but I just don't feel confident when it feels so mis-managed.
 

Ryzip

Newbie
Feb 6, 2023
33
31
28
Someone correct me if I'm wrong, but multiple in-game weeks. 3 if I'm not mistaken. And if the rate of one in-game day per year of development is true, it will only take half of that to reach a decade of dev time.

On another note, critiquing the game:
I think the 'dynamic angles' are overused. There are multiple ordinary talking scenes that use jauntily angled (often overhead) shots for seemingly no reason. Possibly to better capture the facial expressions (which seems to be a huge focus of the work), but the jaunty part isn't necessary for that. The effect is quite dizzying, for a mundane conversation, rather than helping to tell the story. If the scene being captured was itself dynamic or chaotic, or the conversation was to that effect, I could understand, but they aren't where I noticed.

In film, the angles which you shoot help tell the story. A low angle shot of the character(s) makes them look bigger, intimidating or heroic. The low, tilted angle of Milly and Ollie playing dice is, as far as I can tell, trying to keep the dice, the characters, and their faces in one shot (maybe also keep Milly front and centre). Fine. But why the tilt? I don't know. Nothing from the scene tells me why the dev chose to use a tilted angle.

The best I could come up with to explain my feeling as I watched this is that it feels like the cameraman at a wedding: All sorts of shots from all sorts of angles that look good in a collage, with special attention to make sure you can see everyone's faces. But if you view the pictures in sequence, you're unlikely to grasp a timeline or a narrative (especially before they've been curated and put into a viewing slide).

This sort of extravagance extends to lighting, such as the sparkles and sunbeams. They make a scene pop, but not every scene which they are used for are particularly important or dramatic. I'm a big believer in 'less is more' and saving your big tools for crucial moments, to make them that much more impactful. Low impact, mundane shots that don't take much time to make are not necessarily "low effort" or "poor quality" when considering the whole of the work. They form an important backbone that doesn't tire the audience.

Take a look at fanfiction and you can immediately see a problem where inexperienced writers struggle with purple prose, dressing up every little description. Purple eyes are always "amethyst orbs," and blonde hair is always dirty or "golden locks". No one simply talks, says, or speaks, but shouts angrily, whispers quietly, or declares triumphantly. Maybe I'm wrong, but I think the dev has the same problem but with their camera-work.
As a kk user I don't know if he's thinking of all this, but he's one of the best at making use of the very limited hardware of the studio. For instance panning the camera just a few centimeters below the jawline makes every character look like shit. And what this dev has pulled off is finding the perfect scene angle and making every scene look good every single time and I'm not sure you know how many devs wish they could pull it off myself included.

This is me personally but I'm not one to discourage a dev from utilizing his style and skillset, and settle for more of average where he can. Whatever he's been doing it's been working well for him for the past 2 years, so personally I think this is more of a nitpick than a problem.

I honestly think this whole "alternating between paths" thing is a huge blunder. If every update progressed one path then there wouldn't be a bunch of people upset that their preferred route isn't getting updates and things wouldn't feel so unbearably slow because a little progress would be made each time.

The chances of seeing an ending feel absolutely miniscule. Maybe this dev will be the one in a thousand with serious dedication and works on his projects for years but if he isn't then the games going to be left half baked and incredibly unsatisfying. Which is an absolute shame because the dev has all the potential to make some absolutely top tier stuff, I'd LOVE to support them and see their future projects based on the quality of their work shown here but I just don't feel confident when it feels so mis-managed.
I don't know about it being a blunder because the game pops off during futa x futa season. A LOT of people like seeing the alternative story and sub up for it. But I think the dev already knew alternating paths might not work time-wise and that's why he set it up the way he did, so he can cancel it when he wants.

And if it makes you feel any better, I'm hearing that he's ending futa x futa early and might cancel the depravity path altogether to focus more on netori and much shorter consequences.
 
4.70 star(s) 65 Votes