Yes, this is my personal preference and belief, evidenced by the beginning of the sentence you elected to cut when quoting me: "I am suggesting that all, or at the very least most". Also evidenced by the sentence at the end of the post you are replying to where I wrote "Yeah, of course it is my opinion and not some objective truth". I have never claimed it to be some sort of "rule".
Funny how you can be so cocksure in your language, when you are so sensitive to mine not being completely riddled with "in my humble and worthless opinion"...
I never said "double". I said almost. And yeah, a story containing 10000 words and 1000 images will take roughly twice the amount of time to develop compared to a story containing 6000 words and 600 images. That is simple math.
Preplanning can be done for any type of game, it doesn't magically make games with completely different branches go much faster than games without.
If creating completely different paths did not affect development time, this would not be the case.
So?
I can enjoy a game even if I don't agree with every design decision made by the dev.
There you go, being cocksure again.
Doing something different would mean that it would be different, yes, obviously.
No, this is not what I am saying. For being so cocksure, you sure get me wrong again and again.
Yes, again, obviously, and I never claimed differently. As I pointed out above, I am not saying that completely branching paths will be exactly double the work load of of just slightly branching paths. How much of a difference in workload depends, of course, on how much branching there is. The more branching, the more work. Again, simple math.
No, it doesn't. Most games solves this by stacking scenes on top of each other. By doing it that way, the player can opt out of a scene/LI without having to change the story drastically. Since very few games account for every second of the MCs life, it is not a difficult problem to solve, if you want to solve it.
Most erotic games work more or less the way I describe. Having more or less completely different paths is rare.
No, it isn't, as I at multiple occasions put in words to the effect that this is my opinion (want, prefer, my nitpicking). Also, it kind of goes without saying that anyone writing here is stating their opinion and not some objective truth. Except for you I guess, when you write something on this porn foru,
it is the object truth, no?
I most certainly didn't. The post you are quoting is my
second reply to Zeekl and it comes as a retort to him claiming I have "such a problem with the devs approach" which I found kind of ironic since I in the first post Zeekl replied to clearly stated that my criticism is "nitpickings" and that I enjoy the game. If your reaction to minor criticism from someone who says he likes the game is "why do you hate the game so much!?!?", you might be very sensitive to criticism of said game, ie fanboy stage where no criticism is allowed. A stage many good or half way good games get to sooner or later. People are sensitive about their porn, I guess.
I think I have been rather clear about what I mean and "modular setup" is 100 percent your description, not mine. Also, I don't think it would matter any how I would describe it, I think you would react exactly the same way.
Dude, you make a flowchart if that is something you think is fun to do, I have enough of that kind of shit at work. As I pointed out above, you don't have to make a story where you account for every second of the MCs time, whereby there isn't a problem if choice A (for example, I want futa on futa) leads to more scenes in a particular day in the game than choice B (for example, I don't want futa on futa).
Actually, I think I might end it here, I'm guessing this will only get more and more inflammed and angry and I don't see it serving any purpose.