benificent
New Member
- Dec 5, 2018
- 3
- 4
'Ello HentaiWriter.
Just wanted to say how proud I am of everything you have accomplished w/ this game.
I know when your head is in something for so long, all you can see is its imperfections.
But you can always tell when something is a passion project, because the parts that work leave an indelible impression your mind.
Every Demo I have played from your team gets my mind flowing, and it inspires me to keep working on my own stuff.
From an aesthetic standpoint, I love how crisp/fluid your animations are. I am starting to get a handle on asepaint, and I love your level design. (Especially w/ the Electric Level in particular). I am really excited to get my hands on your level editor.
I just have 3 questions:
(1) Would your team ever consider marketing/creating a full price standalone level editor/ Future Fragments' Game Engine?
( I know that alot of this is contingent on sales & as a Pre-Law student I understand the importance of protecting your proprietary assets)
(2) What Coding Language do you recommend for these types of Metroidvania style games? I have been trying to learn Java atm. But I keep hearing about other languages as well.
(3) How big are your "grids" pixel wise? Have been trying to find that golden ratio for a while.
I know you are busy, but I just wanted to say how grateful I am for all the work you have been doing. If the product is good, they will come.
Just wanted to say how proud I am of everything you have accomplished w/ this game.
I know when your head is in something for so long, all you can see is its imperfections.
But you can always tell when something is a passion project, because the parts that work leave an indelible impression your mind.
Every Demo I have played from your team gets my mind flowing, and it inspires me to keep working on my own stuff.
From an aesthetic standpoint, I love how crisp/fluid your animations are. I am starting to get a handle on asepaint, and I love your level design. (Especially w/ the Electric Level in particular). I am really excited to get my hands on your level editor.
I just have 3 questions:
(1) Would your team ever consider marketing/creating a full price standalone level editor/ Future Fragments' Game Engine?
( I know that alot of this is contingent on sales & as a Pre-Law student I understand the importance of protecting your proprietary assets)
(2) What Coding Language do you recommend for these types of Metroidvania style games? I have been trying to learn Java atm. But I keep hearing about other languages as well.
(3) How big are your "grids" pixel wise? Have been trying to find that golden ratio for a while.
I know you are busy, but I just wanted to say how grateful I am for all the work you have been doing. If the product is good, they will come.
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