bricksticks

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Jun 30, 2017
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HW is out here doing god's work. There are way too many haters jumping on to bash a pretty reasonable release date pushback thinking games should all be pumped out like an assembly line. Ya gotta let a guy put some time and heart into his work when he needs, and ya gotta let a guy make his own money choices to avoid falling into literal bankruptcy. You're still getting your long awaited hentai, but we gotta take a step back and realize HW is making hard choices and trying to prioritize their own well-being.

Stay strong, HW. You're killing it out there.
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
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#62 October 7th progress report.png

Weekly Progress Report #62 for Future Fragments

DISCORD
-
STEAM -
TWITTER -
FREE DEMO -
MORE PLACES -

All links are for those 18+ of age and older only.

----------------------

Frouge got me a build tonight that allows me to plug in true endings AND secret endings myself through the cutscene editor, so that'll save him a lot of time and let me get those in real quick for the next submission! Otherwise, it's just progress as usual :)

HW is out here doing god's work. There are way too many haters jumping on to bash a pretty reasonable release date pushback thinking games should all be pumped out like an assembly line. Ya gotta let a guy put some time and heart into his work when he needs, and ya gotta let a guy make his own money choices to avoid falling into literal bankruptcy. You're still getting your long awaited hentai, but we gotta take a step back and realize HW is making hard choices and trying to prioritize their own well-being.

Stay strong, HW. You're killing it out there.
Thanks for the kind words and sticking with us; we're gonna do our best to get this out to you ASAP. :)
 
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throwawaynamelul

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Oct 7, 2017
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Damn, reading these recent posts criticizing Hentai Writer is just weird to see, I think it's clear to see that the team cares about quality, and I have no doubts that when the game releases it will be a very great game, compared to most of the games on this site, the demo's already proven that (to me anyways). I have been following the game for a bit since I stumbled upon it on a different website way back then. If you simply don't believe in the game, or just hate it for some reason, then why keep commenting on why the game/team sucks? Or how it's just mismanaged, when most people commenting these claims have no clue how game development works, and give their armchair takes on it. I certainly can't give mine, because I don't know how it works behind the scenes. That's just very strange behavior to me. Honestly, surprised after all this time Hentai Writer keeps replying to these same posts over and over again, lol.

Anyways, Hentai Writer, hope you and the team have a smooth time getting the game sorted, sucks to hear about the financial burdens that you and presumably the entire team is facing, and hope that once it releases you are able to recoup what you've put in, and then some. I am looking forward to trying out the game, once it is available to us. Just wanted to get that out there, to let you know that's it not all negative on this site, and that there are people looking forward to the game here, just trying to throw some positivity your way, since there is a lot of negativity as of the recent posts.
 
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Oct 8, 2019
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Also chiming in to say that not everyone is angry and we're still looking forward to this. I think some of the reason why people are typing up hater essays is that you've managed to get them invested in the game with its quality and scope. I think as a whole, the portion of fans patiently waiting don't feel the need to write as many posts, so don't be dissuaded by a vocal minority.

The majority of criticism is regarding the scope or the pushed back release date. I can understand being frustrated about the release date, but devs are human too and you've apologized for it. I think it's rather clear that you're all not just sitting on your hands. The scope criticisms are still weird to me though. HW has done a fantastic job communicating the scope and where the dev time goes again and again. Scope and complaints of feature creep are unjustified, and the refund policy they've got going is accommodating to say the least. People just want a "valid" reason to vent I suppose.

Passionate devs make the best games, so just continue with that mentality and we'll be here for when the game releases. It's hard not to be excited now that we're in the endgame.
 

heriso98

New Member
Nov 24, 2021
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HW is out here doing god's work. There are way too many haters jumping on to bash a pretty reasonable release date pushback thinking games should all be pumped out like an assembly line. Ya gotta let a guy put some time and heart into his work when he needs, and ya gotta let a guy make his own money choices to avoid falling into literal bankruptcy. You're still getting your long awaited hentai, but we gotta take a step back and realize HW is making hard choices and trying to prioritize their own well-being.

Stay strong, HW. You're killing it out there.
True, it's amazing how HW team keeps going on without going full on yandere dev. I mean, they are devs, they could easily work a corpie job, get money fuck bitches... except for the art guys, but damn those people really like what they do. Unmatching coom drive. Not just that but they are willing to do it again making other games. Kinda reminds me when I discovered sex mods.

Haven't seen better communication effort with the community in my entire life from a game that even if you look at it's demo quality, story complexity, voice acting you realize what the deal is. Long term project, passionate small team, perfectionists, etc... no more explication needed. It will be my first hgame that I'll pay
 
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dragonsix6969

Active Member
Apr 26, 2019
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stupid opinion like "don't like don't eat", so games and bad ones come out lately. Especially when you're waiting for a long time. I love when criticism is called "hater" now an objective opinion is not fashionable. Everyone has difficulties not everyone has 1000 or 3000 dollars to live on. Although I don't like some of the levels in the electro level with switches (and with that robot that needs to be crushed by columns) and the last level with portals, the level design is quite hardcore, and yet I want to see the final release because I don't hate this game. It's a pity that people don't play other games.
 

Dexhellhound

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Apr 18, 2018
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the negitive comments are giving me cyberpunk we want it released now flash backs even back then i said if this game is released as a buggy mess i am blaming the people complaing for puting that pressure on every one to release an unfishied game and i am saying the same thing about futrue fragments if this dosent do well and is a buggy mess then i am blaming the impatient cry babies
 
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HentaiWriter

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Game Developer
Jan 30, 2017
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I think it's clear to see that the team cares about quality, and I have no doubts that when the game releases it will be a very great game... I am looking forward to trying out the game, once it is available to us. Just wanted to get that out there, to let you know that's it not all negative on this site, and that there are people looking forward to the game here...
Also chiming in to say that not everyone is angry and we're still looking forward to this... I think as a whole, the portion of fans patiently waiting don't feel the need to write as many posts, so don't be dissuaded by a vocal minority... Passionate devs make the best games, so just continue with that mentality and we'll be here for when the game releases. It's hard not to be excited now that we're in the endgame.
True, it's amazing how HW team keeps going on without going full on yandere dev. I mean, they are devs, they could easily work a corpie job, get money fuck bitches... except for the art guys, but damn those people really like what they do. Unmatching coom drive. Not just that but they are willing to do it again making other games... It will be my first hgame that I'll pay
Really appreciated with all the kind words; I know it's not all negativity here, of course, and I'm still happy to reply to critique and feedback and such, people don't have to universally like the game for me to want to reply. It's just yeah, you know what I mean with the posts that are just pure either troll/bad faith actor stuff.

We do really have plans for a lot more games after this, all interconnected in the same universe, different genres, different aesthetics, etc.

We want to keep making games for a long time, but for future games to take far less time to be complete, without sacrificing quality of content (or content density, for the most part). I think a lot of the experience we got with this game will help with all of those goals too, but I don't think we'll be mistake-free, either. (Definitely no more release dates though!)

I love when criticism is called "hater" now an objective opinion is not fashionable.
Critique is fine. Mindlessly spamming the same exact complaints about things that don't actually exist or haven't happened or are pure subjectiveness yet are presented as objectiveness, however, that's not critique, especially when it gets to name-calling and insulting people on the team.

the negitive comments are giving me cyberpunk we want it released now flash backs even back then i said if this game is released as a buggy mess i am blaming the people complaing for puting that pressure on every one to release an unfishied game and i am saying the same thing about futrue fragments if this dosent do well and is a buggy mess then i am blaming the impatient cry babies
Don't worry, it won't be released a buggy mess, we'll make sure of that.
 
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Fruuu

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Mar 22, 2019
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I'm usually just a random lurker when browsing the net, but finally I decided to step in.
HentaiWriter I absolutely adore your way of interacting with the community and not leaving any question, suggestion or even accusation unanswered. I am in IT myself (not porn though) and aside of fully understanding what you're going through with funding, releases and the review process (once I wrestled with Apple for a whole month to get my app published, because they decided that it's violating terms), usually in my projects, the contact with the community was done by some random Rebecca, who didn't fully understand anyone or anything involved - the community, the devs, the plans nor the actual long term goal. And usually the money questions were ignored, or answered with a complete lie.

I really value that you keep the comms clean and actually say clearly how Steam works and don't hide the taboo topic of money. This shouldn't be a surprise to anyone, but as you stated, this is your full time job + investment and you need to get some ROI. After the first game, you need some additional money to get funds for the next project as well. I was quite often amazed at how aggressive some people can be to portray you living a lavish life paid by patreons while not delivering the game, or expecting a buggy game in the end.

So that's it. I hope this made your day better. I appreciate your hard work.
I can't wait for the game. Good luck!
 

HentaiWriter

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Not even AAA games take this long to release.
We're at 7 years and 9 months with 3 people on the core team and 2 audio people.
That's one artist, one programmer, and one writer/marketer/level designer on the core team, and one audio/sfx engineer and one musician.

Here's some AAA games, many with 50-100+ people working on them, that took longer than us or the same as us to release;

Galleon - 7 years
Starcraft II - 7 years
L.A. Noire - 7 years
Overwatch - 8 years
Spore - 8 Years
Too Human - 9 Years
The Last Guardian - 9 Years
Team Fortress 2 - 9 years
Final Fantasy XV - 10 years
Star Citizen - 10 years (still hasn't came out)
Prey (2017) - 11 years
Diablo III - 11 years
Mother III - 12 years
Duke Nukem Forever - 15 years
Metroid Dread - 16 years

Additionally, there's a good chunk of indie games that've taken longer than us (or are still in development), like Cube World (8 years), Dwarf Fortress (20 years), and Unreal World (26 years).

Game development takes time, especially games with a lot of content in them, and with very, very small teams.

So that's it. I hope this made your day better. I appreciate your hard work.
I can't wait for the game. Good luck!
It did man, thanks a lot; really appreciated and makes us feel we're on the right track with messages like this.
I know that in itself sounds like corporate speak or something fake, but it really is the truth.
 
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HardcoreCuddler

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Not even AAA games take this long to release.
Tell me you're ignorant towards development times without telling me you're ignorant towards development times:

MF, I can barely list ANY games that took less than 5 years to release from inception and aren't some simple 2d arcade games
 

ryukotan

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Feb 18, 2019
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Tell me you're ignorant towards development times without telling me you're ignorant towards development times:

MF, I can barely list ANY games that took less than 5 years to release from inception and aren't some simple 2d arcade games
using the "tell me you're x" meme here is kind of ironic. here's a few notable games that fit that criteria

control(2016-2019, 3 years)
deus ex(1997-2000, 3 years)
deus ex: human revolution(2007-2011, 4 years)
dead space(2006-2008, 2 years)
doom(1992-1993, 1 year)
dark souls(2009-2011, 2 years)
disco elysium(2016-2019, 3 years)
hades(2017-2018(early access)-2020(full release), 3 years)
titanfall 2(2014-2016, 2 years)
witcher 3: wild hunt(2011-2015, 4 years)

i tried to grab a selection across multiple genres and time periods to better illustrate the point

this isn't even naming the many series that have games come out on a regular basis(atelier, call of duty, tales of, yakuza) that typically have 2 or 4 year dev cycles
 

V0RPAL1N

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Sep 29, 2020
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We're at 7 years and 9 months with 3 people on the core team and 2 audio people.
That's one artist, one programmer, and one writer/marketer/level designer on the core team, and one audio/sfx engineer and one musician.

Here's some AAA games, many with 50-100+ people working on them, that took longer than us or the same as us to release;

Galleon - 7 years
Starcraft II - 7 years
L.A. Noire - 7 years
Overwatch - 8 years
Spore - 8 Years
Too Human - 9 Years
The Last Guardian - 9 Years
Team Fortress 2 - 9 years
Final Fantasy XV - 10 years
Star Citizen - 10 years (still hasn't came out)
Prey (2017) - 11 years
Diablo III - 11 years
Mother III - 12 years
Duke Nukem Forever - 15 years
Metroid Dread - 16 years

Additionally, there's a good chunk of indie games that've taken longer than us (or are still in development), like Cube World (8 years), Dwarf Fortress (20 years), and Unreal World (26 years).

Game development takes time, especially games with a lot of content in them, and with very, very small teams.



It did man, thanks a lot; really appreciated and makes us feel we're on the right track with messages like this.
I know that in itself sounds like corporate speak or something fake, but it really is the truth.
Highly expecting the release date for your game, and thanks for making me feel old with all those titles. God Metroid Dread was 16 years... Keep doing good work HW, we believe in you.
 

badjie

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Jun 3, 2017
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Game looks really good and I will buy it when it drops on steam. But when your talking about 16+ hours workdays for 7 days a week? That´s not even going to be efficient. No human can possible work that much and get good results, you should really rethink that and try to have a healthy approach towards work.
 
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FutureHUD

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May 5, 2021
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I don't post much but there's a lot of negativity in the past few pages I'm reading over... So I thought I'd put my own thoughts forward.

Release it when you are ready. It's not like you don't want to release it and keep from earning the money you'd get from a Steam release. That would be silly. I'm sure you're doing what you can, and you're clearly passionate about your project.

The demos are great so far. Keep up the good work. Looking forward to the full release on Steam.

If there's cut content (due to Steam for example), I am hopeful it will be released elsewhere assuming it's not too terribly difficult to do (DLC or Patch?). You may have already addressed this.

No reason to pander to the frustrated and impatient on this forum, or really elsewhere. If one is upset and already providing you financial support through something like Patreon, they are always welcome to withdraw their pledge.
you need to understand that many people who are negatively vocal right now are people who have been waiting years and spent money on a project that constantly gets delayed. I have spent 100$ + on support for this game(i have stopped by now as you say, but it won't change that i have already effectively wasted money), and other than demos (that are free) i got nothing else but constant delays everytime we got close to the release. Just this year alone we have had 5 delays.

Understand this, this hole is one that HentaiWriter and their team dug themselves. They made a project well beyond their experience to handle and it shows in how poor the management has been.

I'm still interested in the game and will likely still buy it for this november release.

But if it doesn't release but gets delayed again, i'm not going to buy it ever, in fact i'm quitting all support possible. this last stretch is the last straw.

So here i hope for the best.
 
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FutureHUD

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Also i want to temper people's expectations here. People fawing over the word count of 300.000 need to realize this: this number is nothing to an rpg. To put into perspective:

Witcher 3- 450.000
Fallout: New vegas - 1 million
Disco elysium- 1 million
Planetscape: torment - 850.000
Dragon age 1 - 760.000
Skyrim - 1 million
Original sin 2 - 1 million

Don't be impressed by the word count, be impressed that they as a 3 man team will try to connect it together. The first mass effect had 300.000 words too, which was overseen by 130 people to make sure everything flows together. So we still have potential for a good rpg here.

This was just for the sceptics and the yes men
 

HentaiWriter

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Game Developer
Jan 30, 2017
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you need to understand that many people who are negatively vocal right now are people who have been waiting years and spent money on a project that constantly gets delayed. I have spent 100$ + on support for this game(i have stopped by now as you say, but it won't change that i have already effectively wasted money)
If you feel your money's been wasted, you can ask for a full refund, full stop. So can anyone else. People literally cannot complain about "their money being wasted" or "being scammed out of money" because we straight up give full refunds.

Understand this, this hole is one that HentaiWriter and their team dug themselves. They made a project well beyond their experience to handle and it shows in how poor the management has been.
TBH, I have yet to see a single person in this thread complaining about "poor management" actually understand what that term means.

There is no manager in the world that could have made the game come out faster than it has, without cutting even more content or releasing the game incomplete. And as we refuse to cut anymore content than we already have, and we refuse to release the game incomplete, it's not poor management, it's sticking to our guns to deliver what we promised, as best as we're able.

Modern gaming has unfortunately created a mentality of "releasing games as soon as possible and then finishing them over the next few years", which is both terrible for the consumer and only realistically possible with AAA games that have $250,000,000+ marketing budget (not an exaggeration) to remind consumers 5 years down the road that the game is NOW finally complete.

I'm still interested in the game and will likely still buy it for this november release.
If you backed us for more than $20, why would you buy it? You've already got a copy coming.

Also i want to temper people's expectations here. People fawing over the word count of 300.000 need to realize this: this number is nothing to an rpg. To put into perspective:

Witcher 3- 450.000
Fallout: New vegas - 1 million
Disco elysium- 1 million
Planetscape: torment - 850.000
Dragon age 1 - 760.000
Skyrim - 1 million
Original sin 2 - 1 million

Don't be impressed by the word count, be impressed that they as a 3 man team will try to connect it together. The first mass effect had 300.000 words too, which was overseen by 130 people to make sure everything flows together. So we still have potential for a good rpg here.
Not personally attacking you with this; just giving more clarity to the realism of this list and how things are skewed on it and how people might also have a skewed perspective on the workload for our game, and myself specifically.

I do appreciate that you're still looking forward to the game, but to clear up the perspective here in terms of workload;

First off, every game on that list had a lot of writers.

- Witcher 3 - Already based off of an existing book series which saves a TON of time with worldbuilding and design and backstories, and yet still had 15 writers
- Fallout: New Vegas - 8 writers
- Disco Elysium - 8 writers
- Planetscape: Torment - Can't find an exact count, but again used existing materials, so wasn't from scratch
- Dragon Age 1 - Used existing materials, 8 writers
- Skyrim - 8 writers
- Original Sin 2 - 6 writers

So with the exception of Planetscape, let's see the actual average numbers for words per writer;

Witcher 3 - 30,000 words per person
Fallout: New vegas - 125,000 words per person
Disco elysium - 125,000 words per person
Dragon age 1 - 95,000 words per person
Skyrim - 125,000 words per person
Original sin 2 - 166,666 words per person

So going by that list, I still singlehandedly did more than double the writing than any single given writer on any of those six games, as I'm the only writer/editor/etc. for the game.

------

Additionally, all they had to do was write. I had to do the additional tasks during development, by myself, alongside writing;

- Managing the main and extended teams
- Making the map designs & layouts
- Setting up & plugging in events for cutscenes, choosing how to use audio/visual effects, etc.
- Gameplay continuity and Story continuity
- Connecting all the cutscenes together & coming up with what events should get Ideals
- Making individual, tailored design documents for assets from the artist, programmer, audio engineer, musician, voice actors, and translators
- Processing, separating, and editing the best takes of the voicework from voice actors, line by line
- Answering questions and organizing poll data for feedback
- Making visual effects from time to time
- Patreon reward updates & organization of backer reward requests
- Marketing & networking & PR across many, many sites and platforms and companies
- Paying out everyone
- Checking up on & researching legal matters and hiring people for that, dealing with contracts with companies

And of course, I share equal responsibility on game design with Triangulate (artist) and Frouge (programmer), and up until the last two years or so, all bugtesting was done by us three as well.

On most AAA games, each of these lines would be handled by a different person, if not multiple people.
So I would say that I'm handling a lot compared to what would usually be asked of a single person on an AAA game.

Note, of course, that I'm not saying that doing all of this or writing as much as I did by myself = I'm a better writer/game dev/etc. than the games you listed; I'm just listing pure numbers/workloads.
 
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TheRealSomeone92

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Apr 15, 2019
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My dilemma is that from what I have seen there is little me in terms of H content, but I would really like to see a game like FF with a male PC and female NPCs.
But with you guys having 9-5 office jobs I won't see it before 2033... XD
 
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