loldude22

Imouto = Life
Donor
Jun 22, 2019
95
110
If you mean the Patreon reward, we took it off because we closed that tier up a while ago to have time to get all the names checked for copyright/trademark/offensive names, and time to get them in game in the special way we have setup for them.

But all the people who did get in for it are in, yep :)
Sweet, then I'll have to look for my name later then. I remember getting emailed about it about 1-2 years ago and just remembered it now haha :LOL: Thanks for the reply!
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,145
Sweet, then I'll have to look for my name later then. I remember getting emailed about it about 1-2 years ago and just remembered it now haha :LOL: Thanks for the reply!
I can check to make sure for you if you'd wanna post what name you put down for it, as well as potentially get you a screencap of the name in-game too :)
 
  • Like
Reactions: loldude22

loldude22

Imouto = Life
Donor
Jun 22, 2019
95
110
I can check to make sure for you if you'd wanna post what name you put down for it, as well as potentially get you a screencap of the name in-game too :)
The name I put in the email was "DMentMan". Thank you so much, a screenshot would be great if you have time! :giggle:
 

loldude22

Imouto = Life
Donor
Jun 22, 2019
95
110
I can check to make sure for you if you'd wanna post what name you put down for it, as well as potentially get you a screencap of the name in-game too :)
Actually, my apologies! I think it was for the "Name in credits", nevermind! How can I see the credits in the game?
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,145
Actually, my apologies! I think it was for the "Name in credits", nevermind! How can I see the credits in the game?
Yep, it was for name in credits, back between May 2018-August 2018 :) for the credits, those'll be once you've beaten the game; they'll appear in a long credits reel set to music.

Thanks a lot for the support, btw!
 
  • Heart
Reactions: loldude22

iamnuff

Well-Known Member
Sep 2, 2017
1,867
1,469
I'll probably end up waiting for the itch.io release, but definitely intend on purchasing. Would love to buy on Steam, but keep my social life and lewd life separate as much as possible ¯\_(ツ)_/¯
What, you don't want all of your friends and family to see every time you boot up your pornography?
Yeah, nah. That's why i'll never buy any kind of porn game on steam.
Fortunately there's other options here.
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,145
What, you don't want all of your friends and family to see every time you boot up your pornography?
Yeah, nah. That's why i'll never buy any kind of porn game on steam.
Fortunately there's other options here.
Yeah, we'll have it on lots of sites, but to note, while we're doing our soft launch (first month or two after launch), we'll likely not be on anywhere but steam so we can update the game frequently automatically for players, vs. all other sites where people have to manually download updates themselves.

Since we'll be doing updates every other day at least, if not daily, we don't want like 30 extra versions of the game out there confusing people about which is most up to date, troubleshooting it, people missing out on content, etc.

But once we get pretty much everything in, then we'll put it out on all the other sites, and drop to about a weekly update schedule or so.
 

Ikegamo

Newbie
Mar 20, 2017
81
53
So this release on the 30th, it does not mean the game will be playable as of then right? I mean, that is when it will be re-submitted for approval to Steam?
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,145
So this release on the 30th, it does not mean the game will be playable as of then right? I mean, that is when it will be re-submitted for approval to Steam?
The resubmission to Steam is on the 5th of November; the game is already playable from beginning to end, and has been for a while.

The thing that wasn't in was the endings, so on a technicality it didn't pass the first time.

Now, the endings are in, so it *should* pass.
 

iamnuff

Well-Known Member
Sep 2, 2017
1,867
1,469
The resubmission to Steam is on the 5th of November; the game is already playable from beginning to end, and has been for a while.

The thing that wasn't in was the endings, so on a technicality it didn't pass the first time.
You can't say that the game was 'playable from beginning to end' if the endings weren't in, man. That's not a technicality, that's the basic criteria.
That's why people were saying that it sounded like you submitted it intentionally expecting it to fail just so that you could say that you hadn't missed your deadline.
It feels deceptive.
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,145
You can't say that the game was 'playable from beginning to end' if the endings weren't in, man. That's not a technicality, that's the basic criteria.
I mean, true, but also note that the endings aren't something you play, either.

Hence, playable from beginning to end. (A lot of games have literally no endings either, and yet are considered playable from beginning to end.)

That's why people were saying that it sounded like you submitted it intentionally expecting it to fail just so that you could say that you hadn't missed your deadline.
We did in fact say publicly multiple times that we 99% expected it to fail. We still submitted it though, not as an excuse of making a deadline, but because we wanted to get stuff cleared out of the way in terms of potential failing points when we submitted the next time. (And it definitely did reveal a few potential failing points, so it was worth it.)

So I'm not really sure I'd consider that deceptive if we've been fully up front about how we're handling it.

Plus, to us, the submission deadline was never "a deadline to not miss", as in, it's not the game being out, which is what really matters. We're still sticking to the 30th of November regarding that, no matter what is or isn't complete.
 

Ikegamo

Newbie
Mar 20, 2017
81
53
I mean, true, but also note that the endings aren't something you play, either.

Hence, playable from beginning to end. (A lot of games have literally no endings either, and yet are considered playable from beginning to end.)



We did in fact say publicly multiple times that we 99% expected it to fail. We still submitted it though, not as an excuse of making a deadline, but because we wanted to get stuff cleared out of the way in terms of potential failing points when we submitted the next time. (And it definitely did reveal a few potential failing points, so it was worth it.)

So I'm not really sure I'd consider that deceptive if we've been fully up front about how we're handling it.

Plus, to us, the submission deadline was never "a deadline to not miss", as in, it's not the game being out, which is what really matters. We're still sticking to the 30th of November regarding that, no matter what is or isn't complete.
Worded that wrong, with "playable" I meant simply playable by the general public, as in we get to play it on the 30th.

Sorry for the miscommunication.
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,145
Worded that wrong, with "playable" I meant simply playable by the general public, as in we get to play it on the 30th.

Sorry for the miscommunication.
No worries, that's my mistake for the misunderstanding; but yeah, the game will be playable by the general public on the 30th of November, 2022, as we'll be submitting on the 5th to get checked. (Assuming Steam accepts it, but at this point, I'm not sure why they wouldn't.)
 

iamnuff

Well-Known Member
Sep 2, 2017
1,867
1,469
I mean, true, but also note that the endings aren't something you play, either.
That's just semantics.
You can't say it's playable from beginning to end if the end ain't there.
That's why you failed submission.
(A lot of games have literally no endings either, and yet are considered playable from beginning to end.)
I can't think of an-
Let me rephrase that, I can't think of a single game that doesn't have an ending that isn't dogshit shovelware that never should have been allowed on the platform.

Even if it's just like a "The End" text over a single CG that pops up when you beat the final level, there's still something that theoretically constitutes an ending.

I can't say what was in the build of the game that you submitted to steam, but you yourself said that...

We did in fact say publicly multiple times that we 99% expected it to fail.
Which makes the state of other games a moot point.

Also, the fact that you didn't expect it to pass is kind of the issue.
You were talking about how you submitted it on schedule as though that was you meeting your deadline. But it doesn't count if you knew beforehand that it wasn't going to pass.
That just looks like a delay with extra trimmings to try shift blame to steams certification team instead of your devteam.

You knew it was going to fail and why, so you can't say "the delay was caused by Steam's people failing us unexpectedly"
The delay was caused by you not finishing the game on time, which is kind of a tautology, but it's also true. (which is itself also a tautology, btw)

If you'd just been up front about anther delay, you'd probably have gotten less pushback.
...Although tbh there was really no good option because you already said several times that the previous deadline (the 22nd?) was the absolute final date and it was coming out on that date whether it was done or not, which turned out to not actually be true.

Like, yeah I think people would have been unhappy to hear you directly say that there's another delay, but I still think it'd have come across better than "Well, technically we submitted it on time, even though we knew full well that it wouldn't actually pass submission."

Personally I don't really have any strong feelings about this game anymore. I'm pretty sure I wrote it off as never coming out years ago, so the fact that it might actually be a real playable thing by the end of the month just kinda feels like a nice suprise, rather than anything that I was excited for.
It's just that it feels weird for you to keep saying stuff like "It failed on a technicality." when you've already said that you knew it was going to fail, and why.

It didn't fail on a technicality, it failed because it wasn't done yet.
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,145
That's just semantics.
You can't say it's playable from beginning to end if the end ain't there.
That's why you failed submission.
Well, yeah, that's why I said we knew that'd happen.

I can't think of an-
Let me rephrase that, I can't think of a single game that doesn't have an ending that isn't dogshit shovelware that never should have been allowed on the platform.

Even if it's just like a "The End" text over a single CG that pops up when you beat the final level, there's still something that theoretically constitutes an ending.
I wouldn't call that an "ending" myself, but I can see what you mean.

Also, the fact that you didn't expect it to pass is kind of the issue.
You were talking about how you submitted it on schedule as though that was you meeting your deadline. But it doesn't count if you fail submission.
Because that's not going to actually get the game out on buyable on-time, is it?
Actually, that's specifically why we did it; to help ensure the game gets out, buyable, on time.
When we first submitted the demo for Steam Nextfest, we were sure it'd be in without issue.

A week+ goes by and... it's rejected.
Why? Because of a tiny mistake we made when submitting it and not checking a specific box. The game itself was fine, but because we made that mistake, we had to wait ANOTHER week+ to get in, and in doing so, missed a huge portion of the pre-NextFest stuff which could have helped us a lot.

By submitting it like this, due to full games getting way more scrutiny on submission, we did in fact help the game be buyable on-time by ensuring that in our submission process, we weren't going to be hit by anything like that. And luckily, it is good that we submitted as such, because the report we got back did note things we weren't aware of when it comes to submitting a build on Steam, that weren't issues with the demo alone.

Had we submitted as-is without submitting this initial build, we absolutely would have missed any deadline we set for ourselves because we 100% would have been rejected.

Like, yeah I think people would have been unhappy to hear you directly say that there's another delay, but I still think it'd have come across better than "Well, technically we submitted it on time, even though we knew full well that it wouldn't actually pass submission."
But that wouldn't be the truth. I'd rather be up front about it not passing than try to get people's hopes up by claiming it'd pass. Additionally, if you check my posts, I never once boasted about it "meeting a deadline" with any of this, so I'm not sure why that keeps coming up as if that was a motive or incentive for us.

It didn't fail on a technicality, it failed because it wasn't done yet.
And continuing from earlier, here's why we would have failed.
In doing that submission, we found out from Steam staff that your store page has to 1:1 be a description of what's in your game.

Meaning, if ANY voicework was missing, if ANY cutscenes were missing, any dialogue, any content whatsoever, and that content was listed on the store page as being in the game, we would have failed. It's not just endings.

But by doing that submission, we were able to go back and forth with Steam and confirm that if we edit our store page to be listed like this;

======================
GAME FEATURES
- 5 levels with 120 maps each
- Fully voice acted in English*
- 250 cutscenes*
- 100 sex scenes
- 5 hours of music

*SPECIAL NOTE
Currently, the game is in a "soft launch state".

The following content is missing the following amounts;

- Voicework: 10%.
- Cutscenes: 5%.
Additionally, some remaining polish has yet to be completed. We expect this remaining content to be completed shortly, and will be providing weekly update posts clarifying when remaining content is finished.

The game is, however, playable from start to finish and is almost entirely done otherwise.
======================
Then we would be allowed to put the game up, even if it's not complete.

Had we not found out about this and waited to submit until a week or two before the release date, we would have went on, oblivious, submitted it without knowing this, we would have been rejected and guaranteed to miss any deadline we set.
 
  • Like
Reactions: HardcoreCuddler

limenghan

Newbie
Feb 1, 2018
60
40
Thanks a lot :) I'm hoping people will, on release, see the amount of content already in and be excited about seeing the remaining content get in, versus being upset/let down that said content isn't in at launch, but we're doing our best to get in as much as possible before the 30th!



As far as the achievements go;

View attachment 2140446
View attachment 2140447
View attachment 2140448
View attachment 2140451
View attachment 2140452

Remeber you only need five achievements per level to unlock the gallery for that level.
Those five can be all from Easy, all from Hard, or any mix of the ten available.

The Easy achievements are designed to give the player a push towards core game objectives, while the Hard ones are generally not core-objective related at all and are just meant to be fun/ridiculous.

If you get all ten achievements in a level, though, you'll get both a special POV animation loop and a cheat code (with the exception of The End, where you only get the cheat code.)

NOTE: cheat codes mayyyyy not be in at launch though, but it'll be retroactive if you got it.
What does it mean to cheat codes mayyyyy not be in at launch though? Do you need to wait for subsequent updates? ,
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,145
What does it mean to cheat codes mayyyyy not be in at launch though? Do you need to wait for subsequent updates? ,
We're prioritizing getting all core content/main gameplay stuff and story events in as much as possible, so it just depends on how much of that we get done, really.

The cheat codes wouldn't take long after launch to add in though, ideally.
 
  • Like
Reactions: HardcoreCuddler
Oct 2, 2017
3
0
Really like this game, probably my only complaint is that the only way to access 90% of the sex animations is by losing, or by going into the gallery outside of the gameplay.

Would have been great to have a way to initiate the sex animations on a very low health/defeated enemy and receive a temporary damage buff or health in a way to integrate the scenes without punishing players by sending them back to spawn for them, or having to access them through a not particularly immersive gallery.

Obviously a bit late in development to implement and appreciate the effort to finally get this out on a deadline (hopefully).
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,145
Really like this game, probably my only complaint is that the only way to access 90% of the sex animations is by losing, or by going into the gallery outside of the gameplay.

Would have been great to have a way to initiate the sex animations on a very low health/defeated enemy and receive a temporary damage buff or health in a way to integrate the scenes without punishing players by sending them back to spawn for them, or having to access them through a not particularly immersive gallery.
So in the full game, nearly every level has at least 1, if not 2 or 3 cutscenes where the player can choose to intiate sex. Most of these result in a unique sex animation only seen in that cutscene.

Choosing to do so gets you Sexuality Ideal points, choosing not to reduces them; your total Sexuality points are one factor that affects the final ending of the game.

As far as why we didn't do it specifically with getting a buff from enemies though, that's a combination of three reasons;
---------------
1) Devs have tried for just about forever to put in some sort of "have sex with defeated enemies" mechanic in games. To date, I have yet to see a game that does this, that doesn't result in one of the following (IMO, bad) scenarios;

- You can spam this ability on enemies, buffing yourself to near invincible amounts/infinite ammo/infinite health, removing all challenge from gameplay
- You can only do this ability every so often, which "constricts" availability of sex scenes, which is bad for player quality of life (and it potentially forces you to have sex with enemies just to survive, if the game is balanced around that)
- Being forced to see the same sex animation over and over and over (or even the same few animations) results in players getting irritated/bored with having to sit through an entire sex animation just to get buffs/ammo/health; if the animation is skippable, then the entire purpose of having sex be a part of it loses its point, meaning you could just have it be whatever.

Solutions to this that've been suggested are;

- Just do a super high amount of sex animations, which of course results in needing to do a LOT of extra art
- Have the thing where you get buffs from enemies be relegated only to bosses, which results in having to make a lot of bosses
- Make it a "temporary buff" that drains over time, but that itself has a lot of balancing issues

If we could figure out a way to do it without those issues though, we'd definitely do it for future games... if not for the next issue.
---------------
2) Patreon generally only allows games with dub-con if the player character is NOT the aggressor (and like 20 other stipulations).

Having sex with a "defeated enemy" would fall right in line with the player character being the aggressor.
---------------
3) Having both sex-on-loss AND sex-on-win animations would have been double the work, and we definitely wanted sex-on-loss due to that being a more familiar aspect of NSFW action games.
---------------

But yeah, hopefully with future games, we'll figure out a non-grinding-required, balanced way to incorporate something like that.
 
3.60 star(s) 90 Votes