It sus'd me out but I'll trust in the plan lmao.For some reason a lot of games found here do in my experience. Just deny it, everything'll still work as god intended
It sus'd me out but I'll trust in the plan lmao.For some reason a lot of games found here do in my experience. Just deny it, everything'll still work as god intended
I'd hardly call it finished. Playable and beatable yes, but it's not finished.Hater's gonna hate, but as an early $$ supporter of this game, I gotta say: I dropped by support after my personal tolerance and realities, but three years later That Dev still managed to produce a mostly finished product. Sure there's lots of work to be done in accordance with the consistent delays, but stop an think...
Most supporters quit long ago, yet progress continues. That's more honorable than 98% of other patreon projects!
This community is the hardest to please in the H-game circuit. Harsh reviews are expected here.
I ask, show me a perfect game! I've been following since LineMarvel so I'm hard to impress. Sure there are highlights, but this is the FIRST AND ONLY patreon game IVE SEEN "FINISHED"
I call that last bit "polish" but yea I agree for $$ dev should have got some help in finishing (hindsight is 20/20), but I expect at start there was lots of voice acting/ artwork help but over time all that was lost leaving lone devs to finish, but they did and that's worth noting vs other patreon projects.Playable and beatable yes, but it's not finished.
I felt an early schism between the art department, story department, and game implementation (mechanics) dept. End product is result of "team" which again is stronger than most patreon projects!I wonder how much time, effort and money was wasted on all the unnecessary lore and voice acting just to have - what I imagine to be - the majority of players skipping over it all.
I don't get it? How do you shift back without everything resetting in the room?Hit the portal thing, jump on the upside down T on the right, jump and fire dash to the left, hop on another platform, then fire dash to the right.
Never mind I see now.I don't get it? How do you shift back without everything resetting in the room?
How do I reach this last powerup? View attachment 3392764
Yeah I got to it as I saw your message. ThanksSomewhere near that area will be a portal to the B-side map. Navigate that to that specific spot and there will be a portal into the enclosed room. There are a few of those type puzzles in this particular pain in the ass map.
I'm doing zero Damage to the boss. Am i supposed to out last them or something?Finally, this boss took 30 minutes of my life away
Use charge attacks, match the element he's using or wait for him to shift to the one you want to work on.I'm doing zero Damage to the boss. Am i supposed to out last them or something?
AhUse charge attacks, match the element he's using or wait for him to shift to the one you want to work on.
98% of patreon projects also have communities around them questioning if any progress is being made much like this one, and much like this one the answer is usually "no". So I'm not sure that's a statistic you want to go with lol. And I'll bet you anything that 98% of projects if given the opportunity will also draw out their development over 9 years if given the opportunity to. Like I've said before in this thread, we didn't need to see constant progress updates or trials or anything but the one and only thing you need to do is not give people reason to think you are milking the patreon for money while not working on the game and given the state this game has released in along with the years of promises, release dates, and other stuff I really struggle to be convinced that he wasn't just milking the patreon. If not in the last year, then in years prior.Hater's gonna hate, but as an early $$ supporter of this game, I gotta say: I dropped by support after my personal tolerance and realities, but three years later That Dev still managed to produce a mostly finished product. Sure there's lots of work to be done in accordance with the consistent delays, but stop an think...
Most supporters quit long ago, yet progress continues. That's more honorable than 98% of other patreon projects!
"""Finished""" indeed. This game has been nearly "finished" for more than 3 years now if the progress reports and blog posts are to be believed. This is why haters exist, the game being released into an incomplete state is secondary, the main focus is on HW and the promises or lies said. Is it a coincidence that the only 2 complete levels (Fire and Electric) are the only 2 levels we got to see demo's for because he had to release them to prove progress was being made? Frankly, I don't know but how does one turn a 5 stage platformer with a million+ dollar budget into a 9+ year long development cycle which releases not only incomplete, but with demo text that was written 3-5+ years ago still in it... add onto the constant review deleting, reporting of any posts critical of him or the game, and stalking of places where discussion happens he's not exactly hard to dislike. I don't personally hate him, but this release has left me sorely disappointed in him.I ask, show me a perfect game! I've been following since LineMarvel so I'm hard to impress. Sure there are highlights, but this is the FIRST AND ONLY patreon game IVE SEEN "FINISHED"
(personally i prefer subscribestar and less limitations on dev content)
You need to use Cartography Brush (More damage the further the bullet travels) and Four-Leaf Clover (Shots split the lower your health) to maximize the damage (reduce your HP a little before the battle - press [H] then leave the stun state then do it again till you are as small as possible without KOing yourself.first boss is a disaster of bad design, even on easy mode I can't possibly shoot it fast enough to make it slow down and not get me, and I always hit the barriers that take too many shots to kill THOSE, so I am screwed no matter what mix of boss attacking and barrier attacking I use.
I'm under the impression that they had to lock in a release date with steam based on the stage of development the game was at for some reason, and they were "too far into the development process" to release it EA. IDK to what extent that is true, but that's what some people have represented in this thread.98% of patreon projects also have communities around them questioning if any progress is being made much like this one, and much like this one the answer is usually "no". So I'm not sure that's a statistic you want to go with lol. And I'll bet you anything that 98% of projects if given the opportunity will also draw out their development over 9 years if given the opportunity to. Like I've said before in this thread, we didn't need to see constant progress updates or trials or anything but the one and only thing you need to do is not give people reason to think you are milking the patreon for money while not working on the game and given the state this game has released in along with the years of promises, release dates, and other stuff I really struggle to be convinced that he wasn't just milking the patreon. If not in the last year, then in years prior.
"""Finished""" indeed. This game has been nearly "finished" for more than 3 years now if the progress reports and blog posts are to be believed. This is why haters exist, the game being released into an incomplete state is secondary, the main focus is on HW and the promises or lies said. Is it a coincidence that the only 2 complete levels (Fire and Electric) are the only 2 levels we got to see demo's for because he had to release them to prove progress was being made? Frankly, I don't know but how does one turn a 5 stage platformer with a million+ dollar budget into a 9+ year long development cycle which releases not only incomplete, but with demo text that was written 3-5+ years ago still in it... add onto the constant review deleting, reporting of any posts critical of him or the game, and stalking of places where discussion happens he's not exactly hard to dislike. I don't personally hate him, but this release has left me sorely disappointed in him.
The perfect game is completely subjective to each person, and each person has their own idea in their head of what the gameplay : porn ratio should be and what type of gameplay or porn they even like, no one is saying FF had to be the perfect game but when you have a dev who makes a big deal about wanting to make a game that "isn't just a porn game" and you repeatedly tell people the game is nearly complete for years only for players to discover "no it ain't" there are some hard questions that need to be asked. I've been working under the assumption for years that he was not milking the patreon and was simply incompetent, but the absolute state this game released in really throws that into question. It especially doesn't help when many of his detractors (myself included) have warned him years in advance that some of his choices were silly, such as the 21 endings, the silver databases, spending so much on voice acting, having such a heavy focus on story, and some of the gameplay issues.
I'm starting to think its time to petition for a "patreon" tag for games because anytime I see a patreon linked on the thread OP it's almost synonymous with "5+ years of dev cycles to not release a game while collecting monthly paychecks.".
EDIT: To add on a point I just thought of. This dev was willing to delay the game and miss release dates 7+ times, but wasn't willing to delay the game 1 month to fix serious issues in the "soft" launch?