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3.80 star(s) 9 Votes

citrone

Active Member
Jul 17, 2023
654
1,300
276
No scenes of ntr so far which is disappointing. but there are hints that it is happening like the girls locking the door on you so they can have privacy and when you end a turn next to a room with one of the girls and guys in it you will hear them (getting along)
But that is NTR. Actually the best kind of NTR, the implied one, mystery NTR, where the MC might not know but you the player do.
 
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Reactions: Morsin
Mar 29, 2022
57
95
141
I found a small bug with a simple fix. If you manage to get the Queeny x Chad BJ scene there is a missing image (seems to be a chance whenever she is at max sexual tension, you can just send her to a room with Chad to roll the dice). You can just go into game\images\chad and make a copy of 1guy bj.webp to rename to x800.webp. (you can also just rename it, I just don't know 100% if it is the correct image, but it seems to be)
 
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Overlord070

Engaged Member
Jan 21, 2021
2,187
5,029
590
There are two wolves inside me. One is a cuck. The other one is a cuck. I am a cuck. (Except my wife isn't into that shit irl, and I have no problem satisfying her, so I satisfy my kink by playing games on here). Seriously I played "my true desire" and was like wtf get out of my head developer!

Maybe I'm just fucking weird, but if most other guys with an NTS fetish are similar to me, its the guys who are MOST comfortable in their relationships and masculinity irl that are into NTS games and are fine with self inserting as the MC in those games. I'd assume, to your point, that its guys who have insecurities about that stuff irl are the ones who have an issue with playing a beta cuck in a game, because it's too close to being their real nightmare scenario. Meanwhile I don't care if my wife wants to bang a hot college guy as long as I get to watch and can say no if I don't like the guy.
Sir This Is A Wendy's'.png
 

Arkade

Active Member
May 23, 2017
513
1,047
318
It's a really really cool idea- and has high potential depending on how ambitious you get with it. Lots of flag possibilities- like differing scenes depending if light is on or off- or if there's fog or not- or if there is ghost activity during such things- and of course whether you're in the van on cameras or just hearing something from another room- maybe the classic open door ntr with the right requirements.

That is- if you're basing it on an NTR theme and it's not just flavor. So far seems like the heroines like you whether they're fucking other guys or not. So it's really just open relationships and BSS. Don't think MC is in an actual relationship with either- so polygamy is okay to everyone?.. Would be nice if there was a heroine that meant more to MC so get more of that impact. - maybe with a much slower building corruption if they joined the team later.

That being said- keeping the AI chars consistent is up to the AI. I highly recommend trying new models before you have too much already content on the field to change easily- pixai.art is a free one and haruka v2 is a model there that works extremely well for certain things. It's always better than the generic AI I see often..
 

Trash Master Thoth

Newbie
Game Developer
May 18, 2018
57
258
238
An actual GAME on this porn game site so of course it will get mixed reviews. Meanwhile there are VNs with horrible writing and plot that get hundreds of 5/5 200 characters reviews that are basically "me like it very lot big game 5/5!" only because they have decent renders.
Injustice i say.
Eh, a lot of that fault is on me.

I'm looking at it this way:
One of the reviews mentioned that he was walking back to the truck at the end of every turn, but then dinged the review score because it sounded like he missed some of the content. And it's like - yeah! Imagine that process playing out IRL or any other form of media - imagine the MC hiding in the van while sending the woman into a haunted house to do all the work, and then they don't correctly identify the ghost because they probably needed more help searching for evidence inside the house. Hardly a situation where these girls are going to be throwing themselves at him, and the end result was missing out on the scenes with Queeny and Noms both during and after the hunt.

Which is the point of this game, that emergent storytelling in response to player action - a cycle of dilemma, decision, and outcome that drives story progression instead of boringly just selecting routes from a dialogue box. Spend time inside the house with the girls, get scenes and route progression. Ignore them, get another route. Correctly identify the ghost, heres a route; fail, well here's another route. At least for me, those decisions and the possibility of failure creates tension and investement which other porn games just don't have.

The reason it's my fault is because it's ultimately my responsibility to help players firmly grasp that. It's cool that I just created a prototype that intertwines a complex ghost hunting game with a complex relationship tracker that's wide enough that even the above scenario has a place within it - but if it's effectively invisible to many players who therefore aren't making decisions with that in mind and don't understand that what's occurring is the result of it, it defacto does not exist. The next update will include an expanded tutorial section which will hopefully make the game's genre more clear, as well as how to navigate it.

Plus just a more in depth tutorial in general. I'm the kind of person that will go into Paradox 4x games and push away the tutorial, beating it away with my shoe if I must, and immediately hide the help box. I made a tutorial for someone like me lol, I'll try to make it for other kinds of folk too
 
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OvaLoaf

Active Member
Nov 7, 2020
630
991
194
Eh, a lot of that fault is on me.

I'm looking at it this way:
One of the reviews mentioned that he was walking back to the truck at the end of every turn, but then dinged the review score because it sounded like he missed some of the content. And it's like - yeah! Imagine that process playing out IRL or any other form of media - imagine the MC hiding in the van while sending the woman into a haunted house to do all the work, and then they don't correctly identify the ghost because they probably needed more help searching for evidence inside the house. Hardly a situation where these girls are going to be throwing themselves at him, and the end result was missing out on the scenes with Queeny and Noms both during and after the hunt.

Which is the point of this game, that emergent storytelling in response to player action - a cycle of dilemma, decision, and outcome that drives story progression instead of boringly just selecting routes from a dialogue box. Spend time inside the house with the girls, get scenes and route progression. Ignore them, get another route. Correctly identify the ghost, heres a route; fail, well here's another route. At least for me, those decisions and the possibility of failure creates tension and investement which other porn games just don't have.

The reason it's my fault is because it's ultimately my responsibility to help players firmly grasp that. It's cool that I just created a prototype that intertwines a complex ghost hunting game with a complex relationship tracker that's wide enough that even the above scenario has a place within it - but if it's effectively invisible to many players who therefore aren't making decisions with that in mind, it defacto does not exist. The next update will include an expanded tutorial section which will hopefully make the game's genre more clear, as well as how to navigate it.

Plus just a more in depth tutorial in general. I'm the kind of person that will go into Paradox 4x games and push away the tutorial, beating it away with my shoe if I must, and immediately hide the help box. I made a tutorial for someone like me lol, I'll try to make it for other kinds of folk too
You genuinely have a golden concept on your hands here, definitely still rough but that's what a prototype is anyways. Personally love everything but the menus so far, the phone is just too tedious with the constant back and forth, a simple drop down menu that shows all the important bits (map, event log, and evidence tracker) would be really handy. Other than that though, solid game, looking forward to seeing it get polished up.
 
Aug 12, 2018
15
20
66
Really enjoyed this intro, it's fairly engaging and I can definitely see the mechanics getting very fun later on once I understand them a bit better. Kind of reminds me of Nebel Geisterjager in some very good ways. The two girls are cute and entertaining and I like the scenes I've seen with them so far. Writing doesn't take itself too seriously and I think that's a good thing.

I see what people mean about mechanic overload at the start for sure. It's a lot to take in. I've done 4 playthroughs of the first hunt so far and I've yet to use any of the expendable items yet because I'm still messing around with the other things like moving characters, swapping tools, understanding the lights etc.

Early pieces of QoL I'd love to see are possibly a minimap, and fast travelling to rooms. Once you memorise the layout it's less of a pain but I don't think it takes anything away from the game by letting you click the rooms on the map to go there. I think being able to quickly swap equipment without having to go to the van would be very useful too but I can understand if you want the "realism" of running back to get stuff. Long, long in the future it'd probably be really cool to have an "infinite" mode where you can stay on a map forever just to see events with characters.

I'd also LOVE the ability to turn off the meters for everyone but yourself (or at least the lust meters!!) just to add both an extra level of difficulty if desired and really double down on the suspense about h events. Some kind of event or condition that hides the location of the others or randomly locks doors would also be really good for this I think too just to raise suspicion and cause a bit of panic. Or maybe some kind of ghost power that makes the characters appear different?

Any plans on letting us rename characters, or maybe just the MC?

Really, really excited for this, I haven't been this interested in an H-game for a long time. I can only pray this doesn't end up abandoned or getting one update a year.
 

darks231

Member
Nov 12, 2019
176
100
167
I just tried it and it's a shame that it doesn't have good ntr scenes, but it's understandable that this is a presentation version so to speak to see reactions, personally as an intro I loved the concept that is being handled in this development quite fresh, I look forward to seeing how it develops in future updates.
 

Rugerrell6

Well-Known Member
Jun 26, 2020
1,074
1,793
308
Actually I've found out there are kiss scenes for both and and Queeny or how she's called also should have a scene where she flashes her tits and a BJ but they seem almost impossible to get because there are just 10 turns (you have to look at the cameras in the van after putting them in the room)
Yea i saw the scene where she flashes the MC and the girls looking like they are gonna kiss the other guys but pretty much it as far as scenes with art
 
Mar 22, 2025
15
2
12
Honestly all I'm gonna say is yes this game looks to be alright with the camera's to look when your in the van and the whole phone app thing to see the pics, but my only complaint is that it's not exactly easy or straight forward to get the pics or the live camera feed like with Queeny and Chad with the BJ, still haven't got it and the time, only 10 moves then you have no choice but the make a decision on the ghost. So yeah if it's a little bit easier to get the juicy parts of the game I would like that mate but all in all really nice game =)
 

Indexless

Member
Aug 25, 2017
138
273
251
Really great premise with a lot of room for interesting developments. It feels like it'd be pretty easy to develop too since basically all you'd need would be to just add more scenes which you could do with a simple point based progression system. I think if I were to give any suggestions I would suggest to avoid the VN structure as much as possible. I feel like a game like this would benefit most from sticking to the infinite loop structure where you just keep going on more ghost hunts endlessly to play around as you please in a sandbox and then maybe have a menu between hunts to select an ending if you meet some requirements to get it. I think that would be the best way to avoid the development hell that most games have where they need to simultaneously deal with a progressing story every update with a billion different branching routes that all split off on their own. Sticking to just the loop of going on hunts endlessly would avoid the obnoxious route split issue and allow you to just keep getting new scenes as you please which feels to me like it would be way easier to do than the alternative. Something like Summer Sweepers by Impy would be a good point of reference for the structure that would work really well.

Though obviously that's just a suggestion if you have your own ideas which from your posts dev you clearly seem to have some passion behind making this so I'm sure you've got an idea of what you're doing and what you're wanting this game to be but that would just be my opinion on the matter. Hope you keep up with the development of this cause I'm definitely going to be checking this out every update it gets. Good luck.
 
3.80 star(s) 9 Votes