Eh, a lot of that fault is on me.
I'm looking at it this way:
One of the reviews mentioned that he was walking back to the truck at the end of every turn, but then dinged the review score because it sounded like he missed some of the content. And it's like - yeah! Imagine that process playing out IRL or any other form of media - imagine the MC hiding in the van while sending the woman into a haunted house to do all the work, and then they don't correctly identify the ghost because they probably needed more help searching for evidence inside the house. Hardly a situation where these girls are going to be throwing themselves at him, and the end result was missing out on the scenes with Queeny and Noms both during and after the hunt.
Which is the point of this game, that emergent storytelling in response to player action - a cycle of dilemma, decision, and outcome that drives story progression instead of boringly just selecting routes from a dialogue box. Spend time inside the house with the girls, get scenes and route progression. Ignore them, get another route. Correctly identify the ghost, heres a route; fail, well here's another route. At least for me, those decisions and the possibility of failure creates tension and investement which other porn games just don't have.
The reason it's my fault is because it's ultimately my responsibility to help players firmly grasp that. It's cool that I just created a prototype that intertwines a complex ghost hunting game with a complex relationship tracker that's wide enough that even the above scenario has a place within it - but if it's effectively invisible to many players who therefore aren't making decisions with that in mind, it defacto does not exist. The next update will include an expanded tutorial section which will hopefully make the game's genre more clear, as well as how to navigate it.
Plus just a more in depth tutorial in general. I'm the kind of person that will go into Paradox 4x games and push away the tutorial, beating it away with my shoe if I must, and immediately hide the help box. I made a tutorial for someone like me lol, I'll try to make it for other kinds of folk too